Player Matchup

Ao Kuang
Ao Kuang
FreyaSimp
Ao Kuang
Level 148
God Stats
1W - 4L
1,419 SR
Queue Stats
122W - 121L
1,585 Elo+
Party 3
Martichoras
Martichoras
Splyc3d
Martichoras
Level 123
God Stats
1W - 1L
1,896 SR
Queue Stats
70W - 77L
1,491 Elo+
Party 3
Bacchus
Bacchus
c-penny3
Bacchus
Level 170
God Stats
5W - 1L
1,571 SR
Queue Stats
578W - 530L
1,531 Elo+
Solo
Raijin
Raijin
charlierange
Raijin
Level 85
God Stats
0W - 1L
1,725 SR
Queue Stats
12W - 23L
1,368 Elo+
Party 2
Chaac
Chaac
famunot
Chaac
Level 103
God Stats
0W - 3L
1,490 SR
Queue Stats
19W - 28L
1,380 Elo+
Party 2
Team Averages
Level 126
1,620 SR
1,471 Elo+

VS

Team Averages
Level 118
1,501 SR
1,511 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MeleeMiner
Heimdallr
Level 117
God Stats
17W - 12L
1,278 SR
Queue Stats
158W - 126L
1,541 Elo+
Party 1
Sol
Sol
Palafex
Sol
Level 107
God Stats
12W - 10L
1,678 SR
Queue Stats
158W - 125L
1,544 Elo+
Party 1
Awilix
Awilix
Xcel Morgue
Awilix
Level 126
God Stats
7W - 5L
1,597 SR
Queue Stats
61W - 53L
1,471 Elo+
Solo
Sylvanus
Sylvanus
bannanar
Sylvanus
Level 84
God Stats
14W - 13L
1,451 SR
Queue Stats
142W - 119L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FreyaSimp
Ao Kuang
6
0 / 1 / 0
3,464
693
1,494
3,522
1,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
Splyc3d
Martichoras
5
0 / 1 / 1
3,238
648
2,111
2,197
669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
c-penny3
Bacchus
5
1 / 0 / 0
3,478
696
1,856
2,701
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
6
0 / 3 / 0
3,396
679
833
3,700
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
famunot
Chaac
4
0 / 1 / 0
2,980
596
1,050
3,895
1,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 0 / 1
3,922
784
1,641
3,640
2,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
MeleeMiner
Heimdallr
6
0 / 0 / 1
3,325
665
1,836
2,763
930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
7
2 / 0 / 2
4,414
883
2,649
2,057
699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Awilix
7
4 / 0 / 0
4,380
876
2,628
2,557
818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
bannanar
Sylvanus
5
0 / 1 / 0
3,100
620
839
3,047
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
1
0.5
L
Ao Kuang
FreyaSimp
Ao Kuang
0
1
0
0
W
Heimdallr
MeleeMiner
Heimdallr
0
0
1
0.5
W
Sol
2
0
2
3
L
Martichoras
Splyc3d
Martichoras
0
1
1
0.5
W
Awilix
4
0
0
4
W
Sylvanus
bannanar
Sylvanus
0
1
0
0
L
Bacchus
c-penny3
Bacchus
1
0
0
1
L
Raijin
0
3
0
0
L
Chaac
famunot
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,344
Damage
9,593
16,015
Taken
14,064
6,137
Mitigated
6,178
4,180
Healing
7,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,641
738
0
1,923
3,640
2,024
117
391
3,249
0
20,299
L
Ao Kuang
FreyaSimp
Ao Kuang
1,494
626
0
622
3,522
1,026
0
367
3,155
19,290
0
W
Heimdallr
MeleeMiner
Heimdallr
1,836
895
0
1,432
2,763
930
0
972
1,791
0
14,559
W
Sol
2,649
957
0
1,448
2,057
699
0
1,036
1,021
25,351
3,433
L
Martichoras
Splyc3d
Martichoras
2,111
762
0
53
2,197
669
0
114
2,083
0
19,978
W
Awilix
2,628
1,543
0
741
2,557
818
0
425
2,132
0
19,543
W
Sylvanus
bannanar
Sylvanus
839
410
374
1,425
3,047
1,707
0
1,359
1,688
9,461
4,248
L
Bacchus
c-penny3
Bacchus
1,856
266
0
1,903
2,701
1,938
0
577
2,124
8,194
0
L
Raijin
833
132
0
630
3,700
1,128
0
2,168
1,532
15,505
0
L
Chaac
famunot
Chaac
1,050
548
0
972
3,895
1,376
0
0
3,725
0
8,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,556
Gold Earned
19,141
139
Minions Killed
165
0
Camps Cleared
0
490,365
Distance Traveled
541,204
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,922
784
35
7
0
102,201
0
L
Ao Kuang
3,464
693
41
8
0
114,735
0
W
Heimdallr
3,325
665
29
6
0
112,992
0
W
Sol
4,414
883
45
9
0
97,186
1
L
Martichoras
3,238
648
36
7
0
106,153
0
W
Awilix
4,380
876
31
6
0
127,892
0
W
Sylvanus
3,100
620
25
5
0
100,933
2
L
Bacchus
3,478
696
14
3
0
109,824
0
L
Raijin
3,396
679
34
7
0
97,224
0
L
Chaac
2,980
596
14
3
0
62,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role