Player Matchup

Pele
Pele
Akutamour
Pele
Level 88
God Stats
4W - 2L
1,399 SR
Queue Stats
219W - 202L
1,499 Elo+
Party 2
Sol
Sol
GitKhumDhan
Sol
Level 108
God Stats
3W - 2L
1,723 SR
Queue Stats
333W - 343L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
Notlivng
Jormungandr
Level 89
God Stats
4W - 3L
1,698 SR
Queue Stats
232W - 228L
1,468 Elo+
Party 1
Bakasura
Bakasura
Xl ClutchZ
Bakasura
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 214L
1,580 Elo+
Solo
Arachne
Arachne
vulundr
Arachne
Level 158
God Stats
7W - 1L
1,674 SR
Queue Stats
55W - 52L
1,524 Elo+
Party 2
Team Averages
Level 113
1,599 SR
1,504 Elo+

VS

Team Averages
Level 103
1,551 SR
1,523 Elo+
Fenrir
Fenrir
N1cé
Fenrir
Level 121
God Stats
10W - 9L
1,542 SR
Queue Stats
81W - 90L
1,505 Elo+
Party 4
Geb
Geb
PostAlone01
Geb
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 158L
1,472 Elo+
Party 3
Chernobog
Chernobog
lanahoodes
Chernobog
Level 97
God Stats
2W - 1L
1,826 SR
Queue Stats
134W - 135L
1,487 Elo+
Party 3
Discordia
Discordia
slipknotislife
Discordia
Level 87
God Stats
3W - 5L
1,585 SR
Queue Stats
128W - 135L
1,509 Elo+
Party 4
Baba Yaga
Baba Yaga
smoodies
Baba Yaga
Level 129
God Stats
0W - 1L
1,302 SR
Queue Stats
31W - 21L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
6
0 / 1 / 1
5,464
390
749
3,224
1,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 2
8,466
605
7,454
5,864
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
Notlivng
Jormungandr
12
1 / 1 / 5
7,956
568
4,435
8,711
7,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Xl ClutchZ
Bakasura
16
4 / 3 / 0
8,845
632
6,420
14,312
6,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
vulundr
Arachne
15
7 / 0 / 1
10,016
715
9,483
18,358
7,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
N1cé
Fenrir
10
1 / 3 / 2
6,406
458
5,097
9,880
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 5 / 2
5,679
406
2,270
10,100
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
lanahoodes
Chernobog
9
0 / 3 / 1
6,006
429
3,683
8,443
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
slipknotislife
Discordia
12
0 / 4 / 1
6,749
482
8,862
7,701
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
smoodies
Baba Yaga
15
4 / 0 / 0
8,602
614
8,297
5,816
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
15
Kills
5
5
Deaths
15
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
0
1
1
0.5
W
3
0
2
4
L
Fenrir
N1cé
Fenrir
1
3
2
0.67
W
Jormungandr
Notlivng
Jormungandr
1
1
5
3.5
L
0
5
2
0.2
W
Bakasura
Xl ClutchZ
Bakasura
4
3
0
1.33
L
Chernobog
lanahoodes
Chernobog
0
3
1
0.17
L
Discordia
slipknotislife
Discordia
0
4
1
0.13
L
Baba Yaga
smoodies
Baba Yaga
4
0
0
4
W
Arachne
vulundr
Arachne
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,541
Damage
28,209
50,469
Taken
41,940
24,167
Mitigated
17,852
19,546
Healing
6,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
749
184
0
1,126
3,224
1,379
0
791
2,351
0
9,306
W
7,454
3,336
0
3,877
5,864
2,083
690
1,173
4,681
58,964
5,220
L
Fenrir
N1cé
Fenrir
5,097
983
0
906
9,880
3,735
0
85
9,410
0
40,556
W
Jormungandr
Notlivng
Jormungandr
4,435
1,401
0
1,081
8,711
7,077
0
2,888
5,707
50,368
0
L
2,270
445
0
1,214
10,100
5,293
0
5,780
3,917
12,271
0
W
Bakasura
Xl ClutchZ
Bakasura
6,420
4,031
0
4,065
14,312
6,140
0
5,296
8,773
0
73,519
L
Chernobog
lanahoodes
Chernobog
3,683
2,633
0
1,652
8,443
2,995
0
4,298
4,070
0
29,360
L
Discordia
slipknotislife
Discordia
8,862
986
0
1,513
7,701
2,059
0
569
6,857
45,608
0
L
Baba Yaga
smoodies
Baba Yaga
8,297
1,082
0
1,166
5,816
3,770
0
1,132
4,474
77,414
0
W
Arachne
vulundr
Arachne
9,483
7,538
0
9,397
18,358
7,488
2,086
8,638
9,066
0
71,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,747
Gold Earned
33,442
430
Minions Killed
348
0
Camps Cleared
0
1,313,698
Distance Traveled
1,271,472
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,464
390
18
1
0
71,995
0
W
Sol
8,466
605
93
7
0
285,995
0
L
Fenrir
6,406
458
65
5
0
256,271
2
W
Jormungandr
7,956
568
84
6
0
300,454
0
L
Geb
5,679
406
16
1
0
225,754
1
W
Bakasura
8,845
632
121
9
0
346,189
1
L
Chernobog
6,006
429
48
3
0
234,898
0
L
Discordia
6,749
482
83
6
0
268,888
0
L
Baba Yaga
8,602
614
136
10
0
285,661
0
W
Arachne
10,016
715
114
8
0
309,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role