Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
ELALIEN115
Amaterasu
Level 44
God Stats
1W - 3L
1,562 SR
Queue Stats
17W - 22L
1,576 Elo+
Party 2
Nemesis
Nemesis
ForGemsOwo
Nemesis
Level 23
God Stats
2W - 1L
1,801 SR
Queue Stats
16W - 20L
1,595 Elo+
Party 2
Jing Wei
Jing Wei
HugeFacialLoad
Jing Wei
Level 66
God Stats
1W - 3L
1,530 SR
Queue Stats
207W - 202L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Jababi
Nu Wa
Level 49
God Stats
2W - 5L
1,398 SR
Queue Stats
16W - 21L
1,578 Elo+
Party 2
Team Averages
Level 49
1,558 SR
1,539 Elo+

VS

Team Averages
Level 142
1,592 SR
1,484 Elo+
Mercury
Mercury
DukeSwellington
Mercury
Level 164
God Stats
2W - 1L
1,547 SR
Queue Stats
118W - 97L
1,508 Elo+
Party 3
Sylvanus
Sylvanus
RedPandaMelody
Sylvanus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Sokka 2Tough
Ix Chel
Level 158
God Stats
7W - 3L
1,576 SR
Queue Stats
58W - 67L
1,489 Elo+
Party 3
Bellona
Bellona
XXELITEGAMERXL
Bellona
Level 181
God Stats
11W - 7L
1,498 SR
Queue Stats
412W - 417L
1,566 Elo+
Party 1
Hachiman
Hachiman
smitebot1234567
Hachiman
Level 99
God Stats
1W - 0L
1,837 SR
Queue Stats
3W - 4L
1,357 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 3 / 2
6,689
515
3,102
10,625
7,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
ELALIEN115
Amaterasu
11
0 / 2 / 0
6,402
492
4,683
12,367
6,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
ForGemsOwo
Nemesis
14
2 / 3 / 1
7,496
577
8,770
15,006
6,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
5
0 / 2 / 1
4,723
363
2,411
5,102
1,397
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Jababi
Nu Wa
11
1 / 3 / 1
6,844
526
3,522
7,059
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 6
8,238
634
8,793
12,901
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
11
0 / 0 / 10
7,595
584
3,982
4,707
3,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
Sokka 2Tough
Ix Chel
14
2 / 1 / 1
8,112
624
3,890
5,031
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 1
8,911
685
8,989
10,160
9,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
12
4 / 3 / 3
7,829
602
10,277
11,775
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
13
13
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
3
2
0.67
W
5
0
6
8
L
Amaterasu
ELALIEN115
Amaterasu
0
2
0
0
L
Nemesis
ForGemsOwo
Nemesis
2
3
1
0.83
L
Jing Wei
0
2
1
0.25
L
Nu Wa
Jababi
Nu Wa
1
3
1
0.5
W
Sylvanus
0
0
10
5
W
Ix Chel
Sokka 2Tough
Ix Chel
2
1
1
2.5
W
2
0
1
2.5
W
Hachiman
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,488
Damage
35,931
50,159
Taken
44,574
24,335
Mitigated
24,764
12,845
Healing
22,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,102
965
1,692
2,172
10,625
7,347
0
1,684
8,909
20,426
0
W
8,793
4,252
0
5,918
12,901
5,150
0
2,023
10,878
0
63,165
L
Amaterasu
ELALIEN115
Amaterasu
4,683
2,173
0
5,013
12,367
6,411
0
670
11,677
0
42,914
L
Nemesis
ForGemsOwo
Nemesis
8,770
4,008
0
1,779
15,006
6,729
0
2,229
12,735
0
74,085
L
Jing Wei
2,411
2,048
0
1,209
5,102
1,397
0
788
4,314
0
17,416
L
Nu Wa
Jababi
Nu Wa
3,522
1,189
0
980
7,059
2,451
0
2,233
4,652
46,130
0
W
Sylvanus
3,982
1,748
3,536
2,369
4,707
3,547
0
1,084
3,623
20,970
0
W
Ix Chel
Sokka 2Tough
Ix Chel
3,890
210
621
1,390
5,031
1,784
633
1,425
3,606
60,537
0
W
8,989
2,971
0
4,840
10,160
9,868
292
364
9,796
0
63,625
W
Hachiman
10,277
6,604
79
3,665
11,775
4,415
786
1,728
10,047
0
54,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,154
Gold Earned
40,685
343
Minions Killed
431
0
Camps Cleared
0
1,184,127
Distance Traveled
1,326,897
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,689
515
32
2
0
247,695
0
W
Mercury
8,238
634
91
7
0
313,155
0
L
Amaterasu
6,402
492
88
7
0
289,156
0
L
Nemesis
7,496
577
106
8
0
322,459
0
L
Jing Wei
4,723
363
27
2
0
108,784
0
L
Nu Wa
6,844
526
90
7
0
216,033
0
W
Sylvanus
7,595
584
21
2
0
266,338
5
W
Ix Chel
8,112
624
125
10
0
240,711
0
W
Bellona
8,911
685
112
9
0
268,919
2
W
Hachiman
7,829
602
82
6
0
237,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role