Player Matchup

Cthulhu
Cthulhu
AnybisRUS
Cthulhu
Level 105
God Stats
6W - 7L
1,545 SR
Queue Stats
175W - 158L
1,538 Elo+
Party 1
Baron Samedi
Baron Samedi
Furrulk
Baron Samedi
Level 83
God Stats
202W - 168L
1,474 SR
Queue Stats
222W - 199L
1,405 Elo+
Solo
Thor
Thor
LaDragonium
Thor
Level 77
God Stats
5W - 2L
1,920 SR
Queue Stats
113W - 92L
1,493 Elo+
Party 1
Erlang Shen
Erlang Shen
Mrwarwolk
Erlang Shen
Level 56
God Stats
5W - 8L
1,651 SR
Queue Stats
48W - 44L
1,398 Elo+
Solo
Heimdallr
Heimdallr
kaderitos
Heimdallr
Level 153
God Stats
48W - 34L
1,520 SR
Queue Stats
1,325W - 1,294L
1,506 Elo+
Party 1
Team Averages
Level 95
1,622 SR
1,468 Elo+

VS

Team Averages
Level 34
1,360 SR
1,320 Elo+
Bellona
Bellona
DRcuum69
Bellona
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 74L
1,421 Elo+
Solo
Cliodhna
Cliodhna
KibaBloodfang
Cliodhna
Level 24
God Stats
2W - 4L
1,429 SR
Queue Stats
3W - 10L
1,326 Elo+
Party 2
Ishtar
Ishtar
Tigoline
Ishtar
Level 30
God Stats
1W - 4L
1,425 SR
Queue Stats
3W - 10L
1,326 Elo+
Party 2
Amaterasu
Amaterasu
kushkush11111
Amaterasu
Level 37
God Stats
0W - 2L
1,175 SR
Queue Stats
7W - 22L
1,251 Elo+
Party 2
Janus
Janus
xDeadcain
Janus
Level 22
God Stats
0W - 2L
1,274 SR
Queue Stats
3W - 12L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnybisRUS
Cthulhu
14
1 / 1 / 14
8,433
527
9,818
11,661
9,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Furrulk
Baron Samedi
16
8 / 3 / 4
10,074
630
13,004
11,684
6,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 4 / 6
9,095
568
6,383
15,971
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
Mrwarwolk
Erlang Shen
14
4 / 2 / 0
9,184
574
9,620
13,627
11,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
kaderitos
Heimdallr
16
14 / 1 / 1
10,627
664
13,793
10,892
5,537
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DRcuum69
Bellona
13
1 / 7 / 3
8,076
505
10,639
19,493
14,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cliodhna
KibaBloodfang
Cliodhna
11
2 / 8 / 1
6,960
435
4,380
14,203
4,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ishtar
Tigoline
Ishtar
11
0 / 5 / 2
6,793
425
7,348
11,313
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
kushkush11111
Amaterasu
12
1 / 4 / 2
7,249
453
4,740
17,604
8,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
xDeadcain
Janus
14
7 / 7 / 0
9,184
574
10,159
13,196
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
31
Kills
11
11
Deaths
31
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AnybisRUS
Cthulhu
1
1
14
8
L
Bellona
DRcuum69
Bellona
1
7
3
0.36
W
Baron Samedi
Furrulk
Baron Samedi
8
3
4
3.33
L
Cliodhna
KibaBloodfang
Cliodhna
2
8
1
0.31
W
4
4
6
1.75
W
Erlang Shen
Mrwarwolk
Erlang Shen
4
2
0
2
L
Ishtar
Tigoline
Ishtar
0
5
2
0.2
W
Heimdallr
kaderitos
Heimdallr
14
1
1
14.5
L
Amaterasu
kushkush11111
Amaterasu
1
4
2
0.5
L
Janus
xDeadcain
Janus
7
7
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,618
Damage
37,266
63,835
Taken
75,809
39,697
Mitigated
37,190
19,853
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AnybisRUS
Cthulhu
9,818
392
394
1,564
11,661
9,749
93
819
10,787
31,173
223
L
Bellona
DRcuum69
Bellona
10,639
5,222
0
1,066
19,493
14,689
0
6,138
12,878
0
76,825
W
Baron Samedi
Furrulk
Baron Samedi
13,004
921
253
3,773
11,684
6,017
157
4,591
6,859
61,106
0
L
Cliodhna
KibaBloodfang
Cliodhna
4,380
789
0
1,307
14,203
4,784
313
3,456
10,318
0
26,440
W
6,383
1,431
0
4,321
15,971
6,556
0
3,196
12,602
0
60,734
W
Erlang Shen
Mrwarwolk
Erlang Shen
9,620
5,451
0
5,139
13,627
11,838
431
1,516
12,088
440
54,202
L
Ishtar
Tigoline
Ishtar
7,348
4,771
0
1,458
11,313
3,895
405
2,863
8,218
0
36,443
W
Heimdallr
kaderitos
Heimdallr
13,793
7,893
0
4,409
10,892
5,537
2,686
192
10,700
0
88,137
L
Amaterasu
kushkush11111
Amaterasu
4,740
2,691
0
6,736
17,604
8,935
0
2,540
14,960
0
31,147
L
Janus
xDeadcain
Janus
10,159
1,016
0
250
13,196
4,887
542
6,202
6,571
45,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,413
Gold Earned
38,262
423
Minions Killed
338
0
Camps Cleared
0
1,441,826
Distance Traveled
1,499,047
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,433
527
40
3
0
319,819
10
L
Bellona
8,076
505
107
7
0
294,883
0
W
Baron Samedi
10,074
630
93
6
0
260,290
1
L
Cliodhna
6,960
435
42
3
0
344,884
0
W
Thor
9,095
568
80
5
0
293,218
0
W
Erlang Shen
9,184
574
73
5
0
297,388
0
L
Ishtar
6,793
425
71
4
0
300,040
0
W
Heimdallr
10,627
664
137
9
0
271,111
0
L
Amaterasu
7,249
453
37
2
0
299,872
0
L
Janus
9,184
574
81
5
0
259,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role