Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DChristMan
Ra
Level 125
God Stats
5W - 1L
1,760 SR
Queue Stats
52W - 46L
1,529 Elo+
Party 3
Sol
Sol
MasterTaters
Sol
Level 107
God Stats
0W - 2L
1,247 SR
Queue Stats
80W - 68L
1,554 Elo+
Party 3
Serqet
Serqet
YBANANASY
Serqet
Level 125
God Stats
7W - 5L
1,567 SR
Queue Stats
287W - 287L
1,518 Elo+
Solo
Hercules
Hercules
deekay1119
Hercules
Level 86
God Stats
19W - 14L
1,578 SR
Queue Stats
179W - 151L
1,517 Elo+
Solo
Team Averages
Level 114
1,530 SR
1,524 Elo+

VS

Team Averages
Level 93
1,459 SR
1,503 Elo+
Pele
Pele
Ersav25
Pele
Level 26
God Stats
3W - 3L
1,457 SR
Queue Stats
63W - 63L
1,459 Elo+
Party 1
Sol
Sol
Selysonis
Sol
Level 97
God Stats
28W - 21L
1,568 SR
Queue Stats
166W - 139L
1,585 Elo+
Party 2
Medusa
Medusa
ShadowWolf113
Medusa
Level 109
God Stats
18W - 19L
1,495 SR
Queue Stats
149W - 137L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
Sraxil
Cthulhu
Level 110
God Stats
1W - 2L
1,142 SR
Queue Stats
27W - 30L
1,469 Elo+
Solo
Poseidon
Poseidon
giunti93
Poseidon
Level 123
God Stats
2W - 0L
1,634 SR
Queue Stats
123W - 116L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 3 / 2
7,442
496
5,955
13,119
10,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 2 / 5
6,888
459
4,452
7,261
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 3 / 1
8,471
565
6,110
9,136
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
YBANANASY
Serqet
13
5 / 2 / 5
8,042
536
7,031
11,176
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
deekay1119
Hercules
11
1 / 1 / 2
7,181
479
3,288
9,239
6,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ersav25
Pele
15
3 / 3 / 1
8,611
574
8,292
14,458
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 1 / 4
9,262
617
12,835
12,950
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 0
8,701
580
3,997
8,895
3,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Sraxil
Cthulhu
14
3 / 2 / 3
8,693
580
4,741
11,007
8,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
giunti93
Poseidon
13
1 / 2 / 0
8,183
546
4,415
6,458
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
11
Kills
11
11
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
3
2
1.33
L
0
2
5
1.25
W
Pele
Ersav25
Pele
3
3
1
1.17
L
2
3
1
0.83
W
3
1
4
5
W
1
3
0
0.33
W
Cthulhu
Sraxil
Cthulhu
3
2
3
2.25
L
Serqet
YBANANASY
Serqet
5
2
5
3.75
L
Hercules
deekay1119
Hercules
1
1
2
2
W
Poseidon
giunti93
Poseidon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,836
Damage
34,280
49,931
Taken
53,768
28,585
Mitigated
24,603
12,038
Healing
14,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,955
1,220
0
2,280
13,119
10,901
0
6,647
6,327
23,007
0
L
4,452
271
1,122
2,263
7,261
2,934
0
4,339
2,902
53,659
0
W
Pele
Ersav25
Pele
8,292
1,149
0
1,359
14,458
5,785
2,279
3,320
10,941
0
84,196
L
6,110
2,014
0
2,557
9,136
3,616
328
3,564
5,572
72,678
208
W
12,835
5,707
0
6,464
12,950
4,770
1,346
3,407
9,543
82,722
0
W
3,997
1,865
0
1,672
8,895
3,459
638
2,964
5,628
0
72,915
W
Cthulhu
Sraxil
Cthulhu
4,741
232
2,111
1,830
11,007
8,198
53
4,778
5,938
27,332
0
L
Serqet
YBANANASY
Serqet
7,031
1,196
0
510
11,176
5,110
0
4,351
6,791
0
39,493
L
Hercules
deekay1119
Hercules
3,288
1,018
0
3,306
9,239
6,024
0
2,605
6,348
0
41,599
W
Poseidon
giunti93
Poseidon
4,415
646
0
750
6,458
2,391
792
1,999
4,161
56,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
43,450
380
Minions Killed
510
0
Camps Cleared
0
1,575,795
Distance Traveled
1,584,595
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,442
496
40
3
0
328,327
8
L
Ra
6,888
459
87
6
0
345,821
2
W
Pele
8,611
574
120
8
0
310,392
0
L
Sol
8,471
565
118
8
0
275,421
4
W
Sol
9,262
617
128
9
0
314,995
6
W
Medusa
8,701
580
139
9
0
297,190
4
W
Cthulhu
8,693
580
44
3
0
344,533
1
L
Serqet
8,042
536
53
4
0
358,936
2
L
Hercules
7,181
479
82
5
0
267,290
2
W
Poseidon
8,183
546
79
5
0
317,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role