Player Matchup

Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
evversince
Mulan
Level 145
God Stats
4W - 4L
1,547 SR
Queue Stats
66W - 59L
1,553 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
imbotakillyoaz
Ah Muzen Cab
Level 141
God Stats
16W - 16L
1,553 SR
Queue Stats
305W - 314L
1,513 Elo+
Party 1
Agni
Agni
xbeastx9
Agni
Level 135
God Stats
1W - 2L
1,441 SR
Queue Stats
215W - 241L
1,467 Elo+
Party 1
Team Averages
Level 140
1,508 SR
1,507 Elo+

VS

Team Averages
Level 135
1,546 SR
1,567 Elo+
Odin
Odin
DmonRL
Odin
Level 109
God Stats
4W - 6L
1,555 SR
Queue Stats
217W - 198L
1,527 Elo+
Solo
Ao Kuang
Ao Kuang
KH4Z3
Ao Kuang
Level 155
God Stats
34W - 19L
1,765 SR
Queue Stats
333W - 324L
1,613 Elo+
Party 2
Sol
Sol
OtterAmerica
Sol
Level 126
God Stats
4W - 4L
1,557 SR
Queue Stats
267W - 253L
1,453 Elo+
Solo
Fenrir
Fenrir
Scỵlla
Fenrir
Level 147
God Stats
1W - 1L
1,350 SR
Queue Stats
123W - 89L
1,610 Elo+
Solo
Ullr
Ullr
Tezssy
Ullr
Level 138
God Stats
1W - 4L
1,500 SR
Queue Stats
250W - 256L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 5 / 0
7,793
520
9,557
17,418
12,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
 
Zhong Kui
12
1 / 5 / 2
7,432
495
7,898
14,058
10,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
13
0 / 4 / 3
7,456
497
4,404
12,607
6,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
imbotakillyoaz
Ah Muzen Cab
14
0 / 1 / 0
8,121
541
5,623
8,057
3,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Agni
14
2 / 2 / 0
7,954
530
5,685
8,016
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DmonRL
Odin
12
1 / 2 / 9
7,854
524
4,575
15,207
12,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
KH4Z3
Ao Kuang
14
7 / 1 / 4
8,752
583
11,968
12,054
4,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
4 / 0 / 2
9,664
644
8,653
6,636
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Scỵlla
Fenrir
14
4 / 2 / 2
8,735
582
9,817
13,880
10,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
Tezssy
Ullr
14
1 / 1 / 1
8,132
542
2,744
10,000
4,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
17
17
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
5
0
0.4
L
Zhong Kui
 
Zhong Kui
1
5
2
0.4
W
Odin
DmonRL
Odin
1
2
9
2.75
W
Ao Kuang
KH4Z3
Ao Kuang
7
1
4
9
W
4
0
2
5
W
Fenrir
Scỵlla
Fenrir
4
2
2
2.5
W
Ullr
Tezssy
Ullr
1
1
1
1.5
L
Mulan
0
4
3
0.38
L
Ah Muzen Cab
imbotakillyoaz
Ah Muzen Cab
0
1
0
0
L
Agni
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,167
Damage
37,757
60,156
Taken
57,777
36,547
Mitigated
34,282
10,180
Healing
16,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,557
2,697
0
2,752
17,418
12,533
0
6,007
11,411
0
50,093
L
Zhong Kui
 
Zhong Kui
7,898
2,427
0
2,991
14,058
10,703
10
4,563
9,495
52,377
9,405
W
Odin
DmonRL
Odin
4,575
1,388
0
3,519
15,207
12,155
0
5,576
9,631
0
24,304
W
Ao Kuang
KH4Z3
Ao Kuang
11,968
2,667
0
1,630
12,054
4,971
556
2,436
9,618
64,234
0
W
8,653
3,959
0
5,270
6,636
2,634
2,220
2,814
3,822
83,129
11,919
W
Fenrir
Scỵlla
Fenrir
9,817
2,281
0
4,182
13,880
10,374
270
851
13,029
0
54,727
W
Ullr
Tezssy
Ullr
2,744
1,207
0
2,250
10,000
4,148
0
1,307
8,693
0
71,226
L
Mulan
4,404
1,091
0
1,871
12,607
6,505
0
3,161
9,446
0
53,596
L
Ah Muzen Cab
imbotakillyoaz
Ah Muzen Cab
5,623
1,481
0
1,108
8,057
3,501
0
3,069
4,988
0
73,633
L
Agni
5,685
531
0
1,458
8,016
3,305
0
3,821
4,195
67,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,756
Gold Earned
43,137
498
Minions Killed
529
0
Camps Cleared
0
1,418,792
Distance Traveled
1,584,469
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,793
520
54
4
0
296,370
0
L
Zhong Kui
7,432
495
101
7
0
268,812
4
W
Odin
7,854
524
34
2
0
320,116
0
W
Ao Kuang
8,752
583
82
5
0
351,671
2
W
Sol
9,664
644
161
11
0
299,030
4
W
Fenrir
8,735
582
109
7
0
314,608
4
W
Ullr
8,132
542
143
10
0
299,044
3
L
Mulan
7,456
497
85
6
0
224,067
0
L
Ah Muzen Cab
8,121
541
138
9
0
319,842
3
L
Agni
7,954
530
120
8
0
309,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role