Player Matchup

Janus
Janus
IM-A-3MURF
Janus
Level 24
God Stats
3W - 4L
1,757 SR
Queue Stats
17W - 16L
1,477 Elo+
Party 2
Chernobog
Chernobog
LuvSwiggy
Chernobog
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 18L
1,559 Elo+
Party 2
Thanatos
Thanatos
POOS-AY
Thanatos
Level 26
God Stats
6W - 3L
1,754 SR
Queue Stats
34W - 19L
1,526 Elo+
Party 2
Mulan
Mulan
Soulshade12
Mulan
Level 49
God Stats
40W - 32L
1,534 SR
Queue Stats
265W - 257L
1,447 Elo+
Solo
Artio
Artio
skidmark115
Artio
Level 35
God Stats
3W - 0L
1,788 SR
Queue Stats
19W - 15L
1,563 Elo+
Solo
Team Averages
Level 34
1,667 SR
1,514 Elo+

VS

Team Averages
Level 34
1,536 SR
1,414 Elo+
Charybdis
Charybdis
FluidMcCree
Charybdis
Level 41
God Stats
14W - 16L
1,499 SR
Queue Stats
27W - 36L
1,382 Elo+
Solo
Chaac
Chaac
GekkosDad
Chaac
Level 59
God Stats
2W - 3L
1,569 SR
Queue Stats
161W - 180L
1,483 Elo+
Party 1
Merlin
Merlin
Handles02
Merlin
Level 18
God Stats
2W - 2L
1,644 SR
Queue Stats
14W - 26L
1,461 Elo+
Party 1
King Arthur
King Arthur
Squaaanch
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,461 Elo+
Party 1
Hun Batz
Hun Batz
star_ghost31
Hun Batz
Level 32
God Stats
5W - 9L
1,468 SR
Queue Stats
151W - 174L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 2 / 2
6,740
518
2,696
5,990
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
LuvSwiggy
Chernobog
15
4 / 0 / 4
8,503
654
7,853
7,788
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
POOS-AY
Thanatos
13
9 / 1 / 3
8,069
621
8,412
14,643
6,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 4
7,319
563
9,200
9,776
5,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 6
6,666
513
4,564
12,978
11,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FluidMcCree
Charybdis
10
0 / 5 / 0
6,005
462
5,316
10,451
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
GekkosDad
Chaac
13
4 / 2 / 0
7,919
609
8,013
13,359
9,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Handles02
Merlin
12
0 / 2 / 2
7,151
550
6,110
5,941
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Squaaanch
King Arthur
10
2 / 2 / 1
6,902
531
4,722
11,869
9,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
star_ghost31
Hun Batz
9
1 / 6 / 1
6,086
468
3,585
11,402
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
17
Kills
7
7
Deaths
17
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
FluidMcCree
Charybdis
0
5
0
0
L
Chaac
GekkosDad
Chaac
4
2
0
2
L
Merlin
Handles02
Merlin
0
2
2
0.5
W
Janus
1
2
2
1
W
Chernobog
LuvSwiggy
Chernobog
4
0
4
6
W
Thanatos
POOS-AY
Thanatos
9
1
3
10.5
W
2
2
4
2
L
King Arthur
Squaaanch
King Arthur
2
2
1
1.25
W
1
2
6
2
L
Hun Batz
star_ghost31
Hun Batz
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,725
Damage
27,746
51,175
Taken
53,022
28,756
Mitigated
27,048
24,058
Healing
13,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
FluidMcCree
Charybdis
5,316
3,279
0
3,096
10,451
2,838
0
779
9,672
0
44,200
L
Chaac
GekkosDad
Chaac
8,013
988
0
4,786
13,359
9,710
457
817
12,542
39
51,756
L
Merlin
Handles02
Merlin
6,110
565
0
1,436
5,941
2,080
197
2,196
3,745
64,593
0
W
Janus
2,696
163
0
409
5,990
2,318
643
874
5,116
46,938
0
W
Chernobog
LuvSwiggy
Chernobog
7,853
5,207
0
5,546
7,788
2,907
719
0
7,788
0
79,772
W
Thanatos
POOS-AY
Thanatos
8,412
1,861
0
9,599
14,643
6,483
0
1,936
12,707
0
64,737
W
9,200
1,690
0
3,132
9,776
5,643
263
39
9,737
0
44,400
L
King Arthur
Squaaanch
King Arthur
4,722
598
1,187
2,041
11,869
9,003
0
1,138
10,731
0
30,937
W
4,564
607
1,035
4,337
12,978
11,405
108
3,300
9,678
13,278
0
L
Hun Batz
star_ghost31
Hun Batz
3,585
703
0
480
11,402
3,417
80
2,330
9,072
0
30,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,297
Gold Earned
34,063
387
Minions Killed
349
0
Camps Cleared
0
1,227,624
Distance Traveled
1,257,274
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,005
462
71
5
0
226,326
2
L
Chaac
7,919
609
86
7
0
253,250
2
L
Merlin
7,151
550
113
9
0
224,610
5
W
Janus
6,740
518
78
6
0
239,677
0
W
Chernobog
8,503
654
145
11
0
236,773
2
W
Thanatos
8,069
621
88
7
0
258,799
0
W
Mulan
7,319
563
65
5
0
233,295
0
L
King Arthur
6,902
531
35
3
0
267,232
5
W
Artio
6,666
513
11
1
0
259,080
0
L
Hun Batz
6,086
468
44
3
0
285,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role