Player Matchup

Ymir
Ymir
DrTreecko
Ymir
Level 108
God Stats
2W - 6L
1,438 SR
Queue Stats
202W - 176L
1,578 Elo+
Party 2
Hun Batz
Hun Batz
Mander_02
Hun Batz
Level 118
God Stats
0W - 2L
1,232 SR
Queue Stats
260W - 288L
1,484 Elo+
Party 1
Rama
Rama
Nomadkiler
Rama
Level 106
God Stats
2W - 6L
1,458 SR
Queue Stats
180W - 151L
1,537 Elo+
Party 2
Bellona
Bellona
ParadoxXIX
Bellona
Level 109
God Stats
3W - 2L
1,569 SR
Queue Stats
193W - 161L
1,536 Elo+
Party 2
Hades
Hades
Xx_Sran_xX
Hades
Level 120
God Stats
24W - 26L
1,569 SR
Queue Stats
440W - 448L
1,508 Elo+
Party 1
Team Averages
Level 112
1,453 SR
1,529 Elo+

VS

Team Averages
Level 152
1,525 SR
1,608 Elo+
Neith
Neith
 
Neith
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Allsmine
Ravana
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 44L
1,858 Elo+
Solo
Scylla
Scylla
ERCOIDEM
Scylla
Level 159
God Stats
1W - 1L
1,477 SR
Queue Stats
179W - 188L
1,600 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sin Replayz
Kumbhakarna
Level 147
God Stats
3W - 4L
1,444 SR
Queue Stats
269W - 236L
1,510 Elo+
Solo
Anhur
Anhur
WockeSlush
Anhur
Level 61
God Stats
2W - 0L
1,702 SR
Queue Stats
31W - 9L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 5 / 0
4,645
465
2,205
11,867
5,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Mander_02
Hun Batz
7
3 / 4 / 1
5,123
512
2,986
8,255
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 3 / 0
5,465
547
4,704
7,524
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ParadoxXIX
Bellona
9
0 / 3 / 0
5,357
536
4,731
10,080
8,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
8
0 / 4 / 2
4,929
493
3,908
8,073
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 3 / 3
6,005
601
6,117
7,306
2,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Ravana
Allsmine
Ravana
12
8 / 0 / 1
7,286
729
5,558
4,773
2,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
ERCOIDEM
Scylla
10
3 / 2 / 6
6,105
611
8,928
4,576
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
Sin Replayz
Kumbhakarna
10
1 / 0 / 4
5,770
577
4,313
7,149
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
10
5 / 0 / 10
6,687
669
7,414
7,602
5,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
19
19
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
3
3
1.17
W
Ravana
Allsmine
Ravana
8
0
1
8.5
L
Ymir
0
5
0
0
W
Scylla
ERCOIDEM
Scylla
3
2
6
3
L
Hun Batz
Mander_02
Hun Batz
3
4
1
0.88
L
2
3
0
0.67
L
Bellona
ParadoxXIX
Bellona
0
3
0
0
W
Kumbhakarna
Sin Replayz
Kumbhakarna
1
0
4
3
W
Anhur
5
0
10
10
L
Hades
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,534
Damage
32,330
45,799
Taken
31,406
20,866
Mitigated
15,429
9,346
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,117
2,832
0
1,840
7,306
2,715
342
641
6,665
0
47,181
W
Ravana
Allsmine
Ravana
5,558
1,584
0
823
4,773
2,049
0
532
4,241
0
56,977
L
Ymir
2,205
840
0
1,338
11,867
5,133
0
2,798
9,001
11,796
0
W
Scylla
ERCOIDEM
Scylla
8,928
1,098
0
500
4,576
1,567
0
2,216
2,360
37,443
0
L
Hun Batz
Mander_02
Hun Batz
2,986
693
0
663
8,255
2,421
0
2,387
5,774
0
20,433
L
4,704
3,881
0
1,243
7,524
2,052
0
0
7,524
0
34,414
L
Bellona
ParadoxXIX
Bellona
4,731
1,931
0
3,098
10,080
8,273
0
4,029
6,009
0
34,579
W
Kumbhakarna
Sin Replayz
Kumbhakarna
4,313
622
0
2,954
7,149
3,990
0
0
7,149
29,862
3,316
W
Anhur
7,414
5,139
0
2,484
7,602
5,108
0
2,724
4,878
0
20,249
L
Hades
3,908
576
779
2,225
8,073
2,987
0
3,464
4,387
29,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,519
Gold Earned
31,853
217
Minions Killed
280
0
Camps Cleared
0
939,796
Distance Traveled
984,215
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,005
601
81
8
0
161,438
2
W
Ravana
7,286
729
88
9
0
242,405
0
L
Ymir
4,645
465
8
1
0
192,871
4
W
Scylla
6,105
611
58
6
0
193,390
0
L
Hun Batz
5,123
512
33
3
0
175,404
0
L
Rama
5,465
547
60
6
0
208,698
0
L
Bellona
5,357
536
55
6
0
181,669
0
W
Kumbhakarna
5,770
577
41
4
0
216,177
2
W
Anhur
6,687
669
12
1
0
170,805
2
L
Hades
4,929
493
61
6
0
181,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role