Player Matchup

Sun Wukong
Sun Wukong
Hitzu
Sun Wukong
Level 159
God Stats
1W - 1L
1,670 SR
Queue Stats
56W - 50L
1,586 Elo+
Party 2
Hun Batz
Hun Batz
Lycantropist
Hun Batz
Level 57
God Stats
1W - 6L
1,385 SR
Queue Stats
16W - 30L
1,424 Elo+
Party 2
Apollo
Apollo
MendroX
Apollo
Level 67
God Stats
0W - 2L
1,285 SR
Queue Stats
15W - 25L
1,440 Elo+
Party 2
Sylvanus
Sylvanus
Pandämonium
Sylvanus
Level 128
God Stats
0W - 1L
1,310 SR
Queue Stats
14W - 23L
1,436 Elo+
Party 2
He Bo
He Bo
critizisor
He Bo
Level 107
God Stats
3W - 2L
1,414 SR
Queue Stats
11W - 21L
1,415 Elo+
Party 2
Team Averages
Level 104
1,413 SR
1,460 Elo+

VS

Team Averages
Level 139
1,533 SR
1,538 Elo+
Surtr
Surtr
 
Surtr
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AuramancerSW
Artemis
Level 49
God Stats
22W - 20L
1,665 SR
Queue Stats
157W - 133L
1,546 Elo+
Solo
Awilix
Awilix
Dxvnnx
Awilix
Level 106
God Stats
22W - 20L
1,491 SR
Queue Stats
284W - 260L
1,584 Elo+
Party 1
Ix Chel
Ix Chel
Jxtl
Ix Chel
Level 159
God Stats
6W - 6L
1,508 SR
Queue Stats
208W - 185L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hitzu
Sun Wukong
12
0 / 4 / 0
6,842
489
7,702
16,640
16,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
Lycantropist
Hun Batz
11
0 / 4 / 1
6,548
468
4,599
12,632
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
MendroX
Apollo
10
2 / 3 / 1
6,706
479
5,656
9,534
3,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
Pandämonium
Sylvanus
9
1 / 5 / 2
6,435
460
4,846
15,517
10,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

He Bo
10
0 / 4 / 1
6,019
430
4,457
10,597
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
3 / 0 / 2
9,183
656
11,956
14,274
13,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
 
Baron Samedi
12
3 / 1 / 9
8,113
580
8,662
10,137
8,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
AuramancerSW
Artemis
13
2 / 2 / 7
8,103
579
8,481
8,198
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
Dxvnnx
Awilix
14
4 / 0 / 8
8,635
617
6,104
10,632
4,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
Jxtl
Ix Chel
14
8 / 0 / 1
9,380
670
11,812
7,136
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
3
Kills
20
20
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
2
4
W
Baron Samedi
 
Baron Samedi
3
1
9
7.5
W
Artemis
AuramancerSW
Artemis
2
2
7
2.75
W
Awilix
Dxvnnx
Awilix
4
0
8
8
L
Sun Wukong
Hitzu
Sun Wukong
0
4
0
0
W
Ix Chel
Jxtl
Ix Chel
8
0
1
8.5
L
Hun Batz
Lycantropist
Hun Batz
0
4
1
0.13
L
Apollo
MendroX
Apollo
2
3
1
0.83
L
Sylvanus
Pandämonium
Sylvanus
1
5
2
0.4
L
He Bo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,260
Damage
47,015
64,920
Taken
50,377
38,355
Mitigated
33,914
12,488
Healing
22,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
11,956
4,289
0
3,657
14,274
13,985
441
475
13,799
1,827
72,874
W
Baron Samedi
 
Baron Samedi
8,662
1,204
1,501
4,715
10,137
8,494
59
2,384
7,753
26,706
0
W
Artemis
AuramancerSW
Artemis
8,481
3,120
0
2,696
8,198
3,905
723
2,176
6,022
0
62,841
W
Awilix
Dxvnnx
Awilix
6,104
2,204
0
5,536
10,632
4,495
0
2,905
7,727
0
72,375
L
Sun Wukong
Hitzu
Sun Wukong
7,702
1,673
0
3,231
16,640
16,487
0
1,993
14,611
0
62,302
W
Ix Chel
Jxtl
Ix Chel
11,812
1,359
1,084
3,327
7,136
3,035
180
2,084
5,052
68,613
0
L
Hun Batz
Lycantropist
Hun Batz
4,599
757
0
360
12,632
4,715
0
2,861
9,711
0
57,025
L
Apollo
MendroX
Apollo
5,656
3,371
0
1,824
9,534
3,487
0
3,240
6,226
0
33,044
L
Sylvanus
Pandämonium
Sylvanus
4,846
730
1,745
4,838
15,517
10,286
0
5,742
9,691
17,784
0
L
He Bo
4,457
0
0
490
10,597
3,380
0
6,898
3,327
33,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,550
Gold Earned
43,414
349
Minions Killed
459
0
Camps Cleared
0
1,316,483
Distance Traveled
1,430,078
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,183
656
109
8
0
263,817
2
W
Baron Samedi
8,113
580
26
2
0
277,332
2
W
Artemis
8,103
579
101
7
0
255,792
0
W
Awilix
8,635
617
110
8
0
354,997
1
L
Sun Wukong
6,842
489
110
8
0
259,600
0
W
Ix Chel
9,380
670
113
8
0
278,140
2
L
Hun Batz
6,548
468
88
6
0
283,399
0
L
Apollo
6,706
479
64
5
0
260,940
0
L
Sylvanus
6,435
460
20
1
0
242,757
2
L
He Bo
6,019
430
67
5
0
269,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role