Player Matchup

Bacchus
Bacchus
Aymayn27
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 129L
1,538 Elo+
Party 3
Danzaburou
Danzaburou
DANSKETROLD
Danzaburou
Level 55
God Stats
3W - 1L
1,830 SR
Queue Stats
219W - 193L
1,519 Elo+
Solo
Kali
Kali
PuRe x FiGhTzZ
Kali
Level 128
God Stats
2W - 1L
1,332 SR
Queue Stats
204W - 192L
1,539 Elo+
Party 3
Medusa
Medusa
The Fat Saiyan
Medusa
Level 109
God Stats
2W - 3L
1,244 SR
Queue Stats
298W - 313L
1,483 Elo+
Solo
Guan Yu
Guan Yu
lMrDangeRl
Guan Yu
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 196L
1,384 Elo+
Solo
Team Averages
Level 89
1,481 SR
1,492 Elo+

VS

Team Averages
Level 69
1,506 SR
1,548 Elo+
Tiamat
Tiamat
FabulusAlia
Tiamat
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,531 Elo+
Party 1
Terra
Terra
Paschaniel
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
Pyroslav
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
TheMartinco
Skadi
Level 129
God Stats
1W - 3L
1,528 SR
Queue Stats
65W - 64L
1,461 Elo+
Solo
Da Ji
Da Ji
xSeverx
Da Ji
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aymayn27
Bacchus
15
2 / 2 / 17
9,633
876
8,870
13,502
14,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
DANSKETROLD
Danzaburou
18
11 / 1 / 14
11,619
1,056
22,256
12,728
6,503
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 2 / 21
9,493
863
13,820
16,833
8,892
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
7 / 2 / 11
9,652
877
14,111
10,810
5,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
lMrDangeRl
Guan Yu
17
7 / 2 / 20
10,802
982
9,667
16,452
13,312
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 7 / 1
7,274
661
11,091
11,562
7,453
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Terra
14
0 / 6 / 4
7,817
711
6,503
17,240
17,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
Pyroslav
Cerberus
13
0 / 6 / 5
7,866
715
9,085
20,724
27,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 5 / 2
8,514
774
13,864
11,880
5,397
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
xSeverx
Da Ji
13
3 / 7 / 4
8,025
730
14,585
11,748
7,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
24
31
Kills
8
9
Deaths
31
83
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aymayn27
Bacchus
2
2
17
5.25
W
Danzaburou
DANSKETROLD
Danzaburou
11
1
14
18
L
Tiamat
1
7
1
0.21
L
Terra
0
6
4
0.33
W
4
2
21
7.25
L
Cerberus
Pyroslav
Cerberus
0
6
5
0.42
W
7
2
11
6.25
L
4
5
2
1
W
Guan Yu
lMrDangeRl
Guan Yu
7
2
20
8.5
L
Da Ji
xSeverx
Da Ji
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,724
Damage
55,128
70,325
Taken
73,154
48,293
Mitigated
64,664
44,465
Healing
16,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aymayn27
Bacchus
8,870
1,109
931
2,601
13,502
14,503
584
5,729
7,773
18,235
0
W
Danzaburou
DANSKETROLD
Danzaburou
22,256
9,924
3,141
3,742
12,728
6,503
2,898
3,459
9,269
0
37,607
L
Tiamat
11,091
825
0
776
11,562
7,453
0
2,474
9,088
23,522
0
L
Terra
6,503
1,673
3,169
2,434
17,240
17,294
0
1,967
15,273
8,916
0
W
13,820
6,857
1,374
7,407
16,833
8,892
1,892
6,004
10,829
0
22,296
L
Cerberus
Pyroslav
Cerberus
9,085
638
0
6,707
20,724
27,408
0
2,521
18,203
16,499
0
W
14,111
9,389
1,859
2,138
10,810
5,083
2,728
4,595
6,215
0
26,176
L
13,864
5,323
332
2,024
11,880
5,397
80
693
11,187
0
32,877
W
Guan Yu
lMrDangeRl
Guan Yu
9,667
798
12,746
8,526
16,452
13,312
490
6,892
9,560
0
15,553
L
Da Ji
xSeverx
Da Ji
14,585
2,911
293
805
11,748
7,112
0
1,215
10,533
0
18,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,199
Gold Earned
39,496
127
Minions Killed
111
0
Camps Cleared
0
1,100,401
Distance Traveled
833,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,633
876
17
2
0
219,065
0
W
Danzaburou
11,619
1,056
31
3
0
219,794
0
L
Tiamat
7,274
661
25
2
0
164,535
0
L
Terra
7,817
711
6
1
0
180,855
0
W
Kali
9,493
863
26
2
0
214,012
0
L
Cerberus
7,866
715
20
2
0
173,799
0
W
Medusa
9,652
877
39
4
0
206,885
0
L
Skadi
8,514
774
52
5
0
166,268
0
W
Guan Yu
10,802
982
14
1
0
240,645
0
L
Da Ji
8,025
730
8
1
0
148,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role