Player Matchup

Baba Yaga
Baba Yaga
SejiSenzaki
Baba Yaga
Level 24
God Stats
9W - 10L
1,527 SR
Queue Stats
14W - 22L
1,427 Elo+
Party 3
Cerberus
Cerberus
Solyk
Cerberus
Level 40
God Stats
3W - 1L
1,699 SR
Queue Stats
28W - 43L
1,403 Elo+
Party 3
Izanami
Izanami
jjlb84
Izanami
Level 24
God Stats
8W - 16L
1,435 SR
Queue Stats
10W - 22L
1,366 Elo+
Party 3
Zhong Kui
Zhong Kui
xMooRe18
Zhong Kui
Level 127
God Stats
9W - 7L
1,500 SR
Queue Stats
42W - 41L
1,634 Elo+
Party 1
Da Ji
Da Ji
xmeaniexxheadx
Da Ji
Level 194
God Stats
20W - 27L
1,448 SR
Queue Stats
1,113W - 1,192L
1,519 Elo+
Party 1
Team Averages
Level 82
1,522 SR
1,470 Elo+

VS

Team Averages
Level 68
1,442 SR
1,501 Elo+
Arachne
Arachne
CaptainKarson
Arachne
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,454 Elo+
Party 2
Nemesis
Nemesis
Justinky
Nemesis
Level 6
God Stats
3W - 6L
1,257 SR
Queue Stats
20W - 23L
1,454 Elo+
Party 2
Charon
Charon
diyunos
Charon
Level 69
God Stats
0W - 5L
1,257 SR
Queue Stats
13W - 10L
1,591 Elo+
Solo
Skadi
Skadi
kujo 151
Skadi
Level 147
God Stats
24W - 14L
1,606 SR
Queue Stats
164W - 156L
1,562 Elo+
Solo
Nu Wa
Nu Wa
tacoslayer52
Nu Wa
Level 77
God Stats
17W - 15L
1,591 SR
Queue Stats
153W - 165L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
SejiSenzaki
Baba Yaga
17
2 / 4 / 12
10,824
1,082
14,337
8,584
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Solyk
Cerberus
18
7 / 1 / 13
12,591
1,259
11,852
15,181
13,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Izanami
jjlb84
Izanami
17
4 / 3 / 14
11,115
1,112
12,890
14,972
6,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
xMooRe18
Zhong Kui
17
5 / 1 / 16
11,428
1,143
11,855
11,872
9,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
6 / 1 / 11
11,693
1,169
10,742
10,154
5,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

232

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
2 / 8 / 5
10,134
1,013
8,980
18,660
9,279
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Justinky
Nemesis
16
4 / 5 / 6
11,162
1,116
13,817
15,411
6,510
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
diyunos
Charon
15
1 / 3 / 3
9,486
949
4,235
6,078
3,707
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
kujo 151
Skadi
16
2 / 5 / 4
10,825
1,083
14,544
13,813
5,226
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 3 / 7
10,805
1,081
13,601
14,158
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
35
24
Kills
10
10
Deaths
24
66
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
2
8
5
0.56
L
Nemesis
Justinky
Nemesis
4
5
6
1.4
W
Baba Yaga
SejiSenzaki
Baba Yaga
2
4
12
2
W
Cerberus
Solyk
Cerberus
7
1
13
13.5
L
Charon
diyunos
Charon
1
3
3
0.83
W
Izanami
jjlb84
Izanami
4
3
14
3.67
L
Skadi
kujo 151
Skadi
2
5
4
0.8
L
1
3
7
1.5
W
Zhong Kui
xMooRe18
Zhong Kui
5
1
16
13
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,676
Damage
55,177
60,763
Taken
68,120
39,770
Mitigated
29,638
11,810
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
8,980
6,795
0
1,206
18,660
9,279
0
9,970
8,690
0
15,189
L
Nemesis
Justinky
Nemesis
13,817
4,538
0
2,035
15,411
6,510
0
8,786
6,625
0
25,970
W
Baba Yaga
SejiSenzaki
Baba Yaga
14,337
946
0
1,034
8,584
3,708
0
3,037
5,247
45,219
0
W
Cerberus
Solyk
Cerberus
11,852
977
0
3,265
15,181
13,948
0
3,980
10,751
20,723
0
L
Charon
diyunos
Charon
4,235
411
0
657
6,078
3,707
0
3,843
2,085
9,404
0
W
Izanami
jjlb84
Izanami
12,890
9,764
0
2,597
14,972
6,338
0
5,501
9,471
0
55,942
L
Skadi
kujo 151
Skadi
14,544
6,106
107
513
13,813
5,226
0
7,127
6,536
0
37,014
L
13,601
3,097
181
1,145
14,158
4,916
0
9,089
4,769
41,325
0
W
Zhong Kui
xMooRe18
Zhong Kui
11,855
1,011
0
4,914
11,872
9,878
0
3,968
7,604
38,788
0
W
10,742
2,584
0
0
10,154
5,898
0
2,357
7,647
0
27,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,651
Gold Earned
52,412
308
Minions Killed
215
11
Camps Cleared
3
911,009
Distance Traveled
819,228
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,134
1,013
27
3
0
200,580
0
L
Nemesis
11,162
1,116
66
7
1
206,674
0
W
Baba Yaga
10,824
1,082
83
8
0
186,267
0
W
Cerberus
12,591
1,259
26
3
0
189,006
0
L
Charon
9,486
949
6
1
0
72,109
0
W
Izanami
11,115
1,112
73
7
5
172,333
0
L
Skadi
10,825
1,083
59
6
1
163,321
0
L
Nu Wa
10,805
1,081
57
6
1
176,544
0
W
Zhong Kui
11,428
1,143
77
8
0
170,609
0
W
Da Ji
11,693
1,169
49
5
6
192,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role