Player Matchup

Shiva
Shiva
AlexisRider93
Shiva
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,241 Elo+
Solo
Hun Batz
Hun Batz
CriBush00
Hun Batz
Level 127
God Stats
0W - 1L
1,622 SR
Queue Stats
77W - 70L
1,495 Elo+
Solo
Cupid
Cupid
DonEveenCry
Cupid
Level 117
God Stats
0W - 1L
1,648 SR
Queue Stats
65W - 58L
1,478 Elo+
Solo
Achilles
Achilles
Himot0
Achilles
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
217W - 246L
1,393 Elo+
Solo
Odin
Odin
OmelhorDimoco
Odin
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 156L
1,551 Elo+
Solo
Team Averages
Level 98
1,554 SR
1,432 Elo+

VS

Team Averages
Level 141
1,561 SR
1,498 Elo+
Vulcan
Vulcan
 
Vulcan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hugo__420
Sol
Level 141
God Stats
13W - 5L
1,756 SR
Queue Stats
452W - 471L
1,538 Elo+
Solo
Hachiman
Hachiman
NT Barret
Hachiman
Level 158
God Stats
4W - 6L
1,386 SR
Queue Stats
367W - 382L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
bashometer
Baron Samedi
Level 159
God Stats
3W - 2L
1,664 SR
Queue Stats
197W - 204L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
6,902
690
7,415
12,387
10,534
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
CriBush00
Hun Batz
14
2 / 3 / 3
7,268
727
7,846
10,847
4,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 2 / 4
7,471
747
5,959
12,025
4,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Himot0
Achilles
13
3 / 4 / 2
7,683
768
8,074
15,823
15,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 5 / 2
7,288
729
5,065
13,663
14,724
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
5 / 1 / 13
9,346
935
15,319
5,754
2,729
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
 
Nu Wa
13
4 / 2 / 12
8,372
837
14,405
6,971
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 7
9,084
908
13,982
9,531
3,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
NT Barret
Hachiman
14
2 / 0 / 14
7,768
777
6,870
6,750
3,135
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Baron Samedi
bashometer
Baron Samedi
12
1 / 4 / 10
7,281
728
7,742
7,805
3,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
8
Kills
19
19
Deaths
8
16
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
13
11.5
W
Nu Wa
 
Nu Wa
4
2
12
5
L
1
5
5
0.7
L
Hun Batz
CriBush00
Hun Batz
2
3
3
1.17
L
1
2
4
1.5
L
Achilles
Himot0
Achilles
3
4
2
1
W
7
1
7
10.5
W
Hachiman
NT Barret
Hachiman
2
0
14
9
L
1
5
2
0.4
W
Baron Samedi
bashometer
Baron Samedi
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,359
Damage
58,318
64,745
Taken
36,811
49,394
Mitigated
15,553
21,229
Healing
17,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
15,319
9,625
1,738
1,279
5,754
2,729
89
0
5,754
28,950
0
W
Nu Wa
 
Nu Wa
14,405
7,191
1,238
1,796
6,971
2,415
84
0
6,971
23,026
0
L
7,415
517
1,298
2,009
12,387
10,534
0
9,676
2,711
0
15,747
L
Hun Batz
CriBush00
Hun Batz
7,846
698
368
2,336
10,847
4,484
0
9,139
1,708
0
29,519
L
5,959
2,179
3,343
6,044
12,025
4,342
0
10,106
1,919
0
29,440
L
Achilles
Himot0
Achilles
8,074
564
850
2,236
15,823
15,310
0
12,359
3,464
0
14,945
W
13,982
4,002
542
4,941
9,531
3,407
612
0
9,531
23,729
0
W
Hachiman
NT Barret
Hachiman
6,870
3,975
550
1,868
6,750
3,135
724
0
6,750
0
14,904
L
5,065
427
1,018
1,727
13,663
14,724
0
10,168
3,495
0
14,207
W
Baron Samedi
bashometer
Baron Samedi
7,742
544
1,823
2,033
7,805
3,867
0
0
7,805
13,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,612
Gold Earned
41,851
131
Minions Killed
107
0
Camps Cleared
0
959,512
Distance Traveled
992,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,346
935
41
4
0
247,534
0
W
Nu Wa
8,372
837
16
2
0
184,707
0
L
Shiva
6,902
690
12
1
0
197,489
0
L
Hun Batz
7,268
727
34
3
0
186,602
0
L
Cupid
7,471
747
59
6
0
210,640
0
L
Achilles
7,683
768
5
1
0
189,304
0
W
Sol
9,084
908
16
2
0
197,336
0
W
Hachiman
7,768
777
23
2
0
203,032
0
L
Odin
7,288
729
21
2
0
175,477
0
W
Baron Samedi
7,281
728
11
1
0
160,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role