Player Matchup

Fafnir
Fafnir
Indelmaen
Fafnir
Level 179
God Stats
1W - 0L
1,276 SR
Queue Stats
53W - 22L
1,769 Elo+
Party 1
Jing Wei
Jing Wei
Nastrian
Jing Wei
Level 148
God Stats
1W - 0L
1,747 SR
Queue Stats
20W - 13L
1,759 Elo+
Party 1
Hou Yi
Hou Yi
PlŠŠŠŠTwink
Hou Yi
Level 177
God Stats
2W - 0L
1,540 SR
Queue Stats
25W - 6L
1,773 Elo+
Party 1
Aphrodite
Aphrodite
TYjelly69
Aphrodite
Level 160
God Stats
1W - 0L
1,976 SR
Queue Stats
23W - 8L
1,704 Elo+
Party 1
Chaac
Chaac
starfoxa
Chaac
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 15L
1,851 Elo+
Party 1
Team Averages
Level 164
1,608 SR
1,771 Elo+

VS

Team Averages
Level 131
1,425 SR
1,578 Elo+
Rama
Rama
Cuddles Kisses
Rama
Level 145
God Stats
0W - 2L
1,270 SR
Queue Stats
428W - 436L
1,595 Elo+
Party 2
Agni
Agni
ExTreMe MoMenT
Agni
Level 88
God Stats
0W - 3L
1,285 SR
Queue Stats
204W - 190L
1,604 Elo+
Party 2
Hel
Hel
Loebster14
Hel
Level 146
God Stats
13W - 7L
1,514 SR
Queue Stats
553W - 540L
1,579 Elo+
Party 2
Hercules
Hercules
Nutella Toes
Hercules
Level 119
God Stats
0W - 3L
1,308 SR
Queue Stats
67W - 79L
1,550 Elo+
Party 2
Cabrakan
Cabrakan
bidls
Cabrakan
Level 156
God Stats
1W - 1L
1,751 SR
Queue Stats
213W - 186L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Indelmaen
Fafnir
18
5 / 3 / 20
11,472
956
10,929
24,162
33,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
Nastrian
Jing Wei
16
4 / 4 / 19
10,261
855
11,903
10,831
5,203
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
10 / 4 / 13
11,316
943
29,892
12,105
6,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
TYjelly69
Aphrodite
18
3 / 3 / 19
10,305
859
16,577
14,933
9,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
starfoxa
Chaac
14
7 / 5 / 10
9,789
816
7,799
13,798
13,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 8
9,075
756
11,257
11,499
6,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 7 / 8
9,011
751
10,932
13,058
6,360
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 8 / 9
10,221
852
9,060
17,730
12,011
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Nutella Toes
Hercules
17
6 / 4 / 9
9,908
826
11,008
22,289
31,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
bidls
Cabrakan
16
2 / 5 / 8
9,876
823
7,060
20,946
28,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
61
29
Kills
19
19
Deaths
29
81
Assists
42
Player
Kills
Deaths
Assists
KDA
L
3
5
8
1.4
L
2
7
8
0.86
W
Fafnir
Indelmaen
Fafnir
5
3
20
5
L
6
8
9
1.31
W
Jing Wei
Nastrian
Jing Wei
4
4
19
3.38
L
Hercules
Nutella Toes
Hercules
6
4
9
2.63
W
10
4
13
4.13
W
Aphrodite
TYjelly69
Aphrodite
3
3
19
4.17
L
Cabrakan
bidls
Cabrakan
2
5
8
1.2
W
Chaac
starfoxa
Chaac
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,100
Damage
49,317
75,829
Taken
85,522
67,011
Mitigated
84,513
31,357
Healing
27,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,257
9,082
706
350
11,499
6,917
2,930
3,858
7,641
0
19,487
L
10,932
765
663
562
13,058
6,360
0
3,649
9,409
28,002
0
W
Fafnir
Indelmaen
Fafnir
10,929
2,812
404
4,203
24,162
33,006
475
6,137
18,025
14,850
0
L
9,060
571
7,720
4,501
17,730
12,011
973
5,269
12,461
15,236
0
W
Jing Wei
Nastrian
Jing Wei
11,903
9,266
644
1,803
10,831
5,203
2,885
5,394
5,437
0
35,224
L
Hercules
Nutella Toes
Hercules
11,008
1,279
1,037
8,042
22,289
31,044
325
8,094
14,195
0
20,744
W
29,892
20,108
290
2,722
12,105
6,519
2,771
4,220
7,885
0
49,623
W
Aphrodite
TYjelly69
Aphrodite
16,577
2,274
9,779
9,868
14,933
9,217
1,215
6,976
7,957
32,861
0
L
Cabrakan
bidls
Cabrakan
7,060
404
1,268
2,418
20,946
28,181
174
6,636
14,310
14,745
0
W
Chaac
starfoxa
Chaac
7,799
362
0
1,644
13,798
13,066
247
4,325
9,473
0
11,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,143
Gold Earned
48,091
137
Minions Killed
121
0
Camps Cleared
0
1,016,496
Distance Traveled
939,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,075
756
29
2
0
166,109
0
L
Agni
9,011
751
33
3
0
174,246
0
W
Fafnir
11,472
956
2
0
0
213,537
0
L
Hel
10,221
852
20
2
0
168,010
0
W
Jing Wei
10,261
855
45
4
0
213,892
0
L
Hercules
9,908
826
17
1
0
232,585
0
W
Hou Yi
11,316
943
41
3
0
197,411
0
W
Aphrodite
10,305
859
40
3
0
233,963
0
L
Cabrakan
9,876
823
22
2
0
198,563
0
W
Chaac
9,789
816
9
1
0
157,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role