Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
LostJawn
Geb
Level 29
God Stats
1W - 1L
1,697 SR
Queue Stats
18W - 32L
1,402 Elo+
Party 1
Tiamat
Tiamat
SpookyMars-
Tiamat
Level 141
God Stats
3W - 4L
1,592 SR
Queue Stats
415W - 380L
1,571 Elo+
Solo
Xbalanque
Xbalanque
Trippy_Color
Xbalanque
Level 129
God Stats
0W - 1L
1,601 SR
Queue Stats
39W - 68L
1,379 Elo+
Party 1
Mulan
Mulan
lucidanny
Mulan
Level 28
God Stats
0W - 1L
1,702 SR
Queue Stats
6W - 18L
1,232 Elo+
Party 1
Team Averages
Level 105
1,619 SR
1,417 Elo+

VS

Team Averages
Level 115
1,528 SR
1,507 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Bouv
Arachne
Level 164
God Stats
5W - 3L
1,751 SR
Queue Stats
29W - 26L
1,630 Elo+
Party 2
Janus
Janus
Kolby2023
Janus
Level 67
God Stats
74W - 67L
1,489 SR
Queue Stats
467W - 428L
1,474 Elo+
Solo
Geb
Geb
lI-imShadow-Il
Geb
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 52L
1,443 Elo+
Solo
Achilles
Achilles
stxns
Achilles
Level 103
God Stats
1W - 1L
1,399 SR
Queue Stats
17W - 18L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
0 / 1 / 0
3,886
777
731
1,754
503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 0
4,309
862
1,882
3,997
2,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
9
0 / 2 / 0
4,353
871
1,989
2,424
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Trippy_Color
Xbalanque
9
0 / 2 / 1
4,076
815
698
3,207
1,147
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
lucidanny
Mulan
9
0 / 4 / 0
4,147
829
1,667
5,664
3,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 0 / 7
5,396
1,079
4,383
3,331
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Bouv
Arachne
10
8 / 1 / 2
5,717
1,143
6,110
4,763
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
Kolby2023
Janus
11
0 / 0 / 5
5,026
1,005
2,200
1,543
537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 3
4,472
894
1,013
3,496
1,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
stxns
Achilles
9
0 / 0 / 3
4,402
880
746
1,876
1,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
0
Kills
10
10
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
W
Danzaburou
 
Danzaburou
2
0
7
5.5
W
Arachne
Bouv
Arachne
8
1
2
9
W
Janus
Kolby2023
Janus
0
0
5
2.5
L
0
1
0
0
L
Tiamat
0
2
0
0
L
Xbalanque
Trippy_Color
Xbalanque
0
2
1
0.25
W
0
0
3
1.5
L
Mulan
lucidanny
Mulan
0
4
0
0
W
Achilles
stxns
Achilles
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,967
Damage
14,452
17,046
Taken
15,009
8,971
Mitigated
7,201
1,945
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
731
225
0
500
1,754
503
0
259
1,453
0
2,085
W
Danzaburou
 
Danzaburou
4,383
1,749
0
1,590
3,331
1,266
718
1,102
2,068
0
20,563
W
Arachne
Bouv
Arachne
6,110
4,460
0
1,562
4,763
2,453
0
1,097
3,531
0
11,047
W
Janus
Kolby2023
Janus
2,200
226
0
441
1,543
537
0
483
960
20,702
0
L
1,882
31
356
274
3,997
2,567
0
810
3,143
7,597
0
L
Tiamat
1,989
49
0
244
2,424
1,036
0
460
1,894
10,114
0
L
Xbalanque
Trippy_Color
Xbalanque
698
191
0
223
3,207
1,147
0
681
2,472
0
5,738
W
1,013
54
504
472
3,496
1,764
78
609
2,782
3,895
0
L
Mulan
lucidanny
Mulan
1,667
125
0
348
5,664
3,718
0
741
4,871
0
6,805
W
Achilles
stxns
Achilles
746
113
0
355
1,876
1,181
0
262
1,572
0
6,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,771
Gold Earned
25,013
72
Minions Killed
123
0
Camps Cleared
0
450,740
Distance Traveled
602,376
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,886
777
7
1
0
29,311
0
W
Danzaburou
5,396
1,079
34
7
0
111,201
0
W
Arachne
5,717
1,143
13
3
0
130,159
0
W
Janus
5,026
1,005
60
12
0
128,225
0
L
Geb
4,309
862
9
2
0
115,219
0
L
Tiamat
4,353
871
24
5
0
110,477
2
L
Xbalanque
4,076
815
16
3
0
82,592
0
W
Geb
4,472
894
1
0
0
118,694
0
L
Mulan
4,147
829
16
3
0
113,141
0
W
Achilles
4,402
880
15
3
0
114,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role