Player Matchup

Arachne
Arachne
Madh2
Arachne
Level 129
God Stats
24W - 16L
1,541 SR
Queue Stats
219W - 237L
1,437 Elo+
Party 1
Izanami
Izanami
Noste Ever
Izanami
Level 59
God Stats
5W - 4L
1,521 SR
Queue Stats
20W - 29L
1,267 Elo+
Solo
Raijin
Raijin
StryKerr4
Raijin
Level 146
God Stats
8W - 5L
1,451 SR
Queue Stats
289W - 311L
1,450 Elo+
Party 1
Team Averages
Level 111
1,505 SR
1,385 Elo+

VS

Team Averages
Level 88
1,336 SR
1,420 Elo+
Nike
Nike
 
Nike
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
DonPalli
Hachiman
Level 73
God Stats
3W - 13L
1,046 SR
Queue Stats
444W - 537L
1,402 Elo+
Party 2
Anubis
Anubis
Twin_turbo_gamer
Anubis
Level 84
God Stats
102W - 91L
1,463 SR
Queue Stats
439W - 436L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Madh2
Arachne
14
7 / 2 / 12
11,529
824
12,910
9,882
3,892
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Noste Ever
Izanami
12
1 / 1 / 10
10,385
742
4,422
10,358
3,264
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
StryKerr4
Raijin
16
15 / 0 / 8
13,074
934
24,252
10,782
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
1 / 5 / 1
9,185
656
8,622
15,631
16,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
DonPalli
Hachiman
9
0 / 12 / 2
8,700
621
6,197
17,719
5,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 6 / 1
10,037
717
10,624
14,567
6,864
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
23
Kills
3
3
Deaths
23
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
5
1
0.3
L
Hachiman
DonPalli
Hachiman
0
12
2
0.08
W
Arachne
Madh2
Arachne
7
2
12
6.5
W
Izanami
Noste Ever
Izanami
1
1
10
6
W
Raijin
StryKerr4
Raijin
15
0
8
19
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,584
Damage
25,443
31,022
Taken
47,917
11,323
Mitigated
29,213
6,206
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,622
313
0
483
15,631
16,680
0
4,893
10,231
0
29,693
L
Hachiman
DonPalli
Hachiman
6,197
4,425
0
2,474
17,719
5,669
0
11,945
5,258
0
24,258
W
Arachne
Madh2
Arachne
12,910
11,475
0
1,920
9,882
3,892
134
4,724
4,914
0
20,912
W
Izanami
Noste Ever
Izanami
4,422
2,691
0
660
10,358
3,264
1,238
3,830
6,139
0
40,162
W
Raijin
StryKerr4
Raijin
24,252
2,032
0
3,626
10,782
4,167
382
2,674
7,822
64,268
0
L
10,624
132
0
3,881
14,567
6,864
0
6,287
7,898
59,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,988
Gold Earned
27,922
166
Minions Killed
167
0
Camps Cleared
0
794,961
Distance Traveled
684,108
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,185
656
25
2
0
256,913
0
L
Hachiman
8,700
621
38
3
0
208,318
0
W
Arachne
11,529
824
12
1
0
273,938
3
W
Izanami
10,385
742
64
5
0
252,839
0
W
Raijin
13,074
934
90
6
0
268,184
0
L
Anubis
10,037
717
104
7
0
218,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role