Player Matchup

Ymir
Ymir
DarkShadowoo7
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
Jeen03
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Janus
Janus
Lanotic
Janus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 12
1,500 SR
1,500 Elo+

VS

Team Averages
Level 48
1,500 SR
1,495 Elo+
Izanami
Izanami
ArdelDiaz
Izanami
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 25L
1,446 Elo+
Party 1
Janus
Janus
TuKelitoo
Janus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,524 Elo+
Party 1
Chaac
Chaac
ll3mpTyll
Chaac
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 7 / 4
8,405
841
3,716
14,329
12,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
Jeen03
Olorun
10
3 / 6 / 4
8,067
807
5,360
10,231
3,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Lanotic
Janus
10
2 / 7 / 4
7,741
774
6,251
9,537
3,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArdelDiaz
Izanami
11
3 / 4 / 11
8,759
876
5,610
7,285
2,577
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
TuKelitoo
Janus
13
5 / 2 / 14
9,834
983
14,924
5,963
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
ll3mpTyll
Chaac
13
12 / 4 / 7
10,790
1,079
9,883
12,332
12,315
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
9
Kills
20
20
Deaths
10
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
ArdelDiaz
Izanami
3
4
11
2.13
L
4
7
4
0.86
L
Olorun
Jeen03
Olorun
3
6
4
0.83
L
Janus
Lanotic
Janus
2
7
4
0.57
W
Janus
TuKelitoo
Janus
5
2
14
6
W
Chaac
ll3mpTyll
Chaac
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,327
Damage
30,417
34,097
Taken
25,580
20,291
Mitigated
17,022
2,973
Healing
4,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ArdelDiaz
Izanami
5,610
3,774
0
592
7,285
2,577
900
5,129
2,156
0
22,886
L
3,716
1,011
0
250
14,329
12,948
0
6,697
7,632
10,921
0
L
Olorun
Jeen03
Olorun
5,360
3,861
274
2,199
10,231
3,859
0
3,706
6,525
14,613
0
L
Janus
Lanotic
Janus
6,251
435
0
250
9,537
3,484
0
4,521
5,016
23,436
0
W
Janus
TuKelitoo
Janus
14,924
1,447
0
1,256
5,963
2,130
864
3,876
2,087
43,920
0
W
Chaac
ll3mpTyll
Chaac
9,883
1,161
0
2,972
12,332
12,315
277
7,179
5,153
0
30,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,213
Gold Earned
29,383
51
Minions Killed
106
0
Camps Cleared
0
442,521
Distance Traveled
540,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,759
876
21
2
0
161,890
0
L
Ymir
8,405
841
9
1
0
150,795
0
L
Olorun
8,067
807
24
2
0
129,099
0
L
Janus
7,741
774
18
2
0
162,627
0
W
Janus
9,834
983
56
6
0
183,447
0
W
Chaac
10,790
1,079
29
3
0
195,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role