Player Matchup

Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CarrizoFranSan2
Sol
Level 127
God Stats
0W - 4L
1,379 SR
Queue Stats
155W - 167L
1,456 Elo+
Solo
Surtr
Surtr
Lows9090
Surtr
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 9L
1,070 Elo+
Solo
Zeus
Zeus
chegoianovisk
Zeus
Level 104
God Stats
5W - 13L
1,351 SR
Queue Stats
201W - 218L
1,468 Elo+
Solo
Team Averages
Level 109
1,446 SR
1,399 Elo+

VS

Team Averages
Level 113
1,541 SR
1,478 Elo+
Thanatos
Thanatos
 
Thanatos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ELRisas
Zeus
Level 90
God Stats
1W - 1L
1,706 SR
Queue Stats
47W - 44L
1,463 Elo+
Solo
Sylvanus
Sylvanus
PurezolaBatata
Sylvanus
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 151L
1,438 Elo+
Solo
Cabrakan
Cabrakan
Stark Nandy
Cabrakan
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
252W - 232L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
2 / 2 / 1
4,836
691
5,278
6,245
2,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Geb
 
Geb
6
0 / 0 / 0
3,993
570
2,046
4,822
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,694
528
2,413
1,877
437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
Lows9090
Surtr
7
1 / 1 / 0
4,376
625
2,712
6,304
2,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 2 / 0
4,258
608
829
3,723
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
2 / 2 / 3
4,935
705
3,020
6,752
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
 
Rama
7
0 / 0 / 0
4,537
648
3,265
4,002
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
ELRisas
Zeus
9
2 / 1 / 1
5,014
716
2,641
3,295
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
6
0 / 0 / 0
4,070
581
1,311
3,961
1,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cabrakan
Stark Nandy
Cabrakan
9
1 / 1 / 0
5,039
720
4,911
6,189
3,204
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
4
Kills
5
5
Deaths
4
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
1
1.25
L
Geb
 
Geb
0
0
0
0
W
Thanatos
 
Thanatos
2
2
3
1.75
W
Rama
 
Rama
0
0
0
0
L
0
0
0
0
W
Zeus
ELRisas
Zeus
2
1
1
2.5
L
Surtr
Lows9090
Surtr
1
1
0
1
W
Sylvanus
0
0
0
0
W
Cabrakan
Stark Nandy
Cabrakan
1
1
0
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,278
Damage
15,148
22,971
Taken
24,199
9,588
Mitigated
9,555
6,398
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,278
4,308
0
2,209
6,245
2,344
0
1,318
4,883
0
27,110
L
Geb
 
Geb
2,046
187
0
1,576
4,822
3,118
0
760
4,062
11,522
0
W
Thanatos
 
Thanatos
3,020
951
0
4,097
6,752
2,383
0
713
6,039
0
31,512
W
Rama
 
Rama
3,265
2,912
0
1,615
4,002
1,287
0
1,869
2,133
0
32,839
L
2,413
1,609
0
882
1,877
437
0
396
1,481
20,756
0
W
Zeus
ELRisas
Zeus
2,641
498
0
915
3,295
743
0
376
2,919
30,594
0
L
Surtr
Lows9090
Surtr
2,712
1,471
0
1,481
6,304
2,709
0
4,478
1,826
227
23,903
W
Sylvanus
1,311
530
1,179
1,858
3,961
1,938
0
2,330
1,631
11,854
0
W
Cabrakan
Stark Nandy
Cabrakan
4,911
745
0
2,465
6,189
3,204
0
85
6,104
34,718
0
L
829
146
0
250
3,723
980
0
1,773
1,856
22,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,157
Gold Earned
23,595
189
Minions Killed
275
0
Camps Cleared
0
687,956
Distance Traveled
722,202
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,836
691
42
6
0
162,850
0
L
Geb
3,993
570
17
2
0
163,602
0
W
Thanatos
4,935
705
54
8
0
185,202
0
W
Rama
4,537
648
65
9
0
135,506
0
L
Sol
3,694
528
42
6
0
80,182
0
W
Zeus
5,014
716
67
10
0
148,769
2
L
Surtr
4,376
625
45
6
0
158,766
0
W
Sylvanus
4,070
581
15
2
0
131,786
0
W
Cabrakan
5,039
720
74
11
0
120,939
0
L
Zeus
4,258
608
43
6
0
122,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role