Player Matchup

Hercules
Hercules
DJdub-_-2
Hercules
Level 149
God Stats
1W - 6L
1,122 SR
Queue Stats
293W - 299L
1,547 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Matthew04
Morgan Le Fay
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Maui
Maui
WTHecatoncheires
Maui
Level 145
God Stats
8W - 6L
1,575 SR
Queue Stats
271W - 256L
1,508 Elo+
Party 3
Sol
Sol
ouroboros0963
Sol
Level 109
God Stats
1W - 3L
1,319 SR
Queue Stats
190W - 167L
1,490 Elo+
Solo
Cliodhna
Cliodhna
unnaturalgarbage
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,273 Elo+
Solo
Team Averages
Level 102
1,403 SR
1,464 Elo+

VS

Team Averages
Level 74
1,570 SR
1,520 Elo+
Heimdallr
Heimdallr
Add Chi
Heimdallr
Level 122
God Stats
2W - 1L
1,467 SR
Queue Stats
63W - 70L
1,502 Elo+
Party 1
Hades
Hades
Naytoh
Hades
Level 129
God Stats
1W - 1L
1,331 SR
Queue Stats
87W - 89L
1,534 Elo+
Party 1
Set
Set
Nhir94
Set
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,550 Elo+
Solo
Atlas
Atlas
SolarPhantom27
Atlas
Level 28
God Stats
2W - 0L
1,718 SR
Queue Stats
119W - 102L
1,518 Elo+
Party 2
Discordia
Discordia
StrongKitty
Discordia
Level 66
God Stats
4W - 0L
1,835 SR
Queue Stats
176W - 144L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DJdub-_-2
Hercules
14
4 / 6 / 10
9,068
756
10,572
18,172
18,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Matthew04
Morgan Le Fay
15
2 / 5 / 7
8,607
717
6,419
8,178
3,478
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 6 / 8
9,995
833
8,280
15,894
20,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 6 / 10
9,575
798
12,293
16,120
7,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 8 / 9
9,590
799
5,577
14,194
6,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Add Chi
Heimdallr
17
10 / 4 / 16
10,544
879
12,872
11,198
6,505
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
Naytoh
Hades
17
5 / 5 / 16
10,303
859
17,328
14,031
12,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
Nhir94
Set
14
3 / 7 / 10
9,057
755
4,027
10,884
7,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
4 / 3 / 21
10,996
916
13,569
16,204
20,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
StrongKitty
Discordia
18
9 / 2 / 12
11,057
921
18,239
6,958
3,655
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
106
20
Kills
31
31
Deaths
21
44
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Add Chi
Heimdallr
10
4
16
4.5
L
Hercules
DJdub-_-2
Hercules
4
6
10
1.5
L
Morgan Le Fay
Matthew04
Morgan Le Fay
2
5
7
1.1
W
Hades
Naytoh
Hades
5
5
16
2.6
W
Set
Nhir94
Set
3
7
10
1.14
W
4
3
21
4.83
W
Discordia
StrongKitty
Discordia
9
2
12
7.5
L
8
6
8
2
L
3
6
10
1.33
L
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,141
Damage
66,035
72,558
Taken
59,275
56,491
Mitigated
50,636
13,026
Healing
18,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Add Chi
Heimdallr
12,872
6,151
295
769
11,198
6,505
2,032
5,341
5,857
0
25,345
L
Hercules
DJdub-_-2
Hercules
10,572
2,088
1,460
4,501
18,172
18,565
0
11,456
6,484
906
18,652
L
Morgan Le Fay
Matthew04
Morgan Le Fay
6,419
551
40
325
8,178
3,478
0
6,026
2,092
13,381
0
W
Hades
Naytoh
Hades
17,328
1,576
1,329
5,315
14,031
12,907
783
6,672
7,359
28,216
0
W
Set
Nhir94
Set
4,027
1,533
897
944
10,884
7,253
733
3,723
7,161
0
7,121
W
13,569
4,261
1,096
4,515
16,204
20,316
618
8,456
7,748
24,781
579
W
Discordia
StrongKitty
Discordia
18,239
1,873
1,757
1,988
6,958
3,655
1,813
3,059
3,899
32,539
0
L
8,280
1,721
225
311
15,894
20,735
0
9,989
5,707
14,630
479
L
12,293
2,861
758
5,392
16,120
7,034
0
10,449
5,419
24,413
419
L
5,577
762
0
14
14,194
6,679
0
9,711
4,299
0
21,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,835
Gold Earned
51,957
125
Minions Killed
130
0
Camps Cleared
0
956,965
Distance Traveled
1,034,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,544
879
25
2
0
203,096
0
L
Hercules
9,068
756
24
2
0
238,994
0
L
Morgan Le Fay
8,607
717
11
1
0
138,009
0
W
Hades
10,303
859
43
4
0
200,798
0
W
Set
9,057
755
6
1
0
176,611
0
W
Atlas
10,996
916
17
1
0
234,250
0
W
Discordia
11,057
921
39
3
0
220,178
0
L
Maui
9,995
833
23
2
0
178,196
0
L
Sol
9,575
798
24
2
0
196,122
0
L
Cliodhna
9,590
799
43
4
0
205,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role