Player Matchup

Zhong Kui
Zhong Kui
CaseraBlanca
Zhong Kui
Level 152
God Stats
36W - 40L
1,528 SR
Queue Stats
946W - 992L
1,378 Elo+
Solo
Neith
Neith
KoningRebert
Neith
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 36L
1,503 Elo+
Solo
Persephone
Persephone
MekV0S
Persephone
Level 120
God Stats
10W - 15L
1,443 SR
Queue Stats
337W - 342L
1,371 Elo+
Solo
Cabrakan
Cabrakan
Tijm3n
Cabrakan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,459 Elo+
Solo
Arachne
Arachne
bbRokenn
Arachne
Level 96
God Stats
2W - 3L
1,438 SR
Queue Stats
96W - 98L
1,468 Elo+
Solo
Team Averages
Level 97
1,482 SR
1,436 Elo+

VS

Team Averages
Level 75
1,521 SR
1,407 Elo+
Artemis
Artemis
AcE_RaZeRxD
Artemis
Level 56
God Stats
18W - 19L
1,510 SR
Queue Stats
63W - 83L
1,368 Elo+
Solo
Horus
Horus
Antoocx
Horus
Level 49
God Stats
11W - 7L
1,575 SR
Queue Stats
128W - 138L
1,356 Elo+
Party 1
Nu Wa
Nu Wa
DrMil3s
Nu Wa
Level 120
God Stats
9W - 2L
1,717 SR
Queue Stats
11W - 5L
1,558 Elo+
Solo
Chaac
Chaac
SensiiVore
Chaac
Level 29
God Stats
5W - 4L
1,304 SR
Queue Stats
80W - 108L
1,322 Elo+
Party 1
Awilix
Awilix
jimkiller00709
Awilix
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
149W - 168L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaseraBlanca
Zhong Kui
17
4 / 3 / 3
10,749
566
15,666
17,539
15,025
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 6 / 2
10,511
553
16,345
17,597
6,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
MekV0S
Persephone
8
0 / 4 / 0
7,034
370
3,729
6,536
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Tijm3n
Cabrakan
15
2 / 2 / 4
9,874
520
3,720
18,177
22,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
bbRokenn
Arachne
16
3 / 4 / 4
9,382
494
14,186
22,709
9,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AcE_RaZeRxD
Artemis
16
5 / 1 / 3
10,431
549
17,474
8,138
4,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
Antoocx
Horus
15
0 / 3 / 7
9,652
508
5,901
23,280
23,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Nu Wa
DrMil3s
Nu Wa
18
5 / 2 / 3
11,822
622
14,865
13,497
6,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
15
0 / 5 / 2
9,975
525
6,580
18,560
16,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
9 / 3 / 6
11,336
597
16,286
20,802
9,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
14
Kills
19
19
Deaths
14
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artemis
AcE_RaZeRxD
Artemis
5
1
3
6.5
W
Horus
Antoocx
Horus
0
3
7
1.17
L
Zhong Kui
CaseraBlanca
Zhong Kui
4
3
3
1.83
W
Nu Wa
DrMil3s
Nu Wa
5
2
3
3.25
L
5
6
2
1
L
Persephone
MekV0S
Persephone
0
4
0
0
W
Chaac
0
5
2
0.2
L
Cabrakan
Tijm3n
Cabrakan
2
2
4
2
L
Arachne
bbRokenn
Arachne
3
4
4
1.25
W
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,646
Damage
61,106
82,558
Taken
84,277
55,208
Mitigated
59,874
24,703
Healing
27,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AcE_RaZeRxD
Artemis
17,474
9,920
0
2,290
8,138
4,354
884
1,602
6,536
0
98,146
W
Horus
Antoocx
Horus
5,901
2,700
2,400
9,981
23,280
23,827
0
3,179
20,101
0
27,919
L
Zhong Kui
CaseraBlanca
Zhong Kui
15,666
908
0
7,615
17,539
15,025
261
3,568
13,971
88,274
0
W
Nu Wa
DrMil3s
Nu Wa
14,865
4,062
0
7,009
13,497
6,039
4,828
3,872
9,625
111,725
0
L
16,345
6,969
0
3,770
17,597
6,461
0
2,265
15,332
0
76,878
L
Persephone
MekV0S
Persephone
3,729
46
0
1,497
6,536
1,536
0
3,322
3,208
31,535
0
W
Chaac
6,580
1,623
0
4,088
18,560
16,219
228
10,287
8,273
0
65,880
L
Cabrakan
Tijm3n
Cabrakan
3,720
733
0
3,964
18,177
22,884
25
1,509
16,668
27,785
0
L
Arachne
bbRokenn
Arachne
14,186
10,624
0
7,857
22,709
9,302
469
4,200
18,509
0
66,650
W
16,286
5,787
0
1,619
20,802
9,435
0
4,821
15,981
0
83,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,550
Gold Earned
53,216
442
Minions Killed
522
0
Camps Cleared
0
1,504,515
Distance Traveled
1,843,506
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,431
549
127
7
0
304,288
0
W
Horus
9,652
508
32
2
0
391,395
3
L
Zhong Kui
10,749
566
149
8
0
348,554
2
W
Nu Wa
11,822
622
165
9
0
358,121
4
L
Neith
10,511
553
132
7
0
309,590
0
L
Persephone
7,034
370
47
2
0
152,402
0
W
Chaac
9,975
525
99
5
0
336,765
1
L
Cabrakan
9,874
520
33
2
0
297,678
1
L
Arachne
9,382
494
81
4
0
396,291
1
W
Awilix
11,336
597
99
5
0
452,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role