Player Matchup

Danzaburou
Danzaburou
Avalken
Danzaburou
Level 17
God Stats
7W - 3L
1,727 SR
Queue Stats
9W - 8L
1,719 Elo+
Party 1
King Arthur
King Arthur
DimolNl
King Arthur
Level 83
God Stats
5W - 4L
1,500 SR
Queue Stats
109W - 94L
1,449 Elo+
Party 1
Zhong Kui
Zhong Kui
Pruhh
Zhong Kui
Level 108
God Stats
13W - 13L
1,410 SR
Queue Stats
929W - 914L
1,541 Elo+
Solo
Team Averages
Level 69
1,546 SR
1,570 Elo+

VS

Team Averages
Level 88
1,635 SR
1,452 Elo+
Arachne
Arachne
Noob
Arachne
Level 48
God Stats
3W - 2L
1,692 SR
Queue Stats
150W - 148L
1,463 Elo+
Solo
Ra
Ra
akacary
Ra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,416 Elo+
Party 2
Sobek
Sobek
iiShadowz
Sobek
Level 93
God Stats
2W - 3L
1,713 SR
Queue Stats
46W - 43L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Avalken
Danzaburou
13
5 / 0 / 10
10,422
869
11,725
5,071
1,975
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
DimolNl
King Arthur
11
0 / 6 / 15
9,058
755
6,550
12,915
8,119
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Pruhh
Zhong Kui
14
10 / 4 / 5
11,762
980
15,700
9,425
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Noob
Arachne
11
5 / 4 / 5
9,136
761
7,522
13,182
7,523
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 3 / 6
10,189
849
10,344
8,175
3,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
iiShadowz
Sobek
11
1 / 8 / 6
8,277
690
4,592
18,002
18,919
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
15
Kills
10
10
Deaths
15
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Avalken
Danzaburou
5
0
10
10
W
King Arthur
DimolNl
King Arthur
0
6
15
1.25
L
Arachne
Noob
Arachne
5
4
5
1.88
W
Zhong Kui
Pruhh
Zhong Kui
10
4
5
3.13
L
4
3
6
2.33
L
Sobek
iiShadowz
Sobek
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,975
Damage
22,458
27,411
Taken
39,359
17,357
Mitigated
30,290
3,640
Healing
7,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Avalken
Danzaburou
11,725
5,652
0
660
5,071
1,975
1,599
2,621
2,393
0
45,233
W
King Arthur
DimolNl
King Arthur
6,550
1,747
0
1,217
12,915
8,119
0
6,176
6,423
0
22,148
L
Arachne
Noob
Arachne
7,522
5,772
0
3,031
13,182
7,523
0
5,786
7,396
0
25,508
W
Zhong Kui
Pruhh
Zhong Kui
15,700
4,736
0
1,763
9,425
7,263
1,288
5,553
3,577
43,218
8,340
L
10,344
788
1,047
1,293
8,175
3,848
0
4,104
4,071
55,786
0
L
Sobek
iiShadowz
Sobek
4,592
386
119
1,627
18,002
18,919
0
5,086
12,916
10,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,242
Gold Earned
27,602
164
Minions Killed
122
0
Camps Cleared
0
674,835
Distance Traveled
573,624
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,422
869
40
3
0
223,196
0
W
King Arthur
9,058
755
30
3
0
248,052
0
L
Arachne
9,136
761
32
3
0
188,003
0
W
Zhong Kui
11,762
980
94
8
0
203,587
0
L
Ra
10,189
849
87
7
0
207,961
0
L
Sobek
8,277
690
3
0
0
177,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role