Player Matchup

Hera
Hera
 
Hera
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Lows9090
Hachiman
Level 32
God Stats
0W - 2L
1,304 SR
Queue Stats
1W - 9L
1,091 Elo+
Party 1
Charon
Charon
SakurabaY
Charon
Level 144
God Stats
18W - 8L
1,747 SR
Queue Stats
346W - 362L
1,552 Elo+
Solo
Mercury
Mercury
TFHFelipe
Mercury
Level 88
God Stats
1W - 2L
1,755 SR
Queue Stats
72W - 74L
1,322 Elo+
Solo
Sun Wukong
Sun Wukong
vampish123
Sun Wukong
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,091 Elo+
Party 1
Team Averages
Level 102
1,561 SR
1,311 Elo+

VS

Team Averages
Level 134
1,518 SR
1,462 Elo+
Merlin
Merlin
 
Merlin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ALEXmster
Medusa
Level 126
God Stats
7W - 4L
1,287 SR
Queue Stats
120W - 121L
1,390 Elo+
Solo
Nemesis
Nemesis
JuniorLoNely
Nemesis
Level 155
God Stats
5W - 4L
1,347 SR
Queue Stats
60W - 60L
1,508 Elo+
Solo
Chaac
Chaac
T1agoGre
Chaac
Level 143
God Stats
3W - 0L
1,833 SR
Queue Stats
18W - 15L
1,419 Elo+
Solo
Bacchus
Bacchus
eKemps
Bacchus
Level 125
God Stats
2W - 2L
1,624 SR
Queue Stats
82W - 86L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 2 / 0
5,793
527
4,378
5,154
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Lows9090
Hachiman
10
0 / 2 / 0
5,460
496
2,458
5,483
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
SakurabaY
Charon
9
0 / 2 / 0
5,414
492
3,367
7,204
5,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
TFHFelipe
Mercury
9
0 / 2 / 0
5,478
498
1,067
8,158
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
vampish123
Sun Wukong
11
0 / 1 / 0
6,042
549
3,362
7,857
5,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 0 / 1
6,056
551
3,144
5,194
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
ALEXmster
Medusa
11
1 / 0 / 2
6,110
555
2,887
5,503
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
JuniorLoNely
Nemesis
12
5 / 0 / 2
6,833
621
4,819
7,932
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chaac
T1agoGre
Chaac
11
1 / 0 / 1
6,123
557
3,572
6,160
3,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
eKemps
Bacchus
9
0 / 0 / 5
5,828
530
3,094
6,987
6,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
9
9
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
2
0
0
W
Merlin
 
Merlin
2
0
1
2.5
W
Medusa
ALEXmster
Medusa
1
0
2
2
W
Nemesis
JuniorLoNely
Nemesis
5
0
2
6
L
Hachiman
Lows9090
Hachiman
0
2
0
0
L
Charon
SakurabaY
Charon
0
2
0
0
W
Chaac
T1agoGre
Chaac
1
0
1
1.5
L
Mercury
TFHFelipe
Mercury
0
2
0
0
W
Bacchus
eKemps
Bacchus
0
0
5
2.5
L
Sun Wukong
vampish123
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,632
Damage
17,516
33,856
Taken
31,776
16,727
Mitigated
17,523
6,743
Healing
9,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,378
774
0
1,321
5,154
1,629
0
1,879
3,093
43,293
0
W
Merlin
 
Merlin
3,144
53
0
780
5,194
1,876
0
2,784
2,410
46,748
0
W
Medusa
ALEXmster
Medusa
2,887
1,008
0
2,648
5,503
2,081
0
261
5,242
0
49,166
W
Nemesis
JuniorLoNely
Nemesis
4,819
2,229
0
1,234
7,932
3,236
0
1,243
6,689
0
58,843
L
Hachiman
Lows9090
Hachiman
2,458
1,567
0
1,388
5,483
1,803
0
492
4,991
0
34,536
L
Charon
SakurabaY
Charon
3,367
540
0
1,301
7,204
5,447
0
2,404
4,712
16,325
0
W
Chaac
T1agoGre
Chaac
3,572
220
0
2,167
6,160
3,908
0
524
5,636
0
40,031
L
Mercury
TFHFelipe
Mercury
1,067
439
0
988
8,158
2,807
0
832
7,326
0
39,938
W
Bacchus
eKemps
Bacchus
3,094
361
0
2,624
6,987
6,422
0
2,933
4,054
17,891
0
L
Sun Wukong
vampish123
Sun Wukong
3,362
236
0
1,745
7,857
5,041
0
339
7,496
0
42,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,187
Gold Earned
30,950
308
Minions Killed
332
0
Camps Cleared
0
1,140,875
Distance Traveled
1,178,184
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,793
527
87
8
0
198,390
3
W
Merlin
6,056
551
79
7
0
233,409
4
W
Medusa
6,110
555
79
7
0
209,056
0
W
Nemesis
6,833
621
73
7
0
273,155
0
L
Hachiman
5,460
496
62
6
0
210,232
0
L
Charon
5,414
492
22
2
0
229,148
2
W
Chaac
6,123
557
69
6
0
224,508
0
L
Mercury
5,478
498
68
6
0
265,657
0
W
Bacchus
5,828
530
32
3
0
238,056
0
L
Sun Wukong
6,042
549
69
6
0
237,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role