Player Matchup

Baron Samedi
Baron Samedi
LWallace1993
Baron Samedi
Level 127
God Stats
20W - 10L
1,555 SR
Queue Stats
523W - 552L
1,424 Elo+
Solo
Jing Wei
Jing Wei
Maria_cano1
Jing Wei
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
WhAts GUAP
Arachne
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 60L
1,335 Elo+
Solo
Chaac
Chaac
byronikepaza
Chaac
Level 68
God Stats
3W - 4L
1,422 SR
Queue Stats
49W - 56L
1,404 Elo+
Solo
Cerberus
Cerberus
olimpea_z
Cerberus
Level 60
God Stats
8W - 9L
1,478 SR
Queue Stats
33W - 30L
1,437 Elo+
Solo
Team Averages
Level 75
1,491 SR
1,420 Elo+

VS

Team Averages
Level 52
1,510 SR
1,438 Elo+
Mercury
Mercury
Belk0s
Mercury
Level 46
God Stats
4W - 1L
1,500 SR
Queue Stats
111W - 80L
1,730 Elo+
Party 2
Zeus
Zeus
CysticCarcass04
Zeus
Level 60
God Stats
24W - 13L
1,493 SR
Queue Stats
109W - 104L
1,428 Elo+
Party 2
Thoth
Thoth
Thechill4208017
Thoth
Level 65
God Stats
44W - 46L
1,396 SR
Queue Stats
335W - 317L
1,330 Elo+
Solo
Charon
Charon
muukii
Charon
Level 65
God Stats
10W - 6L
1,706 SR
Queue Stats
127W - 171L
1,366 Elo+
Party 1
Skadi
Skadi
worm-sandwich
Skadi
Level 26
God Stats
4W - 4L
1,457 SR
Queue Stats
51W - 76L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LWallace1993
Baron Samedi
16
8 / 6 / 5
10,556
528
16,334
19,233
9,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
Maria_cano1
Jing Wei
4
0 / 0 / 0
5,836
292
338
3,025
749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
WhAts GUAP
Arachne
16
8 / 6 / 6
10,280
514
13,858
21,376
8,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 6 / 2
10,075
504
13,639
20,492
18,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
olimpea_z
Cerberus
15
0 / 1 / 4
8,922
446
3,453
16,725
16,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Belk0s
Mercury
18
13 / 2 / 4
12,574
629
22,810
18,606
8,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 5 / 3
10,753
538
9,229
11,774
4,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
3 / 8 / 7
11,271
564
9,297
13,652
5,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
muukii
Charon
14
0 / 2 / 6
10,203
510
5,273
13,360
11,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
0 / 4 / 1
9,658
483
10,511
14,991
6,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
40
21
Kills
19
19
Deaths
21
17
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
Belk0s
Mercury
13
2
4
7.5
W
3
5
3
0.9
L
Baron Samedi
LWallace1993
Baron Samedi
8
6
5
1.75
L
Jing Wei
Maria_cano1
Jing Wei
0
0
0
0
W
3
8
7
0.81
L
Arachne
WhAts GUAP
Arachne
8
6
6
1.83
L
5
6
2
1
W
Charon
muukii
Charon
0
2
6
1.5
L
Cerberus
olimpea_z
Cerberus
0
1
4
2
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,622
Damage
57,120
80,851
Taken
72,383
53,243
Mitigated
35,562
21,228
Healing
18,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Belk0s
Mercury
22,810
14,393
0
3,634
18,606
8,245
1,665
4,368
14,238
0
81,883
W
9,229
3,088
0
2,849
11,774
4,291
2,048
704
11,070
65,008
0
L
Baron Samedi
LWallace1993
Baron Samedi
16,334
0
478
3,958
19,233
9,677
219
6,647
12,586
75,027
0
L
Jing Wei
Maria_cano1
Jing Wei
338
276
0
545
3,025
749
0
970
2,055
0
4,328
W
9,297
505
0
2,198
13,652
5,198
1,037
4,771
8,881
93,705
0
L
Arachne
WhAts GUAP
Arachne
13,858
9,954
0
6,482
21,376
8,309
0
7,334
14,042
0
57,979
L
13,639
2,160
37
4,672
20,492
18,217
0
6,273
14,219
214
62,400
W
Charon
muukii
Charon
5,273
1,030
0
4,763
13,360
11,359
1,872
5,814
7,546
40,505
0
L
Cerberus
olimpea_z
Cerberus
3,453
56
0
5,056
16,725
16,291
0
2,575
14,150
50,953
0
W
10,511
5,421
0
4,933
14,991
6,469
2,558
4,344
10,647
0
80,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,669
Gold Earned
54,459
381
Minions Killed
532
0
Camps Cleared
0
1,638,771
Distance Traveled
1,905,375
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,574
629
109
5
0
475,184
0
W
Zeus
10,753
538
106
5
0
377,272
0
L
Baron Samedi
10,556
528
109
5
0
360,982
0
L
Jing Wei
5,836
292
3
0
0
85,233
0
W
Thoth
11,271
564
140
7
0
371,865
0
L
Arachne
10,280
514
81
4
0
444,058
0
L
Chaac
10,075
504
70
4
0
385,253
0
W
Charon
10,203
510
48
2
0
320,254
2
L
Cerberus
8,922
446
118
6
0
363,245
0
W
Skadi
9,658
483
129
6
0
360,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role