Player Matchup

Sobek
Sobek
Bigpapabeto
Sobek
Level 37
God Stats
5W - 6L
1,335 SR
Queue Stats
76W - 70L
1,496 Elo+
Party 2
King Arthur
King Arthur
IndoVIII
King Arthur
Level 157
God Stats
2W - 0L
1,737 SR
Queue Stats
21W - 21L
1,610 Elo+
Party 2
Anubis
Anubis
N7inq
Anubis
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 33L
1,490 Elo+
Party 2
Anhur
Anhur
Zeusproject96
Anhur
Level 117
God Stats
4W - 0L
1,946 SR
Queue Stats
81W - 71L
1,508 Elo+
Party 2
Bastet
Bastet
poultrydish
Bastet
Level 158
God Stats
2W - 2L
1,410 SR
Queue Stats
88W - 77L
1,566 Elo+
Solo
Team Averages
Level 103
1,586 SR
1,534 Elo+

VS

Team Averages
Level 117
1,586 SR
1,523 Elo+
Ah Puch
Ah Puch
CheekClappington
Ah Puch
Level 64
God Stats
22W - 20L
1,555 SR
Queue Stats
61W - 63L
1,503 Elo+
Party 1
Xbalanque
Xbalanque
F_uckbronbron23
Xbalanque
Level 146
God Stats
3W - 6L
1,454 SR
Queue Stats
85W - 99L
1,457 Elo+
Party 1
Yemoja
Yemoja
K0nkker
Yemoja
Level 123
God Stats
3W - 1L
1,908 SR
Queue Stats
223W - 121L
1,684 Elo+
Solo
Tsukuyomi
Tsukuyomi
LethalSkeet
Tsukuyomi
Level 137
God Stats
6W - 10L
1,476 SR
Queue Stats
88W - 97L
1,457 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bayor_1
Morgan Le Fay
Level 113
God Stats
203W - 225L
1,539 SR
Queue Stats
634W - 654L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 6
10,643
1,064
2,494
12,532
14,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
IndoVIII
King Arthur
17
3 / 1 / 8
10,584
1,058
6,736
7,502
7,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
N7inq
Anubis
16
0 / 2 / 7
9,643
964
8,460
8,651
4,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
8 / 0 / 4
11,645
1,165
12,319
9,365
3,730
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
16
2 / 1 / 5
10,347
1,035
14,561
10,807
4,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

275

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 2
10,553
1,055
12,160
4,989
1,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xbalanque
F_uckbronbron23
Xbalanque
15
0 / 4 / 4
9,154
915
9,790
14,293
4,737
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
K0nkker
Yemoja
15
0 / 1 / 3
9,773
977
3,212
7,741
5,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
LethalSkeet
Tsukuyomi
15
1 / 5 / 3
9,478
948
9,444
12,311
3,819
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
bayor_1
Morgan Le Fay
15
1 / 2 / 3
9,542
954
7,404
7,314
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
13
Kills
5
5
Deaths
13
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
3
1
2
4
L
Xbalanque
F_uckbronbron23
Xbalanque
0
4
4
0.5
W
King Arthur
IndoVIII
King Arthur
3
1
8
7
L
Yemoja
K0nkker
Yemoja
0
1
3
1.5
L
Tsukuyomi
LethalSkeet
Tsukuyomi
1
5
3
0.5
W
Anubis
N7inq
Anubis
0
2
7
1.75
W
8
0
4
10
L
Morgan Le Fay
bayor_1
Morgan Le Fay
1
2
3
1.25
W
Bastet
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,570
Damage
42,010
48,857
Taken
46,648
34,587
Mitigated
18,084
9,679
Healing
9,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,494
115
0
1,532
12,532
14,864
0
6,841
5,219
8,898
0
L
12,160
59
0
400
4,989
1,554
0
456
3,933
39,994
0
L
Xbalanque
F_uckbronbron23
Xbalanque
9,790
3,457
0
1,466
14,293
4,737
0
3,075
10,083
0
20,408
W
King Arthur
IndoVIII
King Arthur
6,736
823
0
1,441
7,502
7,037
0
2,974
4,454
0
17,243
L
Yemoja
K0nkker
Yemoja
3,212
1,008
4,574
1,773
7,741
5,579
0
2,127
4,938
10,276
0
L
Tsukuyomi
LethalSkeet
Tsukuyomi
9,444
2,377
0
735
12,311
3,819
0
3,232
8,591
0
21,323
W
Anubis
N7inq
Anubis
8,460
307
0
2,028
8,651
4,727
0
4,874
3,655
40,748
0
W
12,319
6,485
0
1,370
9,365
3,730
0
5,358
3,807
0
33,548
L
Morgan Le Fay
bayor_1
Morgan Le Fay
7,404
242
0
202
7,314
2,395
0
1,885
4,885
17,905
0
W
Bastet
14,561
2,157
0
3,308
10,807
4,229
0
4,131
6,126
0
27,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,862
Gold Earned
48,500
264
Minions Killed
212
14
Camps Cleared
3
970,433
Distance Traveled
975,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,643
1,064
25
3
2
211,714
0
L
Ah Puch
10,553
1,055
94
9
0
192,647
0
L
Xbalanque
9,154
915
27
3
0
191,802
0
W
King Arthur
10,584
1,058
20
2
3
145,735
0
L
Yemoja
9,773
977
23
2
0
192,756
0
L
Tsukuyomi
9,478
948
41
4
1
189,367
0
W
Anubis
9,643
964
95
10
2
186,608
0
W
Anhur
11,645
1,165
67
7
4
197,711
0
L
Morgan Le Fay
9,542
954
27
3
2
208,444
0
W
Bastet
10,347
1,035
57
6
3
228,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role