Player Matchup

Thor
Thor
Silver I
Arsharok
Thor
Silver I
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 19L
1,576 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Nardo_092
Sun Wukong
Gold II
Level 148
God Stats
6W - 8L
1,634 SR
Queue Stats
140W - 147L
1,721 MMR
Party 1
Janus
Janus
Gold I
Nestinas
Janus
Gold I
Level 188
God Stats
8W - 17L
1,350 SR
Queue Stats
434W - 422L
1,571 MMR
Solo
Ganesha
Ganesha
Gold II
Power_Maschine08
Ganesha
Gold II
Level 145
God Stats
4W - 7L
1,530 SR
Queue Stats
605W - 622L
1,569 MMR
Solo
Ishtar
Ishtar
Silver I
Ypsilon215
Ishtar
Silver I
Level 127
God Stats
0W - 1L
1,738 SR
Queue Stats
26W - 34L
1,504 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,551 SR
1,588 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 160
1,559 SR
1,593 MMR
Amaterasu
Amaterasu
Platinum V
 
Amaterasu
Platinum V
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Platinum II
Sαric
Anhur
Platinum II
Level 146
God Stats
4W - 0L
1,842 SR
Queue Stats
89W - 79L
1,776 MMR
Party 3
Serqet
Serqet
Platinum V
TULBI12345
Serqet
Platinum V
Level 156
God Stats
3W - 8L
1,403 SR
Queue Stats
350W - 353L
1,718 MMR
Party 2
Thoth
Thoth
Gold III
Trollerr20
Thoth
Gold III
Level 107
God Stats
28W - 22L
1,551 SR
Queue Stats
375W - 383L
1,473 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
5 / 0 / 1
8,462
529
11,856
13,284
5,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Nardo_092
Sun Wukong
13
0 / 1 / 2
8,002
500
8,284
13,789
6,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Nestinas
Janus
12
4 / 6 / 3
7,791
487
7,925
9,995
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 6
8,136
509
3,719
15,017
15,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
Ypsilon215
Ishtar
11
0 / 5 / 2
6,892
431
1,431
10,153
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
BakasuraThanatosArachne

VS

Bans
SusanoRavanaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
3 / 2 / 3
9,153
572
10,871
21,087
18,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
 
Bacchus
12
1 / 2 / 6
7,776
486
6,186
9,719
9,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Sαric
Anhur
16
7 / 1 / 1
10,378
649
16,357
9,488
4,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
TULBI12345
Serqet
15
1 / 3 / 5
8,558
535
5,836
12,461
5,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
15
3 / 2 / 2
9,219
576
6,542
5,778
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
10
Kills
15
15
Deaths
10
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
2
3
2.25
W
Bacchus
 
Bacchus
1
2
6
2
L
Thor
5
0
1
5.5
L
Sun Wukong
Nardo_092
Sun Wukong
0
1
2
1
L
Janus
Nestinas
Janus
4
6
3
0.92
L
1
3
6
1.33
W
Anhur
Sαric
Anhur
7
1
1
7.5
W
Serqet
TULBI12345
Serqet
1
3
5
1.17
W
Thoth
3
2
2
2
L
Ishtar
Ypsilon215
Ishtar
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,215
Damage
45,792
62,238
Taken
58,533
32,626
Mitigated
39,471
10,444
Healing
20,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
10,871
5,751
0
9,693
21,087
18,542
30
3,000
18,013
0
76,063
W
Bacchus
 
Bacchus
6,186
929
0
3,010
9,719
9,556
0
2,885
6,678
21,321
0
L
Thor
11,856
3,642
0
585
13,284
5,155
0
1,795
11,309
0
81,500
L
Sun Wukong
Nardo_092
Sun Wukong
8,284
1,725
0
5,566
13,789
6,996
59
1,552
11,992
0
63,683
L
Janus
Nestinas
Janus
7,925
622
0
736
9,995
2,934
0
2,668
7,327
53,769
0
L
3,719
437
0
1,925
15,017
15,120
0
4,958
10,059
29,310
0
W
Anhur
Sαric
Anhur
16,357
11,957
0
5,809
9,488
4,057
392
3,280
5,973
0
100,343
W
Serqet
TULBI12345
Serqet
5,836
1,722
0
415
12,461
5,322
0
1,183
11,222
0
81,564
W
Thoth
6,542
427
0
1,875
5,778
1,994
0
1,066
4,664
77,140
0
L
Ishtar
Ypsilon215
Ishtar
1,431
782
0
1,632
10,153
2,421
0
1,755
8,398
0
37,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,283
Gold Earned
45,084
438
Minions Killed
542
0
Camps Cleared
0
1,532,500
Distance Traveled
1,706,989
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,153
572
111
7
0
324,349
1
W
Bacchus
7,776
486
19
1
0
359,126
4
L
Thor
8,462
529
99
6
0
368,853
0
L
Sun Wukong
8,002
500
118
7
0
335,260
0
L
Janus
7,791
487
105
7
0
301,250
2
L
Ganesha
8,136
509
26
2
0
264,037
2
W
Anhur
10,378
649
148
9
0
299,369
0
W
Serqet
8,558
535
118
7
0
392,344
0
W
Thoth
9,219
576
146
9
0
331,801
0
L
Ishtar
6,892
431
90
6
0
263,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role