Player Matchup

Tyr
Tyr
 
Tyr
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
COBRAcode
Hou Yi
Level 107
God Stats
37W - 40L
1,585 SR
Queue Stats
81W - 104L
1,491 Elo+
Party 3
Thor
Thor
Mewrice
Thor
Level 105
God Stats
2W - 5L
1,020 SR
Queue Stats
240W - 288L
1,455 Elo+
Party 3
Baron Samedi
Baron Samedi
Peek-A-Boo-G-
Baron Samedi
Level 58
God Stats
6W - 7L
1,493 SR
Queue Stats
94W - 95L
1,571 Elo+
Solo
Jormungandr
Jormungandr
ctsteppa
Jormungandr
Level 104
God Stats
1W - 3L
1,446 SR
Queue Stats
17W - 35L
1,505 Elo+
Party 3
Team Averages
Level 107
1,409 SR
1,505 Elo+

VS

Team Averages
Level 126
1,554 SR
1,538 Elo+
Sobek
Sobek
Canaraio48
Sobek
Level 148
God Stats
1W - 1L
1,639 SR
Queue Stats
28W - 20L
1,588 Elo+
Party 1
Da Ji
Da Ji
Fuardy
Da Ji
Level 156
God Stats
1W - 0L
1,368 SR
Queue Stats
80W - 67L
1,585 Elo+
Party 1
Anubis
Anubis
GuardianAngel75
Anubis
Level 88
God Stats
2W - 0L
1,559 SR
Queue Stats
5W - 6L
1,418 Elo+
Party 2
Mulan
Mulan
Uolfboi
Mulan
Level 83
God Stats
1W - 1L
1,508 SR
Queue Stats
7W - 5L
1,499 Elo+
Party 2
Artemis
Artemis
UvitaPower
Artemis
Level 153
God Stats
22W - 8L
1,698 SR
Queue Stats
96W - 79L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 6 / 3
8,905
524
11,878
22,533
21,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
COBRAcode
Hou Yi
11
0 / 6 / 3
6,761
398
3,096
11,352
3,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
Mewrice
Thor
13
7 / 5 / 1
8,417
495
9,089
18,010
6,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Peek-A-Boo-G-
Baron Samedi
1
0 / 0 / 0
5,178
305
0
0
0
Jormungandr
ctsteppa
Jormungandr
11
0 / 5 / 5
6,724
396
7,602
17,121
13,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
3 / 0 / 8
8,868
522
6,515
11,700
11,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Fuardy
Da Ji
17
8 / 2 / 3
10,280
605
13,935
14,238
6,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 2 / 3
10,152
597
8,865
7,314
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
Uolfboi
Mulan
15
2 / 4 / 2
9,644
567
10,927
15,361
9,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
UvitaPower
Artemis
16
6 / 2 / 6
9,883
581
14,875
8,891
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
10
Kills
22
22
Deaths
10
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
6
3
0.75
L
Hou Yi
COBRAcode
Hou Yi
0
6
3
0.25
W
Sobek
3
0
8
7
W
Da Ji
Fuardy
Da Ji
8
2
3
4.75
W
3
2
3
2.25
L
Thor
Mewrice
Thor
7
5
1
1.5
L
Baron Samedi
Peek-A-Boo-G-
Baron Samedi
0
0
0
0
W
Mulan
Uolfboi
Mulan
2
4
2
0.75
W
Artemis
UvitaPower
Artemis
6
2
6
4.5
L
Jormungandr
ctsteppa
Jormungandr
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,665
Damage
55,117
69,016
Taken
57,504
44,836
Mitigated
34,944
8,932
Healing
20,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
11,878
1,775
0
5,780
22,533
21,185
0
6,102
15,493
2,438
63,728
L
Hou Yi
COBRAcode
Hou Yi
3,096
1,382
0
810
11,352
3,894
0
1,085
9,614
0
37,926
W
Sobek
6,515
990
0
5,528
11,700
11,006
159
2,710
8,335
21,540
97
W
Da Ji
Fuardy
Da Ji
13,935
5,165
0
1,467
14,238
6,102
381
1,822
12,205
0
90,100
W
8,865
567
0
2,741
7,314
3,393
1,243
361
6,909
84,401
0
L
Thor
Mewrice
Thor
9,089
2,139
0
802
18,010
6,328
0
4,882
12,945
0
55,168
L
Baron Samedi
Peek-A-Boo-G-
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Mulan
Uolfboi
Mulan
10,927
2,232
0
7,573
15,361
9,405
700
936
14,337
0
74,334
W
Artemis
UvitaPower
Artemis
14,875
4,664
0
3,490
8,891
5,038
1,623
1,652
6,969
0
83,169
L
Jormungandr
ctsteppa
Jormungandr
7,602
1,742
0
1,540
17,121
13,429
0
3,214
13,220
27,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,985
Gold Earned
48,827
303
Minions Killed
516
0
Camps Cleared
0
1,271,556
Distance Traveled
1,650,385
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,905
524
101
6
0
336,579
1
L
Hou Yi
6,761
398
83
5
0
300,195
2
W
Sobek
8,868
522
28
2
0
367,199
2
W
Da Ji
10,280
605
101
6
0
348,462
0
W
Anubis
10,152
597
149
9
0
299,923
0
L
Thor
8,417
495
83
5
0
313,363
0
L
Baron Samedi
5,178
305
0
0
0
71
0
W
Mulan
9,644
567
111
7
0
329,242
0
W
Artemis
9,883
581
127
7
0
305,559
2
L
Jormungandr
6,724
396
36
2
0
321,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role