Player Matchup

Ah Puch
Ah Puch
Bongzilluh
Ah Puch
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 16L
1,516 Elo+
Party 1
Charon
Charon
MooseViking420
Charon
Level 100
God Stats
4W - 5L
1,697 SR
Queue Stats
227W - 212L
1,485 Elo+
Party 2
Olorun
Olorun
OptimusBuddha
Olorun
Level 155
God Stats
5W - 3L
1,577 SR
Queue Stats
577W - 587L
1,476 Elo+
Party 2
King Arthur
King Arthur
Peachhx
King Arthur
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,384 Elo+
Party 1
Ganesha
Ganesha
TheShaolinMonk36
Ganesha
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 26L
1,418 Elo+
Solo
Team Averages
Level 105
1,555 SR
1,456 Elo+

VS

Team Averages
Level 90
1,463 SR
1,416 Elo+
Jing Wei
Jing Wei
Soy Oscarr
Jing Wei
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,575 Elo+
Party 3
Fenrir
Fenrir
X_ASAPxFERG_X
Fenrir
Level 100
God Stats
1W - 4L
1,316 SR
Queue Stats
256W - 253L
1,509 Elo+
Solo
Eset
Eset
pairon64
Eset
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 139L
1,401 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sherweiner
Ah Muzen Cab
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,513 Elo+
Party 3
Tiamat
Tiamat
stoic_grotto29
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,084 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bongzilluh
Ah Puch
16
6 / 2 / 12
9,682
968
16,560
7,290
3,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 13
8,811
881
8,649
9,301
5,689
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
7 / 1 / 6
9,076
908
11,141
8,060
4,449
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Peachhx
King Arthur
16
4 / 2 / 10
8,783
878
5,346
11,878
14,632
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 1 / 13
8,629
863
4,290
11,839
13,939
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Soy Oscarr
Jing Wei
15
2 / 4 / 4
7,968
797
6,190
10,204
4,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 3
7,063
706
5,653
12,169
15,483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
14
2 / 4 / 2
7,952
795
6,836
8,173
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
sherweiner
Ah Muzen Cab
13
0 / 3 / 2
6,874
687
9,536
9,791
4,481
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 2
6,202
620
1,404
8,212
9,069
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
20
Kills
5
7
Deaths
20
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Bongzilluh
Ah Puch
6
2
12
6
W
3
1
13
9.5
W
7
1
6
10
W
King Arthur
Peachhx
King Arthur
4
2
10
4.5
L
Jing Wei
Soy Oscarr
Jing Wei
2
4
4
1
W
0
1
13
6.5
L
1
5
3
0.5
L
Eset
2
4
2
0.75
L
Ah Muzen Cab
sherweiner
Ah Muzen Cab
0
3
2
0.33
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,986
Damage
29,619
48,368
Taken
48,549
42,257
Mitigated
37,532
23,074
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Bongzilluh
Ah Puch
16,560
529
1,013
1,669
7,290
3,548
1,602
1,119
6,139
27,952
0
W
8,649
1,238
1,682
2,668
9,301
5,689
770
1,502
7,723
23,679
0
W
11,141
5,436
3,633
3,114
8,060
4,449
1,815
1,928
6,058
18,905
0
W
King Arthur
Peachhx
King Arthur
5,346
686
530
582
11,878
14,632
230
1,028
10,786
0
9,775
L
Jing Wei
Soy Oscarr
Jing Wei
6,190
4,730
327
2,420
10,204
4,643
0
8,686
1,518
0
18,684
W
4,290
888
3,672
4,511
11,839
13,939
0
2,369
9,422
13,034
0
L
5,653
1,144
48
1,771
12,169
15,483
0
9,588
2,581
0
8,379
L
Eset
6,836
432
1,099
1,467
8,173
3,856
0
7,384
789
19,329
0
L
Ah Muzen Cab
sherweiner
Ah Muzen Cab
9,536
5,556
174
1,541
9,791
4,481
0
7,645
2,146
0
24,115
L
1,404
505
298
701
8,212
9,069
0
7,337
875
1,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,981
Gold Earned
36,059
120
Minions Killed
109
0
Camps Cleared
0
927,719
Distance Traveled
810,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,682
968
41
4
0
184,711
0
W
Charon
8,811
881
33
3
0
147,627
0
W
Olorun
9,076
908
31
3
0
199,381
0
W
King Arthur
8,783
878
14
1
0
200,099
0
L
Jing Wei
7,968
797
24
2
0
182,340
0
W
Ganesha
8,629
863
1
0
0
195,901
0
L
Fenrir
7,063
706
9
1
0
158,048
0
L
Eset
7,952
795
41
4
0
159,946
0
L
Ah Muzen Cab
6,874
687
34
3
0
172,544
0
L
Tiamat
6,202
620
1
0
0
138,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role