Player Matchup

Hun Batz
Hun Batz
MEHDIHK
Hun Batz
Level 115
God Stats
2W - 2L
1,640 SR
Queue Stats
126W - 107L
1,517 Elo+
Party 1
Ishtar
Ishtar
PLATINUM_MMXVI
Ishtar
Level 67
God Stats
47W - 40L
1,516 SR
Queue Stats
186W - 177L
1,462 Elo+
Solo
Ravana
Ravana
XxAshkanxX
Ravana
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 38L
1,565 Elo+
Party 1
Atlas
Atlas
llbardiall
Atlas
Level 88
God Stats
5W - 5L
1,539 SR
Queue Stats
153W - 134L
1,489 Elo+
Party 1
Apollo
Apollo
mohammadrezaamo
Apollo
Level 90
God Stats
2W - 2L
1,649 SR
Queue Stats
45W - 42L
1,490 Elo+
Party 1
Team Averages
Level 86
1,569 SR
1,504 Elo+

VS

Team Averages
Level 124
1,536 SR
1,435 Elo+
Zhong Kui
Zhong Kui
CaseraBlanca
Zhong Kui
Level 152
God Stats
36W - 40L
1,513 SR
Queue Stats
946W - 992L
1,407 Elo+
Party 2
Anubis
Anubis
Its-_DJZort_-
Anubis
Level 175
God Stats
2W - 1L
1,857 SR
Queue Stats
45W - 52L
1,437 Elo+
Party 2
Apollo
Apollo
Letsmakeithot
Apollo
Level 114
God Stats
18W - 31L
1,349 SR
Queue Stats
401W - 364L
1,471 Elo+
Solo
Thor
Thor
Rahel Joyce
Thor
Level 111
God Stats
7W - 11L
1,381 SR
Queue Stats
156W - 157L
1,426 Elo+
Solo
Bacchus
Bacchus
marhomdante
Bacchus
Level 66
God Stats
27W - 24L
1,579 SR
Queue Stats
183W - 175L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MEHDIHK
Hun Batz
12
0 / 12 / 1
7,405
411
6,020
22,572
7,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
2 / 7 / 1
8,756
486
3,462
16,932
6,148
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
XxAshkanxX
Ravana
14
0 / 6 / 2
7,914
440
11,968
17,502
16,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
12
1 / 8 / 2
7,444
414
10,071
23,150
20,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 14 / 1
8,530
474
12,820
21,475
7,750
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaseraBlanca
Zhong Kui
18
2 / 0 / 6
10,970
609
9,156
13,780
14,734
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

19
14 / 0 / 8
11,835
658
27,489
14,206
7,903
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
22 / 3 / 8
13,400
744
30,351
21,925
10,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 1 / 8
9,976
554
7,585
16,251
7,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
marhomdante
Bacchus
14
5 / 5 / 17
10,362
576
7,770
22,499
30,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
94
8
Kills
47
47
Deaths
9
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CaseraBlanca
Zhong Kui
2
0
6
5
W
14
0
8
18
W
22
3
8
8.67
L
Hun Batz
MEHDIHK
Hun Batz
0
12
1
0.04
L
2
7
1
0.36
W
4
1
8
8
L
Ravana
XxAshkanxX
Ravana
0
6
2
0.17
L
Atlas
1
8
2
0.25
W
Bacchus
marhomdante
Bacchus
5
5
17
2.7
L
5
14
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,341
Damage
82,351
101,631
Taken
88,661
58,988
Mitigated
71,626
9,373
Healing
36,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CaseraBlanca
Zhong Kui
9,156
235
0
7,299
13,780
14,734
541
253
13,527
84,971
0
W
27,489
3,486
0
10,919
14,206
7,903
1,095
2,550
11,656
115,191
0
W
30,351
21,905
0
11,090
21,925
10,788
6,905
2,905
19,020
0
116,510
L
Hun Batz
MEHDIHK
Hun Batz
6,020
1,257
0
596
22,572
7,976
0
6,523
16,049
0
59,587
L
3,462
2,261
0
257
16,932
6,148
0
10,117
6,815
0
45,762
W
7,585
1,358
0
2,277
16,251
7,438
1,588
1,882
14,369
0
79,603
L
Ravana
XxAshkanxX
Ravana
11,968
3,145
0
3,401
17,502
16,528
0
10,192
7,310
0
55,216
L
Atlas
10,071
3,966
0
2,970
23,150
20,586
0
9,382
13,768
30,795
0
W
Bacchus
marhomdante
Bacchus
7,770
1,228
0
5,182
22,499
30,763
160
2,481
20,018
22,881
0
L
12,820
8,454
0
2,149
21,475
7,750
0
8,201
13,274
0
42,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,049
Gold Earned
56,543
299
Minions Killed
582
0
Camps Cleared
0
1,552,206
Distance Traveled
1,815,569
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,970
609
138
8
0
340,131
2
W
Anubis
11,835
658
162
9
0
387,768
0
W
Apollo
13,400
744
149
8
0
374,836
0
L
Hun Batz
7,405
411
78
4
0
337,916
3
L
Ishtar
8,756
486
73
4
0
296,749
0
W
Thor
9,976
554
114
6
0
350,164
4
L
Ravana
7,914
440
65
4
0
291,645
1
L
Atlas
7,444
414
20
1
0
322,586
0
W
Bacchus
10,362
576
19
1
0
362,670
2
L
Apollo
8,530
474
63
4
0
303,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role