Player Matchup

Arachne
Arachne
ADEBOO
Arachne
Level 119
God Stats
6W - 6L
1,410 SR
Queue Stats
366W - 367L
1,474 Elo+
Party 2
Sobek
Sobek
Karajia
Sobek
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,490 Elo+
Solo
Medusa
Medusa
KomFPV
Medusa
Level 158
God Stats
2W - 1L
1,486 SR
Queue Stats
46W - 63L
1,375 Elo+
Solo
Neith
Neith
Leviash95
Neith
Level 127
God Stats
9W - 5L
1,532 SR
Queue Stats
368W - 368L
1,474 Elo+
Party 2
Merlin
Merlin
Zarijecu
Merlin
Level 97
God Stats
7W - 3L
1,501 SR
Queue Stats
156W - 126L
1,512 Elo+
Solo
Team Averages
Level 121
1,486 SR
1,465 Elo+

VS

Team Averages
Level 114
1,537 SR
1,520 Elo+
Sun Wukong
Sun Wukong
DegrroN
Sun Wukong
Level 118
God Stats
4W - 5L
1,625 SR
Queue Stats
453W - 451L
1,463 Elo+
Solo
Artemis
Artemis
KingObrad93
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,414 Elo+
Solo
Charybdis
Charybdis
WardenEddy
Charybdis
Level 143
God Stats
0W - 1L
1,574 SR
Queue Stats
12W - 16L
1,633 Elo+
Party 1
Scylla
Scylla
WardenJamie
Scylla
Level 137
God Stats
0W - 1L
1,446 SR
Queue Stats
21W - 24L
1,633 Elo+
Party 1
Nu Wa
Nu Wa
shpekoshpon812
Nu Wa
Level 101
God Stats
9W - 11L
1,539 SR
Queue Stats
575W - 576L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ADEBOO
Arachne
19
8 / 3 / 16
13,407
838
13,957
20,636
29,310
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Karajia
Sobek
17
2 / 7 / 14
11,460
716
6,830
26,338
41,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
KomFPV
Medusa
19
8 / 2 / 11
12,567
785
12,978
14,295
8,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Leviash95
Neith
20
6 / 0 / 20
12,624
789
20,243
16,756
10,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Merlin
Zarijecu
Merlin
18
4 / 2 / 15
11,762
735
12,937
11,196
5,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DegrroN
Sun Wukong
19
5 / 3 / 3
10,498
656
11,182
18,017
25,528
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
KingObrad93
Artemis
15
2 / 12 / 7
9,552
597
13,758
19,313
10,656
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
WardenEddy
Charybdis
16
3 / 4 / 7
9,921
620
11,155
11,339
6,163
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
17
2 / 6 / 8
10,324
645
12,875
12,925
6,652
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
1 / 3 / 11
10,499
656
18,095
8,858
4,625
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
49
28
Kills
13
14
Deaths
28
76
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Arachne
ADEBOO
Arachne
8
3
16
5.33
L
Sun Wukong
DegrroN
Sun Wukong
5
3
3
2.17
W
Sobek
Karajia
Sobek
2
7
14
1.29
L
Artemis
KingObrad93
Artemis
2
12
7
0.46
W
Medusa
KomFPV
Medusa
8
2
11
6.75
W
Neith
Leviash95
Neith
6
0
20
16
L
Charybdis
WardenEddy
Charybdis
3
4
7
1.63
L
Scylla
2
6
8
1
W
Merlin
Zarijecu
Merlin
4
2
15
5.75
L
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,945
Damage
67,065
89,221
Taken
70,452
95,604
Mitigated
53,624
36,220
Healing
13,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ADEBOO
Arachne
13,957
10,001
1,340
4,874
20,636
29,310
1,247
6,347
14,289
0
23,908
L
Sun Wukong
DegrroN
Sun Wukong
11,182
1,319
1,247
2,756
18,017
25,528
0
6,267
11,750
0
28,549
W
Sobek
Karajia
Sobek
6,830
179
1,761
3,371
26,338
41,625
0
8,363
17,975
14,614
0
L
Artemis
KingObrad93
Artemis
13,758
3,420
430
1,179
19,313
10,656
0
5,617
13,696
0
33,852
W
Medusa
KomFPV
Medusa
12,978
3,363
2,867
3,629
14,295
8,858
2,938
3,118
11,177
0
48,820
W
Neith
Leviash95
Neith
20,243
6,528
3,089
9,895
16,756
10,404
3,487
7,873
8,883
0
66,793
L
Charybdis
WardenEddy
Charybdis
11,155
4,487
1,737
1,858
11,339
6,163
0
3,478
7,861
0
23,644
L
Scylla
12,875
1,252
1,216
812
12,925
6,652
0
2,284
10,641
34,110
0
W
Merlin
Zarijecu
Merlin
12,937
733
2,850
2,544
11,196
5,407
712
5,269
5,927
48,707
0
L
18,095
5,026
1,618
963
8,858
4,625
0
2,121
6,737
51,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,820
Gold Earned
50,794
259
Minions Killed
236
0
Camps Cleared
0
1,502,199
Distance Traveled
1,289,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,407
838
32
2
0
313,172
0
L
Sun Wukong
10,498
656
45
3
0
290,441
0
W
Sobek
11,460
716
11
1
0
289,965
0
L
Artemis
9,552
597
35
2
0
205,246
0
W
Medusa
12,567
785
59
4
0
309,460
0
W
Neith
12,624
789
86
5
0
303,538
0
L
Charybdis
9,921
620
38
2
0
265,908
0
L
Scylla
10,324
645
52
3
0
257,946
0
W
Merlin
11,762
735
71
4
0
286,064
0
L
Nu Wa
10,499
656
66
4
0
270,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role