Player Matchup

Sylvanus
Sylvanus
Alexline8104
Sylvanus
Level 69
God Stats
1W - 3L
1,253 SR
Queue Stats
419W - 417L
1,504 Elo+
Solo
Nox
Nox
Armin4123
Nox
Level 99
God Stats
16W - 13L
1,413 SR
Queue Stats
376W - 336L
1,484 Elo+
Solo
Fenrir
Fenrir
SmiteHurtMe
Fenrir
Level 83
God Stats
6W - 5L
1,500 SR
Queue Stats
247W - 241L
1,414 Elo+
Party 1
Nike
Nike
YoungJ4Life
Nike
Level 123
God Stats
2W - 1L
1,527 SR
Queue Stats
235W - 205L
1,477 Elo+
Party 1
Neith
Neith
volslaarum
Neith
Level 85
God Stats
14W - 9L
1,574 SR
Queue Stats
105W - 100L
1,417 Elo+
Party 1
Team Averages
Level 92
1,453 SR
1,459 Elo+

VS

Team Averages
Level 77
1,512 SR
1,443 Elo+
Heimdallr
Heimdallr
EluSivE TuRnZ
Heimdallr
Level 153
God Stats
13W - 18L
1,426 SR
Queue Stats
259W - 251L
1,462 Elo+
Party 2
Scylla
Scylla
Grosminetmonki
Scylla
Level 62
God Stats
10W - 13L
1,472 SR
Queue Stats
203W - 157L
1,569 Elo+
Solo
Chernobog
Chernobog
ItsKeagz
Chernobog
Level 59
God Stats
32W - 30L
1,599 SR
Queue Stats
211W - 221L
1,364 Elo+
Party 2
Serqet
Serqet
ItsNotDigiorno
Serqet
Level 82
God Stats
7W - 6L
1,520 SR
Queue Stats
103W - 98L
1,487 Elo+
Solo
Kuzenbo
Kuzenbo
TTVfmbKdiz
Kuzenbo
Level 27
God Stats
4W - 5L
1,543 SR
Queue Stats
239W - 232L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alexline8104
Sylvanus
8
0 / 0 / 3
4,749
678
2,247
5,538
2,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 0 / 0
6,088
870
2,766
2,842
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
2 / 0 / 0
4,847
692
1,847
5,837
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 1
5,050
721
3,511
4,636
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
8
1 / 1 / 3
4,599
657
3,766
3,678
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EluSivE TuRnZ
Heimdallr
8
0 / 1 / 0
4,790
684
1,667
5,564
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 0
4,157
594
969
2,978
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
ItsKeagz
Chernobog
7
0 / 1 / 1
3,984
569
3,490
4,095
1,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,400
629
2,681
6,365
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
TTVfmbKdiz
Kuzenbo
7
1 / 2 / 0
4,385
626
2,091
5,890
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
1
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alexline8104
Sylvanus
0
0
3
1.5
W
4
0
0
4
L
Heimdallr
EluSivE TuRnZ
Heimdallr
0
1
0
0
L
0
2
0
0
L
Chernobog
ItsKeagz
Chernobog
0
1
1
0.5
L
0
1
0
0
W
Fenrir
2
0
0
2
L
Kuzenbo
TTVfmbKdiz
Kuzenbo
1
2
0
0.5
W
0
0
1
0.5
W
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,137
Damage
10,898
22,531
Taken
24,892
9,596
Mitigated
12,013
7,926
Healing
6,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alexline8104
Sylvanus
2,247
958
996
2,552
5,538
2,982
0
1,417
4,121
17,969
0
W
2,766
112
0
936
2,842
997
44
729
2,073
41,399
0
L
Heimdallr
EluSivE TuRnZ
Heimdallr
1,667
1,020
0
1,819
5,564
2,734
0
0
5,564
0
30,398
L
969
595
0
569
2,978
1,029
0
1,954
1,024
20,974
0
L
Chernobog
ItsKeagz
Chernobog
3,490
2,688
0
1,132
4,095
1,290
0
835
3,260
0
26,928
L
2,681
207
0
500
6,365
2,204
0
1,048
5,317
0
28,683
W
Fenrir
1,847
739
0
1,205
5,837
2,072
0
450
5,213
0
29,025
L
Kuzenbo
TTVfmbKdiz
Kuzenbo
2,091
1,061
0
2,254
5,890
4,756
0
1,176
4,714
9,342
0
W
3,511
82
0
1,640
4,636
2,283
0
0
4,636
0
33,467
W
Neith
3,766
1,399
0
597
3,678
1,262
0
406
3,182
0
25,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,333
Gold Earned
21,716
264
Minions Killed
206
0
Camps Cleared
0
728,338
Distance Traveled
744,909
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,749
678
26
4
0
119,987
2
W
Nox
6,088
870
74
11
0
149,917
0
L
Heimdallr
4,790
684
56
8
0
137,318
0
L
Scylla
4,157
594
51
7
0
106,743
0
L
Chernobog
3,984
569
34
5
0
157,304
0
L
Serqet
4,400
629
50
7
0
192,047
0
W
Fenrir
4,847
692
51
7
0
174,270
0
L
Kuzenbo
4,385
626
15
2
0
151,497
2
W
Nike
5,050
721
56
8
0
161,402
0
W
Neith
4,599
657
57
8
0
122,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role