Player Matchup

Tyr
Tyr
Gold III
ASDR7
Tyr
Gold III
Level 59
God Stats
35W - 37L
1,566 SR
Queue Stats
300W - 332L
1,500 MMR
Solo
Neith
Neith
Bronze III
BatBoyCh1
Neith
Bronze III
Level 109
God Stats
0W - 3L
1,322 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Chang'e
Chang'e
Bronze III
RedBertSTARS
Chang'e
Bronze III
Level 128
God Stats
0W - 1L
1,696 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 99
1,528 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,530 SR
1,510 MMR
Janus
Janus
Gold I
 
Janus
Gold I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
ChrisGB
Hercules
Platinum V
Level 76
God Stats
10W - 9L
1,551 SR
Queue Stats
149W - 145L
1,745 MMR
Party 1
Medusa
Medusa
Gold V
ggffaa
Medusa
Gold V
Level 106
God Stats
7W - 6L
1,538 SR
Queue Stats
153W - 158L
1,286 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
ASDR7
Tyr
9
0 / 1 / 1
7,379
671
3,833
10,671
8,839
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
BatBoyCh1
Neith
10
1 / 6 / 0
7,786
708
5,827
11,123
3,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
RedBertSTARS
Chang'e
10
0 / 7 / 0
7,263
660
5,115
11,871
3,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BastetAh Muzen CabAresKuzenboArtemis

VS

Bans
Morgan Le FayZeusKing ArthurMartichorasHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 0 / 8
9,665
879
13,243
5,957
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
ChrisGB
Hercules
11
5 / 1 / 5
8,813
801
6,081
7,608
5,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
ggffaa
Medusa
13
4 / 0 / 8
9,195
836
7,986
7,655
3,214
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
14
14
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
8
9
L
Tyr
ASDR7
Tyr
0
1
1
0.5
L
Neith
BatBoyCh1
Neith
1
6
0
0.17
W
Hercules
ChrisGB
Hercules
5
1
5
7.5
L
Chang'e
RedBertSTARS
Chang'e
0
7
0
0
W
Medusa
ggffaa
Medusa
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,775
Damage
27,310
33,665
Taken
21,220
16,168
Mitigated
11,224
6,352
Healing
3,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,243
745
0
370
5,957
2,338
628
1,953
4,004
48,488
0
L
Tyr
ASDR7
Tyr
3,833
123
0
3,073
10,671
8,839
97
4,055
6,616
1,244
12,732
L
Neith
BatBoyCh1
Neith
5,827
515
0
1,342
11,123
3,451
594
5,554
5,569
0
24,848
W
Hercules
ChrisGB
Hercules
6,081
1,232
0
1,843
7,608
5,672
392
1,842
5,766
0
19,013
L
Chang'e
RedBertSTARS
Chang'e
5,115
267
527
1,410
11,871
3,878
424
3,974
7,897
35,543
0
W
Medusa
ggffaa
Medusa
7,986
3,986
0
1,763
7,655
3,214
1,098
2,500
5,155
0
30,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,428
Gold Earned
27,673
106
Minions Killed
131
0
Camps Cleared
0
620,482
Distance Traveled
664,089
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,665
879
69
6
0
208,844
0
L
Tyr
7,379
671
18
2
0
253,436
0
L
Neith
7,786
708
31
3
0
188,388
6
W
Hercules
8,813
801
16
1
0
225,877
0
L
Chang'e
7,263
660
57
5
0
178,658
0
W
Medusa
9,195
836
46
4
0
229,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role