Player Matchup

Ravana
Ravana
Ace-Sayajin
Ravana
Level 109
God Stats
3W - 3L
1,469 SR
Queue Stats
50W - 53L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
BudSpencer-Nissa
Danzaburou
Level 16
God Stats
3W - 7L
1,351 SR
Queue Stats
7W - 11L
1,384 Elo+
Party 1
Hel
Hel
Poyo--76
Hel
Level 86
God Stats
21W - 12L
1,704 SR
Queue Stats
92W - 120L
1,438 Elo+
Party 1
Tyr
Tyr
eSg_Riif
Tyr
Level 81
God Stats
2W - 8L
1,292 SR
Queue Stats
306W - 308L
1,423 Elo+
Party 1
Cerberus
Cerberus
spyrojules
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
304W - 320L
1,460 Elo+
Party 1
Team Averages
Level 83
1,463 SR
1,431 Elo+

VS

Team Averages
Level 142
1,463 SR
1,446 Elo+
Osiris
Osiris
EuropeanStar
Osiris
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,282 Elo+
Solo
Tiamat
Tiamat
K0rky
Tiamat
Level 167
God Stats
24W - 27L
1,428 SR
Queue Stats
306W - 296L
1,500 Elo+
Party 2
Hercules
Hercules
Softinho
Hercules
Level 196
God Stats
51W - 72L
1,434 SR
Queue Stats
736W - 719L
1,478 Elo+
Solo
Ah Puch
Ah Puch
brokiller57
Ah Puch
Level 62
God Stats
4W - 1L
1,345 SR
Queue Stats
120W - 93L
1,483 Elo+
Solo
Sol
Sol
wait4blood
Sol
Level 158
God Stats
10W - 12L
1,610 SR
Queue Stats
325W - 309L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
1 / 2 / 1
6,833
526
7,722
9,137
4,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
BudSpencer-Nissa
Danzaburou
9
0 / 8 / 0
5,116
394
4,515
11,501
4,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
5,946
457
4,253
8,010
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 4 / 0
6,974
536
4,999
12,531
6,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
spyrojules
Cerberus
9
0 / 4 / 2
6,008
462
3,765
16,363
12,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
7 / 1 / 8
8,025
617
6,964
10,171
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
K0rky
Tiamat
12
2 / 1 / 9
7,384
568
7,732
6,106
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Softinho
Hercules
12
6 / 0 / 8
8,433
649
7,374
12,736
13,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
brokiller57
Ah Puch
14
3 / 1 / 1
8,546
657
7,935
10,073
4,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
5 / 0 / 8
8,579
660
10,633
6,899
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
3
Kills
23
23
Deaths
3
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ravana
1
2
1
0.75
L
Danzaburou
BudSpencer-Nissa
Danzaburou
0
8
0
0
W
Osiris
7
1
8
11
W
Tiamat
K0rky
Tiamat
2
1
9
6.5
L
1
5
0
0.2
W
Hercules
Softinho
Hercules
6
0
8
10
W
Ah Puch
brokiller57
Ah Puch
3
1
1
3.5
L
1
4
0
0.25
L
Cerberus
spyrojules
Cerberus
0
4
2
0.25
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,254
Damage
40,638
57,542
Taken
45,985
29,817
Mitigated
30,855
15,029
Healing
17,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
7,722
1,657
0
4,578
9,137
4,187
0
3,086
5,949
0
64,395
L
Danzaburou
BudSpencer-Nissa
Danzaburou
4,515
1,890
0
986
11,501
4,276
0
5,438
6,063
0
24,698
W
Osiris
6,964
2,497
0
375
10,171
5,592
219
1,370
8,801
0
49,199
W
Tiamat
K0rky
Tiamat
7,732
792
0
2,038
6,106
4,469
0
2,625
3,481
54,836
0
L
4,253
159
825
1,952
8,010
2,680
0
3,906
4,104
41,578
0
W
Hercules
Softinho
Hercules
7,374
2,409
291
5,653
12,736
13,306
0
3,190
9,546
0
20,530
W
Ah Puch
brokiller57
Ah Puch
7,935
1,590
0
6,661
10,073
4,895
0
0
10,073
58,936
0
L
4,999
1,472
0
1,842
12,531
6,483
0
5,965
5,379
0
42,626
L
Cerberus
spyrojules
Cerberus
3,765
489
0
4,846
16,363
12,191
0
6,616
9,747
21,039
0
W
10,633
4,592
0
2,779
6,899
2,593
3,981
833
6,066
67,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,877
Gold Earned
40,967
340
Minions Killed
394
0
Camps Cleared
0
1,298,060
Distance Traveled
1,315,787
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,833
526
97
7
0
296,560
0
L
Danzaburou
5,116
394
45
3
0
245,220
0
W
Osiris
8,025
617
63
5
0
324,379
0
W
Tiamat
7,384
568
91
7
0
249,290
2
L
Hel
5,946
457
83
6
0
242,906
2
W
Hercules
8,433
649
22
2
0
280,117
2
W
Ah Puch
8,546
657
98
8
0
228,592
0
L
Tyr
6,974
536
67
5
0
256,713
0
L
Cerberus
6,008
462
48
4
0
256,661
1
W
Sol
8,579
660
120
9
0
233,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role