Player Matchup

Agni
Agni
EduardoUB
Agni
Level 158
God Stats
4W - 5L
1,500 SR
Queue Stats
246W - 230L
1,432 Elo+
Solo
Cerberus
Cerberus
KingD580
Cerberus
Level 84
God Stats
0W - 1L
1,459 SR
Queue Stats
26W - 18L
1,604 Elo+
Party 1
He Bo
He Bo
Maruchan07
He Bo
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 263L
1,583 Elo+
Solo
Medusa
Medusa
Thatonetwin_52
Medusa
Level 43
God Stats
0W - 1L
1,861 SR
Queue Stats
10W - 4L
1,733 Elo+
Party 1
Sun Wukong
Sun Wukong
ThiccRick954
Sun Wukong
Level 69
God Stats
4W - 3L
1,526 SR
Queue Stats
26W - 19L
1,578 Elo+
Party 1
Team Averages
Level 99
1,569 SR
1,586 Elo+

VS

Team Averages
Level 122
1,574 SR
1,540 Elo+
Ao Kuang
Ao Kuang
BlueTheDumbo
Ao Kuang
Level 142
God Stats
9W - 6L
1,647 SR
Queue Stats
229W - 225L
1,564 Elo+
Solo
Ymir
Ymir
Mex_JulianMacias
Ymir
Level 99
God Stats
58W - 46L
1,549 SR
Queue Stats
142W - 126L
1,542 Elo+
Party 2
Heimdallr
Heimdallr
Storm2325
Heimdallr
Level 111
God Stats
6W - 5L
1,431 SR
Queue Stats
86W - 84L
1,500 Elo+
Party 2
Anubis
Anubis
ThePoolSharks
Anubis
Level 121
God Stats
14W - 9L
1,745 SR
Queue Stats
740W - 695L
1,530 Elo+
Solo
Cliodhna
Cliodhna
White_Wolf4412
Cliodhna
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
205W - 200L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 6 / 1
8,385
559
7,729
10,742
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
KingD580
Cerberus
12
2 / 3 / 5
7,859
524
7,066
17,035
12,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
13
1 / 2 / 3
7,398
493
11,068
10,649
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 7 / 3
7,145
476
6,010
13,030
4,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
ThiccRick954
Sun Wukong
11
1 / 8 / 0
7,096
473
4,631
14,337
7,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BlueTheDumbo
Ao Kuang
15
8 / 0 / 4
10,174
678
10,694
11,853
9,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 6
7,723
515
4,139
12,349
10,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Storm2325
Heimdallr
12
6 / 4 / 7
7,985
532
11,026
12,156
4,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 2 / 3
9,087
606
9,220
11,996
6,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
14
6 / 1 / 2
8,687
579
8,883
12,939
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
9
Kills
26
26
Deaths
9
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BlueTheDumbo
Ao Kuang
8
0
4
10
L
Agni
3
6
1
0.58
L
Cerberus
KingD580
Cerberus
2
3
5
1.5
L
He Bo
1
2
3
1.25
W
2
2
6
2.5
W
Heimdallr
Storm2325
Heimdallr
6
4
7
2.38
L
2
7
3
0.5
W
4
2
3
2.75
L
Sun Wukong
ThiccRick954
Sun Wukong
1
8
0
0.13
W
Cliodhna
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,504
Damage
43,962
65,793
Taken
61,293
31,335
Mitigated
35,460
16,425
Healing
24,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BlueTheDumbo
Ao Kuang
10,694
2,640
0
5,451
11,853
9,293
1,115
2,812
9,041
68,404
0
L
Agni
7,729
345
0
660
10,742
3,386
0
6,283
4,459
64,644
0
L
Cerberus
KingD580
Cerberus
7,066
714
276
7,403
17,035
12,832
0
6,331
10,704
30,571
0
L
He Bo
11,068
909
0
3,898
10,649
3,270
0
3,357
7,292
64,850
0
W
4,139
1,302
0
2,429
12,349
10,502
179
5,759
6,590
24,634
0
W
Heimdallr
Storm2325
Heimdallr
11,026
5,639
0
3,612
12,156
4,307
389
5,467
6,689
0
45,003
L
6,010
2,139
0
1,942
13,030
4,596
9
1,206
11,824
0
33,663
W
9,220
162
0
7,545
11,996
6,121
171
6,476
5,520
78,002
0
L
Sun Wukong
ThiccRick954
Sun Wukong
4,631
1,105
0
2,246
14,337
7,251
550
6,876
7,461
0
45,553
W
Cliodhna
8,883
1,008
0
5,702
12,939
5,237
138
5,634
7,305
0
65,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
43,656
391
Minions Killed
407
0
Camps Cleared
0
1,438,704
Distance Traveled
1,485,376
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,174
678
95
6
0
298,659
0
L
Agni
8,385
559
119
8
0
271,907
0
L
Cerberus
7,859
524
66
4
0
299,561
6
L
He Bo
7,398
493
105
7
0
338,328
0
W
Ymir
7,723
515
24
2
0
291,112
0
W
Heimdallr
7,985
532
55
4
0
267,119
0
L
Medusa
7,145
476
41
3
0
294,460
1
W
Anubis
9,087
606
140
9
0
286,316
0
L
Sun Wukong
7,096
473
60
4
0
234,448
0
W
Cliodhna
8,687
579
93
6
0
342,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role