Player Matchup

Ix Chel
Ix Chel
Ax2u
Ix Chel
Level 184
God Stats
1W - 1L
1,633 SR
Queue Stats
83W - 58L
1,631 Elo+
Solo
Nox
Nox
Leviathanstrange
Nox
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 72L
1,461 Elo+
Solo
Ullr
Ullr
QcVoraxxGamer17
Ullr
Level 46
God Stats
0W - 2L
1,267 SR
Queue Stats
9W - 18L
1,319 Elo+
Party 1
Kuzenbo
Kuzenbo
Somtin Rong
Kuzenbo
Level 120
God Stats
9W - 9L
1,480 SR
Queue Stats
1,091W - 1,050L
1,503 Elo+
Solo
Chronos
Chronos
ogeekush19
Chronos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,118 Elo+
Party 1
Team Averages
Level 95
1,476 SR
1,406 Elo+

VS

Team Averages
Level 118
1,562 SR
1,480 Elo+
Chernobog
Chernobog
 
Chernobog
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
SteelNail
Horus
Level 134
God Stats
7W - 2L
1,827 SR
Queue Stats
416W - 421L
1,464 Elo+
Party 3
Bakasura
Bakasura
christ-lekaf-974
Bakasura
Level 85
God Stats
2W - 1L
1,521 SR
Queue Stats
125W - 156L
1,479 Elo+
Solo
Ao Kuang
Ao Kuang
ttthhhuuuggg
Ao Kuang
Level 109
God Stats
10W - 8L
1,506 SR
Queue Stats
792W - 775L
1,475 Elo+
Party 2
Janus
Janus
vikaskm
Janus
Level 124
God Stats
13W - 14L
1,456 SR
Queue Stats
969W - 944L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ax2u
Ix Chel
20
7 / 2 / 6
12,320
821
26,898
16,840
10,563
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

5
0 / 0 / 0
7,036
469
0
0
0
16
0 / 5 / 5
8,823
588
11,877
14,999
6,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Somtin Rong
Kuzenbo
17
3 / 4 / 8
10,919
728
9,647
19,902
24,521
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
ogeekush19
Chronos
18
2 / 2 / 7
10,074
672
9,969
12,685
5,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
6 / 2 / 5
11,684
779
14,585
17,517
8,192
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
SteelNail
Horus
18
0 / 2 / 11
11,214
748
11,192
20,717
18,680
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mace

Mace

+10
Physical Power

15
0 / 4 / 8
9,409
627
2,487
15,697
14,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
ttthhhuuuggg
Ao Kuang
17
3 / 4 / 8
10,790
719
7,667
15,321
12,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
vikaskm
Janus
19
4 / 1 / 6
12,141
809
21,770
11,366
5,547
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
51
12
Kills
13
13
Deaths
13
26
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
2
5
4.25
L
Ix Chel
Ax2u
Ix Chel
7
2
6
5
L
0
0
0
0
L
0
5
5
0.5
L
Kuzenbo
Somtin Rong
Kuzenbo
3
4
8
1.75
W
Horus
SteelNail
Horus
0
2
11
2.75
W
0
4
8
1
L
Chronos
ogeekush19
Chronos
2
2
7
2.75
W
Ao Kuang
ttthhhuuuggg
Ao Kuang
3
4
8
1.75
W
Janus
vikaskm
Janus
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,391
Damage
57,701
64,426
Taken
80,618
47,789
Mitigated
59,398
23,562
Healing
44,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
14,585
11,666
1,067
4,384
17,517
8,192
4,216
11,391
6,126
0
44,724
L
Ix Chel
Ax2u
Ix Chel
26,898
4,525
6,580
6,175
16,840
10,563
473
6,259
10,147
52,617
0
L
0
0
0
0
0
0
0
0
0
0
0
L
11,877
5,214
213
1,123
14,999
6,925
1,022
6,976
7,877
0
21,010
L
Kuzenbo
Somtin Rong
Kuzenbo
9,647
3,216
3,604
3,390
19,902
24,521
90
9,478
9,807
18,466
0
W
Horus
SteelNail
Horus
11,192
4,700
15,553
10,818
20,717
18,680
831
7,291
13,426
2,637
16,469
W
2,487
1,323
1,190
2,186
15,697
14,163
304
8,866
6,831
0
5,154
L
Chronos
ogeekush19
Chronos
9,969
1,191
238
2,239
12,685
5,780
132
7,430
5,043
29,549
0
W
Ao Kuang
ttthhhuuuggg
Ao Kuang
7,667
1,475
1,554
2,890
15,321
12,816
1,003
11,473
3,848
14,606
0
W
Janus
vikaskm
Janus
21,770
1,206
2,540
2,198
11,366
5,547
1,164
7,493
3,873
57,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,172
Gold Earned
55,238
136
Minions Killed
176
0
Camps Cleared
0
972,890
Distance Traveled
1,370,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,684
779
48
3
0
212,093
0
L
Ix Chel
12,320
821
44
3
0
274,066
0
L
Nox
7,036
469
0
0
0
0
0
L
Ullr
8,823
588
21
1
0
196,786
0
L
Kuzenbo
10,919
728
19
1
0
247,196
0
W
Horus
11,214
748
11
1
0
328,274
0
W
Bakasura
9,409
627
18
1
0
251,917
0
L
Chronos
10,074
672
52
3
0
254,842
0
W
Ao Kuang
10,790
719
21
1
0
285,619
0
W
Janus
12,141
809
78
5
0
292,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role