Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Spl_winner
Bacchus
Level 122
God Stats
5W - 1L
1,632 SR
Queue Stats
445W - 471L
1,445 Elo+
Solo
Sol
Sol
dextermorg
Sol
Level 121
God Stats
3W - 3L
1,457 SR
Queue Stats
138W - 150L
1,469 Elo+
Solo
Team Averages
Level 133
1,518 SR
1,483 Elo+

VS

Team Averages
Level 120
1,534 SR
1,529 Elo+
Xing Tian
Xing Tian
AlisFrei
Xing Tian
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 92L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
CSBMitch
Ao Kuang
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 154L
1,549 Elo+
Solo
Thoth
Thoth
Nayze
Thoth
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,576 Elo+
Solo
Anhur
Anhur
VitjaMuna
Anhur
Level 154
God Stats
5W - 10L
1,454 SR
Queue Stats
513W - 500L
1,514 Elo+
Solo
Ymir
Ymir
gtrlek
Ymir
Level 119
God Stats
0W - 1L
1,716 SR
Queue Stats
76W - 79L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
11 / 1 / 5
8,904
989
11,150
5,974
2,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
 
Zhong Kui
13
2 / 2 / 10
7,486
832
7,206
5,533
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
 
King Arthur
13
1 / 2 / 9
7,186
798
6,047
8,015
7,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Spl_winner
Bacchus
13
0 / 0 / 14
7,863
874
5,833
6,285
6,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 0 / 12
7,870
874
16,268
7,005
3,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AlisFrei
Xing Tian
11
0 / 4 / 2
6,018
669
3,565
17,432
9,933
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ao Kuang
CSBMitch
Ao Kuang
13
0 / 3 / 2
5,900
656
3,114
9,783
8,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
Nayze
Thoth
13
2 / 3 / 3
6,564
729
6,198
5,442
2,255
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
VitjaMuna
Anhur
13
1 / 4 / 2
6,445
716
6,131
8,901
3,676
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
gtrlek
Ymir
11
1 / 3 / 1
6,733
748
1,536
8,737
9,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
14
17
Kills
4
5
Deaths
17
50
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
11
1
5
13.5
W
Zhong Kui
 
Zhong Kui
2
2
10
3.5
W
King Arthur
 
King Arthur
1
2
9
2.75
L
Xing Tian
AlisFrei
Xing Tian
0
4
2
0.25
L
Ao Kuang
CSBMitch
Ao Kuang
0
3
2
0.33
L
Thoth
Nayze
Thoth
2
3
3
1.17
W
Bacchus
Spl_winner
Bacchus
0
0
14
7
L
Anhur
VitjaMuna
Anhur
1
4
2
0.5
W
3
0
12
9
L
Ymir
gtrlek
Ymir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,504
Damage
20,544
32,812
Taken
50,295
24,050
Mitigated
34,167
14,141
Healing
14,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,150
3,448
0
1,722
5,974
2,730
662
1,442
4,447
0
22,483
W
Zhong Kui
 
Zhong Kui
7,206
476
123
1,368
5,533
4,540
450
2,229
3,257
19,778
0
W
King Arthur
 
King Arthur
6,047
681
0
0
8,015
7,189
0
3,579
4,298
70
12,921
L
Xing Tian
AlisFrei
Xing Tian
3,565
243
2,658
4,409
17,432
9,933
0
11,301
6,131
5,981
0
L
Ao Kuang
CSBMitch
Ao Kuang
3,114
1,050
1,451
1,076
9,783
8,803
0
5,263
4,520
4,603
0
L
Thoth
Nayze
Thoth
6,198
556
52
332
5,442
2,255
0
2,776
2,666
14,816
0
W
Bacchus
Spl_winner
Bacchus
5,833
318
2,382
3,434
6,285
6,537
0
2,939
3,273
8,255
0
L
Anhur
VitjaMuna
Anhur
6,131
1,837
568
1,694
8,901
3,676
0
5,245
3,656
0
16,556
W
16,268
3,315
933
4,179
7,005
3,054
558
3,833
3,124
24,589
0
L
Ymir
gtrlek
Ymir
1,536
104
710
1,217
8,737
9,500
0
4,792
3,945
7,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,309
Gold Earned
31,660
104
Minions Killed
52
0
Camps Cleared
0
778,911
Distance Traveled
639,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,904
989
31
3
0
158,117
0
W
Zhong Kui
7,486
832
36
4
0
151,791
0
W
King Arthur
7,186
798
13
1
0
146,958
0
L
Xing Tian
6,018
669
2
0
0
148,944
0
L
Ao Kuang
5,900
656
1
0
0
150,498
0
L
Thoth
6,564
729
12
1
0
116,793
0
W
Bacchus
7,863
874
8
1
0
159,735
0
L
Anhur
6,445
716
26
3
0
117,926
0
W
Sol
7,870
874
16
2
0
162,310
0
L
Ymir
6,733
748
11
1
0
105,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role