Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JackS0n9
Sun Wukong
Level 126
God Stats
16W - 9L
1,536 SR
Queue Stats
497W - 444L
1,541 Elo+
Solo
Charon
Charon
SyrdCheese
Charon
Level 119
God Stats
6W - 3L
1,662 SR
Queue Stats
428W - 512L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
YoSoyTuMaestro
Gilgamesh
Level 159
God Stats
1W - 0L
1,357 SR
Queue Stats
3W - 5L
1,380 Elo+
Solo
Thoth
Thoth
YoYoDiNe55
Thoth
Level 149
God Stats
5W - 4L
1,500 SR
Queue Stats
170W - 165L
1,439 Elo+
Solo
Team Averages
Level 136
1,511 SR
1,477 Elo+

VS

Team Averages
Level 82
1,528 SR
1,503 Elo+
Loki
Loki
 
Loki
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DislocatedSponge
Janus
Level 76
God Stats
13W - 19L
1,402 SR
Queue Stats
204W - 183L
1,532 Elo+
Solo
Cernunnos
Cernunnos
Itsfrmarcus
Cernunnos
Level 61
God Stats
2W - 1L
1,839 SR
Queue Stats
171W - 174L
1,482 Elo+
Solo
Jormungandr
Jormungandr
Kryptoll
Jormungandr
Level 78
God Stats
4W - 5L
1,574 SR
Queue Stats
239W - 201L
1,451 Elo+
Solo
Bastet
Bastet
WildSamsquanch
Bastet
Level 158
God Stats
3W - 5L
1,326 SR
Queue Stats
172W - 144L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 0 / 2
6,892
627
6,423
6,164
2,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
JackS0n9
Sun Wukong
13
2 / 0 / 0
7,806
710
2,322
4,797
3,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charon
SyrdCheese
Charon
10
2 / 0 / 3
6,820
620
6,353
9,185
7,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
YoSoyTuMaestro
Gilgamesh
9
0 / 3 / 0
5,418
493
3,529
9,054
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
12
2 / 3 / 1
6,820
620
3,832
7,396
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 1 / 0
5,012
456
1,221
3,795
1,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 1
7,169
652
6,099
6,180
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Itsfrmarcus
Cernunnos
9
0 / 2 / 0
5,347
486
5,122
9,022
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Kryptoll
Jormungandr
8
0 / 2 / 0
5,291
481
2,440
9,247
6,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 2
6,967
633
3,900
11,867
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
6
6
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
2
2
L
Loki
 
Loki
0
1
0
0
L
3
2
1
1.75
L
Cernunnos
Itsfrmarcus
Cernunnos
0
2
0
0
W
Sun Wukong
JackS0n9
Sun Wukong
2
0
0
2
L
Jormungandr
Kryptoll
Jormungandr
0
2
0
0
W
Charon
SyrdCheese
Charon
2
0
3
3.5
L
3
0
2
4
W
Gilgamesh
YoSoyTuMaestro
Gilgamesh
0
3
0
0
W
Thoth
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,459
Damage
18,782
36,596
Taken
40,111
19,717
Mitigated
17,507
8,414
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,423
4,277
0
3,039
6,164
2,730
497
618
5,546
0
56,059
L
Loki
 
Loki
1,221
401
0
1,486
3,795
1,040
0
0
3,795
0
18,083
L
6,099
354
0
1,000
6,180
2,127
448
2,771
3,409
60,034
0
L
Cernunnos
Itsfrmarcus
Cernunnos
5,122
2,287
0
3,424
9,022
3,288
0
3,542
5,480
0
37,153
W
Sun Wukong
JackS0n9
Sun Wukong
2,322
334
0
565
4,797
3,650
0
0
4,797
0
58,713
L
Jormungandr
Kryptoll
Jormungandr
2,440
976
0
2,958
9,247
6,720
160
2,926
6,321
21,477
0
W
Charon
SyrdCheese
Charon
6,353
1,997
0
2,021
9,185
7,745
0
1,796
7,389
23,007
0
L
3,900
1,553
0
5,525
11,867
4,332
0
946
10,921
0
64,497
W
Gilgamesh
YoSoyTuMaestro
Gilgamesh
3,529
1,137
0
1,325
9,054
3,351
0
2,025
7,029
0
32,397
W
Thoth
3,832
486
0
1,464
7,396
2,241
0
4,100
3,296
50,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,756
Gold Earned
29,786
352
Minions Killed
318
0
Camps Cleared
0
1,065,829
Distance Traveled
1,069,945
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,892
627
102
9
0
213,862
0
L
Loki
5,012
456
48
4
0
117,958
0
L
Janus
7,169
652
87
8
0
256,531
0
L
Cernunnos
5,347
486
58
5
0
210,517
0
W
Sun Wukong
7,806
710
99
9
0
215,464
2
L
Jormungandr
5,291
481
29
3
0
227,324
0
W
Charon
6,820
620
23
2
0
236,992
0
L
Bastet
6,967
633
96
9
0
257,615
0
W
Gilgamesh
5,418
493
50
5
0
167,017
2
W
Thoth
6,820
620
78
7
0
232,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role