Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FATEWEAV3R
Maui
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 41L
1,588 Elo+
Solo
Hera
Hera
Malikii
Hera
Level 143
God Stats
0W - 1L
1,652 SR
Queue Stats
18W - 21L
1,495 Elo+
Party 1
Horus
Horus
X Meowphisto
Horus
Level 178
God Stats
4W - 5L
1,535 SR
Queue Stats
330W - 336L
1,567 Elo+
Solo
Chaac
Chaac
xXHistorianXx
Chaac
Level 171
God Stats
2W - 1L
1,441 SR
Queue Stats
54W - 41L
1,544 Elo+
Party 1
Team Averages
Level 161
1,526 SR
1,539 Elo+

VS

Team Averages
Level 147
1,524 SR
1,503 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Elolly
Chernobog
Level 168
God Stats
1W - 1L
1,509 SR
Queue Stats
52W - 55L
1,486 Elo+
Solo
Shiva
Shiva
Pogesicht
Shiva
Level 141
God Stats
6W - 5L
1,602 SR
Queue Stats
519W - 520L
1,504 Elo+
Solo
Khepri
Khepri
RossePoeze
Khepri
Level 109
God Stats
4W - 1L
1,509 SR
Queue Stats
172W - 135L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 6 / 7
8,493
772
14,063
14,461
9,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 3 / 13
8,698
791
8,640
15,900
21,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hera
Malikii
Hera
16
5 / 5 / 6
9,557
869
16,561
11,804
5,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 9
7,809
710
6,181
19,509
18,090
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
4 / 4 / 9
9,437
858
13,547
14,991
13,432
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
4 / 2 / 14
9,589
872
10,775
15,038
9,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
 
Artemis
14
4 / 4 / 7
8,849
804
16,588
13,276
8,558
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chernobog
Elolly
Chernobog
15
5 / 4 / 7
9,275
843
13,683
12,100
7,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Pogesicht
Shiva
18
9 / 1 / 13
10,393
945
15,256
19,500
19,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
RossePoeze
Khepri
15
0 / 2 / 18
9,422
857
9,897
14,589
20,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
81
13
Kills
22
22
Deaths
13
44
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
6
7
1.08
W
Chang'e
 
Chang'e
4
2
14
5.5
W
Artemis
 
Artemis
4
4
7
1.88
W
Chernobog
Elolly
Chernobog
5
4
7
2.13
L
0
3
13
2.17
L
Hera
Malikii
Hera
5
5
6
1.6
W
Shiva
Pogesicht
Shiva
9
1
13
15.5
W
Khepri
RossePoeze
Khepri
0
2
18
4.5
L
1
4
9
1.38
L
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,992
Damage
66,199
76,665
Taken
74,503
68,067
Mitigated
65,906
36,069
Healing
36,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
14,063
1,144
532
2,349
14,461
9,370
0
3,117
11,344
0
20,895
W
Chang'e
 
Chang'e
10,775
384
16,430
7,831
15,038
9,190
954
4,669
10,369
24,294
0
W
Artemis
 
Artemis
16,588
9,421
518
1,198
13,276
8,558
2,347
5,733
7,543
0
31,419
W
Chernobog
Elolly
Chernobog
13,683
5,646
0
754
12,100
7,856
988
3,634
8,466
0
26,761
L
8,640
1,167
1,284
2,102
15,900
21,515
208
5,361
10,539
15,305
0
L
Hera
Malikii
Hera
16,561
2,513
2,453
1,510
11,804
5,660
555
3,063
8,741
33,127
0
W
Shiva
Pogesicht
Shiva
15,256
1,280
4,342
3,055
19,500
19,644
815
6,195
13,305
0
25,831
W
Khepri
RossePoeze
Khepri
9,897
337
1,130
1,412
14,589
20,658
522
5,011
9,578
18,490
0
L
6,181
2,701
10,640
9,860
19,509
18,090
486
5,223
14,286
0
9,303
L
13,547
321
1,543
3,796
14,991
13,432
712
3,908
11,083
124
29,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,994
Gold Earned
47,528
106
Minions Killed
131
0
Camps Cleared
0
1,077,474
Distance Traveled
1,074,600
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,493
772
18
2
0
189,163
0
W
Chang'e
9,589
872
33
3
0
240,524
0
W
Artemis
8,849
804
36
3
0
177,736
0
W
Chernobog
9,275
843
30
3
0
201,959
0
L
Maui
8,698
791
16
1
0
215,882
0
L
Hera
9,557
869
36
3
0
204,650
0
W
Shiva
10,393
945
22
2
0
233,756
0
W
Khepri
9,422
857
10
1
0
220,625
0
L
Horus
7,809
710
3
0
0
233,759
0
L
Chaac
9,437
858
33
3
0
234,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role