Player Matchup

Jing Wei
Jing Wei
BrokenSelfe
Jing Wei
Level 59
God Stats
6W - 4L
1,419 SR
Queue Stats
129W - 135L
1,479 Elo+
Party 3
Thanatos
Thanatos
CackSaka
Thanatos
Level 45
God Stats
63W - 52L
1,539 SR
Queue Stats
81W - 82L
1,438 Elo+
Party 3
Persephone
Persephone
II-_Thor_-Il
Persephone
Level 63
God Stats
5W - 1L
1,830 SR
Queue Stats
223W - 252L
1,435 Elo+
Party 1
Kuzenbo
Kuzenbo
MaybeToxlc
Kuzenbo
Level 28
God Stats
21W - 16L
1,452 SR
Queue Stats
117W - 138L
1,346 Elo+
Party 1
Sol
Sol
ninovandam2003
Sol
Level 65
God Stats
14W - 5L
1,769 SR
Queue Stats
260W - 286L
1,418 Elo+
Party 1
Team Averages
Level 52
1,602 SR
1,423 Elo+

VS

Team Averages
Level 50
1,469 SR
1,455 Elo+
Hades
Hades
 
Hades
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Brankalfa
Charybdis
Level 59
God Stats
2W - 1L
1,603 SR
Queue Stats
76W - 99L
1,607 Elo+
Solo
Ares
Ares
Golbet
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,363 Elo+
Party 2
Thoth
Thoth
JRSTYLE2003
Thoth
Level 59
God Stats
0W - 2L
1,244 SR
Queue Stats
26W - 28L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
zzzkillnF4
Baron Samedi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 142L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrokenSelfe
Jing Wei
12
7 / 1 / 9
8,217
632
15,673
10,549
4,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
CackSaka
Thanatos
16
9 / 0 / 2
8,962
689
5,964
13,090
5,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
II-_Thor_-Il
Persephone
12
2 / 0 / 6
7,840
603
4,328
4,771
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
MaybeToxlc
Kuzenbo
11
4 / 0 / 11
7,673
590
6,198
12,208
13,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 0
7,848
604
3,064
8,233
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
4 / 1 / 0
8,307
639
5,234
8,929
4,312
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
Brankalfa
Charybdis
8
0 / 9 / 1
5,039
388
7,990
15,346
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Golbet
Ares
9
0 / 5 / 1
5,790
445
4,556
11,952
9,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 0
6,581
506
3,994
7,533
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
zzzkillnF4
Baron Samedi
10
1 / 6 / 0
6,168
474
4,471
10,154
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
23
Kills
5
5
Deaths
23
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
4
1
0
4
L
Charybdis
Brankalfa
Charybdis
0
9
1
0.06
W
Jing Wei
BrokenSelfe
Jing Wei
7
1
9
11.5
W
Thanatos
CackSaka
Thanatos
9
0
2
10
L
Ares
Golbet
Ares
0
5
1
0.1
W
Persephone
II-_Thor_-Il
Persephone
2
0
6
5
L
0
2
0
0
W
Kuzenbo
MaybeToxlc
Kuzenbo
4
0
11
9.5
W
1
4
0
0.25
L
Baron Samedi
zzzkillnF4
Baron Samedi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,227
Damage
26,245
48,851
Taken
53,914
28,131
Mitigated
25,097
20,812
Healing
16,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
5,234
586
0
5,821
8,929
4,312
0
2,875
6,054
59,114
0
L
Charybdis
Brankalfa
Charybdis
7,990
4,503
0
4,027
15,346
4,663
0
2,756
12,590
0
34,788
W
Jing Wei
BrokenSelfe
Jing Wei
15,673
13,363
0
3,350
10,549
4,044
453
2,957
7,592
0
64,712
W
Thanatos
CackSaka
Thanatos
5,964
2,031
0
11,333
13,090
5,358
0
2,614
10,476
0
95,673
L
Ares
Golbet
Ares
4,556
299
0
1,279
11,952
9,933
0
2,555
9,397
15,574
0
W
Persephone
II-_Thor_-Il
Persephone
4,328
219
0
759
4,771
1,711
478
3,437
1,334
42,857
0
L
3,994
100
0
3,498
7,533
2,280
0
1,270
6,179
48,642
743
W
Kuzenbo
MaybeToxlc
Kuzenbo
6,198
2,484
0
2,796
12,208
13,879
158
4,660
7,548
20,401
0
W
3,064
1,340
0
2,574
8,233
3,139
355
5,234
2,999
43,969
5,415
L
Baron Samedi
zzzkillnF4
Baron Samedi
4,471
147
406
1,455
10,154
3,909
0
3,593
6,293
34,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,540
Gold Earned
31,885
434
Minions Killed
306
0
Camps Cleared
0
1,323,148
Distance Traveled
1,222,060
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,307
639
104
8
0
204,162
4
L
Charybdis
5,039
388
55
4
0
227,907
2
W
Jing Wei
8,217
632
99
8
0
254,976
0
W
Thanatos
8,962
689
139
11
0
316,395
0
L
Ares
5,790
445
17
1
0
257,213
0
W
Persephone
7,840
603
85
7
0
259,114
0
L
Thoth
6,581
506
83
6
0
288,698
0
W
Kuzenbo
7,673
590
20
2
0
269,473
1
W
Sol
7,848
604
91
7
0
223,190
2
L
Baron Samedi
6,168
474
47
4
0
244,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role