Player Matchup

Horus
Horus
ASDFJeremy
Horus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,206 Elo+
Party 2
Vulcan
Vulcan
Jeshyo
Vulcan
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 44L
1,252 Elo+
Party 2
King Arthur
King Arthur
WuffyWoo
King Arthur
Level 15
God Stats
0W - 4L
1,201 SR
Queue Stats
14W - 23L
1,378 Elo+
Party 2
Team Averages
Level 47
1,400 SR
1,279 Elo+

VS

Team Averages
Level 71
1,491 SR
1,370 Elo+
Discordia
Discordia
BattyBytes
Discordia
Level 95
God Stats
32W - 31L
1,475 SR
Queue Stats
212W - 221L
1,358 Elo+
Party 1
Bacchus
Bacchus
TheRulership
Bacchus
Level 60
God Stats
20W - 20L
1,513 SR
Queue Stats
296W - 316L
1,392 Elo+
Solo
Hachiman
Hachiman
Zalnara
Hachiman
Level 58
God Stats
14W - 12L
1,484 SR
Queue Stats
153W - 154L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 3 / 3
8,553
658
6,259
13,165
8,723
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
Jeshyo
Vulcan
11
4 / 6 / 0
9,313
716
11,793
9,887
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
WuffyWoo
King Arthur
9
0 / 5 / 3
7,937
611
3,593
12,597
11,307
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BattyBytes
Discordia
12
3 / 3 / 8
10,075
775
8,224
8,331
2,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
TheRulership
Bacchus
12
2 / 1 / 8
9,566
736
6,231
10,331
11,990
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
Zalnara
Hachiman
14
9 / 1 / 4
11,375
875
15,623
9,704
3,799
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
14
14
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
1
3
3
0.83
W
Discordia
BattyBytes
Discordia
3
3
8
2.33
L
Vulcan
Jeshyo
Vulcan
4
6
0
0.67
W
Bacchus
TheRulership
Bacchus
2
1
8
6
L
King Arthur
WuffyWoo
King Arthur
0
5
3
0.3
W
Hachiman
Zalnara
Hachiman
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,645
Damage
30,078
35,649
Taken
28,366
24,854
Mitigated
18,697
1,335
Healing
3,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
6,259
2,094
276
569
13,165
8,723
0
6,488
6,677
0
16,033
W
Discordia
BattyBytes
Discordia
8,224
465
0
2,378
8,331
2,908
605
3,259
5,072
43,187
0
L
Vulcan
Jeshyo
Vulcan
11,793
2,997
0
0
9,887
4,824
0
3,553
6,334
43,201
0
W
Bacchus
TheRulership
Bacchus
6,231
697
0
554
10,331
11,990
137
5,392
4,939
13,437
0
L
King Arthur
WuffyWoo
King Arthur
3,593
1,011
0
490
12,597
11,307
0
4,685
7,912
0
8,814
W
Hachiman
Zalnara
Hachiman
15,623
10,915
416
264
9,704
3,799
2,325
3,740
5,964
0
53,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,803
Gold Earned
31,016
79
Minions Killed
141
0
Camps Cleared
0
629,368
Distance Traveled
637,992
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,553
658
15
1
0
216,589
0
W
Discordia
10,075
775
60
5
0
192,209
1
L
Vulcan
9,313
716
57
4
0
195,942
0
W
Bacchus
9,566
736
13
1
0
242,122
0
L
King Arthur
7,937
611
7
1
0
216,837
0
W
Hachiman
11,375
875
68
5
0
203,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role