Player Matchup

Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
SigΣa
Medusa
Level 157
God Stats
1W - 0L
1,210 SR
Queue Stats
167W - 118L
1,625 Elo+
Party 3
Anhur
Anhur
TheNoobtubing
Anhur
Level 126
God Stats
4W - 1L
1,650 SR
Queue Stats
116W - 61L
1,632 Elo+
Party 3
King Arthur
King Arthur
Tyrσnε
King Arthur
Level 123
God Stats
1W - 0L
1,144 SR
Queue Stats
87W - 77L
1,499 Elo+
Party 3
Team Averages
Level 134
1,401 SR
1,551 Elo+

VS

Team Averages
Level 83
1,509 SR
1,497 Elo+
Cernunnos
Cernunnos
Eblackulation
Cernunnos
Level 67
God Stats
6W - 2L
1,807 SR
Queue Stats
103W - 99L
1,493 Elo+
Party 1
Tyr
Tyr
NarkNation
Tyr
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 101L
1,493 Elo+
Party 1
He Bo
He Bo
SNOW775
He Bo
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,429 Elo+
Solo
Heimdallr
Heimdallr
WithoutSoul0318
Heimdallr
Level 65
God Stats
4W - 9L
1,305 SR
Queue Stats
143W - 139L
1,534 Elo+
Party 2
Cabrakan
Cabrakan
zerochimera94
Cabrakan
Level 155
God Stats
2W - 3L
1,433 SR
Queue Stats
198W - 185L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
5 / 1 / 16
11,305
870
19,402
11,041
5,712
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
16
3 / 3 / 15
10,386
799
4,977
14,410
18,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
SigΣa
Medusa
18
7 / 2 / 13
11,187
861
20,760
9,998
5,703
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 2 / 17
10,873
836
17,789
11,019
5,709
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Tyrσnε
King Arthur
17
5 / 5 / 16
10,137
780
7,426
15,334
21,180
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Eblackulation
Cernunnos
16
1 / 6 / 7
8,723
671
12,570
12,816
6,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 4 / 9
9,171
705
10,408
19,951
20,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
SNOW775
He Bo
15
3 / 5 / 10
9,116
701
14,976
11,222
5,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
WithoutSoul0318
Heimdallr
17
3 / 6 / 8
9,596
738
8,603
13,430
7,347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
zerochimera94
Cabrakan
15
3 / 6 / 9
9,892
761
5,789
17,598
25,443
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
56
27
Kills
13
13
Deaths
27
77
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
16
13
W
Fenrir
 
Fenrir
3
3
15
3.5
L
Cernunnos
Eblackulation
Cernunnos
1
6
7
0.75
L
3
4
9
1.88
L
He Bo
SNOW775
He Bo
3
5
10
1.6
W
Medusa
SigΣa
Medusa
7
2
13
6.75
W
7
2
17
7.75
W
King Arthur
Tyrσnε
King Arthur
5
5
16
2.6
L
Heimdallr
WithoutSoul0318
Heimdallr
3
6
8
1.17
L
Cabrakan
zerochimera94
Cabrakan
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,354
Damage
52,346
61,802
Taken
75,017
56,856
Mitigated
65,751
20,803
Healing
14,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,402
1,288
1,663
1,880
11,041
5,712
135
4,338
6,703
42,260
0
W
Fenrir
 
Fenrir
4,977
531
1,407
3,037
14,410
18,552
138
4,877
9,533
550
6,922
L
Cernunnos
Eblackulation
Cernunnos
12,570
6,860
411
390
12,816
6,932
0
4,969
7,847
0
30,229
L
10,408
1,091
1,133
4,104
19,951
20,662
0
6,004
13,823
0
13,225
L
He Bo
SNOW775
He Bo
14,976
614
581
1,922
11,222
5,367
0
2,389
8,763
24,937
0
W
Medusa
SigΣa
Medusa
20,760
8,182
4,771
3,048
9,998
5,703
3,747
2,932
7,066
0
36,627
W
17,789
9,019
930
2,476
11,019
5,709
2,534
3,726
7,293
0
36,667
W
King Arthur
Tyrσnε
King Arthur
7,426
270
800
791
15,334
21,180
232
4,892
10,442
0
13,412
L
Heimdallr
WithoutSoul0318
Heimdallr
8,603
2,784
0
1,375
13,430
7,347
0
3,243
10,187
0
34,735
L
Cabrakan
zerochimera94
Cabrakan
5,789
476
1,730
3,089
17,598
25,443
0
2,698
14,900
7,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,888
Gold Earned
46,498
156
Minions Killed
133
0
Camps Cleared
0
1,360,011
Distance Traveled
1,137,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,305
870
53
4
0
267,640
0
W
Fenrir
10,386
799
6
0
0
261,586
0
L
Cernunnos
8,723
671
36
3
0
197,115
0
L
Tyr
9,171
705
6
0
0
262,192
0
L
He Bo
9,116
701
31
2
0
238,112
0
W
Medusa
11,187
861
44
3
0
318,040
0
W
Anhur
10,873
836
46
4
0
246,039
0
W
King Arthur
10,137
780
7
1
0
266,706
0
L
Heimdallr
9,596
738
57
4
0
213,915
0
L
Cabrakan
9,892
761
3
0
0
225,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role