Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DRxFEELGOODxxx
Bastet
Level 129
God Stats
4W - 2L
1,588 SR
Queue Stats
242W - 247L
1,483 Elo+
Party 3
Bellona
Bellona
MuttD3vil
Bellona
Level 64
God Stats
8W - 7L
1,625 SR
Queue Stats
144W - 131L
1,514 Elo+
Party 3
Skadi
Skadi
Palmpilot7133
Skadi
Level 113
God Stats
21W - 12L
1,612 SR
Queue Stats
145W - 155L
1,430 Elo+
Party 3
Olorun
Olorun
killyouwithpeen
Olorun
Level 38
God Stats
2W - 1L
1,763 SR
Queue Stats
10W - 10L
1,472 Elo+
Party 3
Team Averages
Level 96
1,618 SR
1,480 Elo+

VS

Team Averages
Level 99
1,557 SR
1,487 Elo+
Anhur
Anhur
Da Man Jan5
Anhur
Level 29
God Stats
6W - 9L
1,642 SR
Queue Stats
24W - 28L
1,461 Elo+
Party 1
Awilix
Awilix
Jahstins
Awilix
Level 137
God Stats
23W - 14L
1,570 SR
Queue Stats
109W - 74L
1,579 Elo+
Party 1
Anubis
Anubis
Mantis sorrow
Anubis
Level 125
God Stats
11W - 18L
1,481 SR
Queue Stats
294W - 307L
1,417 Elo+
Solo
Terra
Terra
ashlynne002
Terra
Level 127
God Stats
16W - 14L
1,683 SR
Queue Stats
429W - 432L
1,486 Elo+
Party 2
Nox
Nox
jojolol5678
Nox
Level 79
God Stats
0W - 1L
1,408 SR
Queue Stats
8W - 10L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 3 / 4
8,062
620
6,159
7,804
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 2 / 3
7,972
613
6,365
9,068
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bellona
MuttD3vil
Bellona
11
1 / 1 / 4
6,608
508
4,446
9,311
7,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 5
7,738
595
4,623
7,213
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 1 / 2
7,127
548
4,733
4,706
1,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,675
437
1,691
7,134
2,297
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Jahstins
Awilix
14
6 / 4 / 1
8,053
619
7,924
10,962
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 4 / 3
7,375
567
8,617
9,807
4,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 2 / 1
5,778
444
2,727
9,300
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

9
0 / 1 / 1
5,454
420
870
5,857
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
9
10
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
3
4
1.33
W
5
2
3
3.25
L
0
2
1
0.25
L
Awilix
Jahstins
Awilix
6
4
1
1.63
L
3
4
3
1.13
W
Bellona
MuttD3vil
Bellona
1
1
4
3
W
2
3
5
1.5
L
0
2
1
0.25
L
0
1
1
0.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,326
Damage
21,829
38,102
Taken
43,060
19,919
Mitigated
20,412
8,048
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,159
885
0
1,376
7,804
5,309
156
1,614
6,190
47,870
0
W
6,365
2,836
0
2,305
9,068
2,897
245
2,354
6,714
0
55,564
L
1,691
904
0
660
7,134
2,297
0
2,446
4,688
0
26,072
L
Awilix
Jahstins
Awilix
7,924
3,045
0
245
10,962
4,066
105
2,014
8,948
0
55,337
L
8,617
156
132
4,403
9,807
4,925
273
1,322
8,485
45,761
0
W
Bellona
MuttD3vil
Bellona
4,446
1,898
0
1,939
9,311
7,933
273
2,835
6,476
0
33,533
W
4,623
1,632
0
1,396
7,213
2,217
2,232
4,214
2,999
0
44,158
L
2,727
251
761
2,006
9,300
7,113
0
2,212
7,088
27,555
0
L
870
248
0
0
5,857
2,011
0
2,801
3,056
18,003
0
W
4,733
2,125
240
792
4,706
1,563
3,042
1,197
3,509
43,408
2,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,507
Gold Earned
32,335
364
Minions Killed
297
0
Camps Cleared
0
1,324,540
Distance Traveled
1,177,627
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,062
620
69
5
0
295,690
3
W
Bastet
7,972
613
79
6
0
297,325
1
L
Anhur
5,675
437
52
4
0
233,349
0
L
Awilix
8,053
619
87
7
0
288,442
0
L
Anubis
7,375
567
75
6
0
197,182
0
W
Bellona
6,608
508
41
3
0
242,114
1
W
Skadi
7,738
595
83
6
0
228,952
4
L
Terra
5,778
444
37
3
0
249,682
0
L
Nox
5,454
420
46
4
0
208,972
0
W
Olorun
7,127
548
92
7
0
260,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role