Player Matchup

Cupid
Cupid
CrawDaddy069
Cupid
Level 68
God Stats
1W - 2L
1,426 SR
Queue Stats
56W - 40L
1,434 Elo+
Party 1
Pele
Pele
McFreeTheEmcee
Pele
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Charon
Charon
MrMirkox
Charon
Level 36
God Stats
1W - 2L
1,475 SR
Queue Stats
56W - 105L
1,310 Elo+
Solo
Thoth
Thoth
Tumbs069
Thoth
Level 121
God Stats
0W - 1L
1,268 SR
Queue Stats
19W - 24L
1,290 Elo+
Party 1
Achilles
Achilles
datguyshat
Achilles
Level 77
God Stats
4W - 8L
1,485 SR
Queue Stats
261W - 273L
1,450 Elo+
Party 1
Team Averages
Level 66
1,431 SR
1,397 Elo+

VS

Team Averages
Level 74
1,591 SR
1,435 Elo+
Charybdis
Charybdis
CerberusXXR
Charybdis
Level 64
God Stats
1W - 1L
1,513 SR
Queue Stats
138W - 161L
1,420 Elo+
Solo
Sylvanus
Sylvanus
GamingSenpai-_-
Sylvanus
Level 106
God Stats
13W - 8L
1,696 SR
Queue Stats
105W - 105L
1,436 Elo+
Solo
Sol
Sol
IamTheApHA
Sol
Level 36
God Stats
4W - 2L
1,573 SR
Queue Stats
160W - 164L
1,409 Elo+
Solo
Arachne
Arachne
T1_Dodo
Arachne
Level 100
God Stats
49W - 38L
1,674 SR
Queue Stats
706W - 763L
1,445 Elo+
Solo
Chaac
Chaac
Zeincx
Chaac
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,204
400
4,850
8,574
2,824
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
6,230
479
5,067
12,730
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
MrMirkox
Charon
9
0 / 3 / 0
5,466
420
5,052
8,794
3,647
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Tumbs069
Thoth
10
0 / 3 / 0
6,201
477
3,571
6,265
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
datguyshat
Achilles
11
3 / 4 / 0
7,148
550
7,468
13,538
12,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CerberusXXR
Charybdis
12
3 / 0 / 5
7,348
565
7,493
6,192
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
11
2 / 0 / 6
7,149
550
5,506
12,983
10,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 0 / 1
7,309
562
9,348
9,257
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
T1_Dodo
Arachne
14
2 / 0 / 2
7,705
593
4,265
12,005
5,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chaac
Zeincx
Chaac
11
4 / 3 / 0
6,982
537
6,196
10,491
4,226
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
3
Kills
15
15
Deaths
3
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CerberusXXR
Charybdis
3
0
5
5.5
L
0
2
0
0
W
Sylvanus
2
0
6
5
W
4
0
1
4.5
L
0
3
0
0
L
Charon
MrMirkox
Charon
0
3
0
0
W
Arachne
T1_Dodo
Arachne
2
0
2
3
L
Thoth
Tumbs069
Thoth
0
3
0
0
W
Chaac
Zeincx
Chaac
4
3
0
1.33
L
Achilles
datguyshat
Achilles
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,008
Damage
32,808
49,901
Taken
50,928
25,626
Mitigated
25,551
12,130
Healing
20,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CerberusXXR
Charybdis
7,493
4,867
0
2,731
6,192
2,251
719
2,120
4,063
0
50,801
L
4,850
3,035
1,273
3,405
8,574
2,824
152
3,460
5,114
0
25,570
W
Sylvanus
5,506
1,926
2,825
4,599
12,983
10,214
395
3,407
9,545
27,762
0
W
9,348
4,652
0
3,471
9,257
3,600
777
2,392
6,860
41,514
8,800
L
5,067
1,154
0
2,292
12,730
4,767
0
3,246
9,484
0
54,486
L
Charon
MrMirkox
Charon
5,052
1,039
0
2,544
8,794
3,647
0
2,318
6,476
26,876
0
W
Arachne
T1_Dodo
Arachne
4,265
3,304
0
4,115
12,005
5,260
13
647
11,346
0
71,458
L
Thoth
Tumbs069
Thoth
3,571
405
0
1,290
6,265
2,331
44
5,068
1,197
41,703
0
W
Chaac
Zeincx
Chaac
6,196
1,785
68
2,823
10,491
4,226
215
0
10,491
0
31,562
L
Achilles
datguyshat
Achilles
7,468
1,527
0
1,326
13,538
12,057
0
0
13,538
0
43,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,249
Gold Earned
36,493
310
Minions Killed
358
0
Camps Cleared
0
1,278,939
Distance Traveled
1,178,654
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,348
565
97
7
0
223,794
0
L
Cupid
5,204
400
46
4
0
239,575
0
W
Sylvanus
7,149
550
36
3
0
217,905
0
W
Sol
7,309
562
74
6
0
230,600
2
L
Pele
6,230
479
83
6
0
282,629
0
L
Charon
5,466
420
31
2
0
255,466
0
W
Arachne
7,705
593
107
8
0
280,405
0
L
Thoth
6,201
477
78
6
0
248,496
0
W
Chaac
6,982
537
44
3
0
225,950
0
L
Achilles
7,148
550
72
6
0
252,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role