Player Matchup

Sol
Sol
DrPeanutClan
Sol
Level 129
God Stats
38W - 29L
1,589 SR
Queue Stats
142W - 132L
1,501 Elo+
Party 2
Thor
Thor
ItsMeAgain22
Thor
Level 44
God Stats
9W - 6L
1,625 SR
Queue Stats
76W - 74L
1,501 Elo+
Party 2
Scylla
Scylla
Zachy ESB
Scylla
Level 102
God Stats
0W - 4L
1,255 SR
Queue Stats
74W - 73L
1,291 Elo+
Party 1
Cu Chulainn
Cu Chulainn
braian_7_9
Cu Chulainn
Level 87
God Stats
4W - 3L
1,515 SR
Queue Stats
220W - 195L
1,499 Elo+
Solo
Ymir
Ymir
littlebunniex
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 73L
1,291 Elo+
Party 1
Team Averages
Level 74
1,497 SR
1,417 Elo+

VS

Team Averages
Level 120
1,474 SR
1,457 Elo+
Artemis
Artemis
Bleby
Artemis
Level 169
God Stats
18W - 12L
1,584 SR
Queue Stats
380W - 370L
1,456 Elo+
Party 3
Loki
Loki
Leoyescribo
Loki
Level 128
God Stats
5W - 9L
1,411 SR
Queue Stats
312W - 303L
1,480 Elo+
Solo
Hercules
Hercules
Pachelly
Hercules
Level 67
God Stats
5W - 5L
1,564 SR
Queue Stats
117W - 113L
1,445 Elo+
Solo
Chang'e
Chang'e
SNOWYDELL27
Chang'e
Level 129
God Stats
10W - 9L
1,423 SR
Queue Stats
56W - 53L
1,462 Elo+
Party 3
Cthulhu
Cthulhu
goldenhedgehog9
Cthulhu
Level 105
God Stats
3W - 5L
1,390 SR
Queue Stats
113W - 114L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,266
448
5,522
7,799
2,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 1 / 1
8,051
575
8,677
11,507
5,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Zachy ESB
Scylla
13
2 / 0 / 1
7,202
514
5,165
5,305
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
braian_7_9
Cu Chulainn
12
0 / 3 / 1
7,153
511
9,424
15,255
12,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 4 / 1
5,586
399
1,642
8,105
7,641
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bleby
Artemis
15
6 / 1 / 1
9,020
644
5,951
8,213
3,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

12
1 / 3 / 2
7,530
538
3,762
11,458
4,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
Pachelly
Hercules
14
3 / 0 / 2
9,225
659
8,947
15,273
13,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
SNOWYDELL27
Chang'e
13
1 / 2 / 1
8,020
573
5,379
8,479
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 6
7,897
564
6,288
9,722
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
7
Kills
12
12
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bleby
Artemis
6
1
1
6.5
L
0
4
3
0.38
L
5
1
1
5.5
W
1
3
2
0.67
W
Hercules
Pachelly
Hercules
3
0
2
4
W
Chang'e
SNOWYDELL27
Chang'e
1
2
1
0.75
L
Scylla
Zachy ESB
Scylla
2
0
1
2.5
L
Cu Chulainn
braian_7_9
Cu Chulainn
0
3
1
0.17
W
1
1
6
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,430
Damage
30,327
47,971
Taken
53,145
29,330
Mitigated
32,035
11,276
Healing
19,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bleby
Artemis
5,951
1,642
0
2,484
8,213
3,482
510
2,299
5,914
0
73,156
L
5,522
2,515
0
2,141
7,799
2,375
0
2,317
5,466
38,464
0
L
8,677
1,822
0
5,682
11,507
5,042
0
2,184
9,249
0
63,587
W
3,762
1,009
0
4,593
11,458
4,065
0
1,032
10,400
0
51,705
W
Hercules
Pachelly
Hercules
8,947
3,441
0
6,722
15,273
13,129
214
2,212
12,983
677
72,730
W
Chang'e
SNOWYDELL27
Chang'e
5,379
202
570
2,633
8,479
3,233
385
2,400
5,855
56,679
0
L
Scylla
Zachy ESB
Scylla
5,165
675
0
770
5,305
1,940
0
3,525
1,618
51,286
0
L
Cu Chulainn
braian_7_9
Cu Chulainn
9,424
1,367
0
2,683
15,255
12,332
0
2,600
12,601
157
56,080
W
6,288
867
102
2,347
9,722
8,126
0
4,175
5,507
34,050
0
L
1,642
580
0
0
8,105
7,641
0
1,369
6,736
15,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,258
Gold Earned
41,692
386
Minions Killed
503
0
Camps Cleared
0
1,297,420
Distance Traveled
1,378,426
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,020
644
130
9
0
248,590
4
L
Sol
6,266
448
62
4
0
241,471
0
L
Thor
8,051
575
103
7
0
296,689
2
W
Loki
7,530
538
78
6
0
278,021
0
W
Hercules
9,225
659
136
10
0
269,524
3
W
Chang'e
8,020
573
115
8
0
295,974
4
L
Scylla
7,202
514
90
6
0
249,692
0
L
Cu Chulainn
7,153
511
108
8
0
265,556
2
W
Cthulhu
7,897
564
44
3
0
286,317
0
L
Ymir
5,586
399
23
2
0
244,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role