Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ByJimenez97
Geb
Level 120
God Stats
1W - 2L
1,355 SR
Queue Stats
25W - 25L
1,477 Elo+
Solo
Tiamat
Tiamat
FatherBag1247
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
INQUISIDOR1710
Neith
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 60L
1,395 Elo+
Solo
Surtr
Surtr
JeddeyGaming
Surtr
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,067 Elo+
Party 3
Team Averages
Level 78
1,471 SR
1,388 Elo+

VS

Team Averages
Level 87
1,568 SR
1,404 Elo+
Hercules
Hercules
DieFast23
Hercules
Level 124
God Stats
8W - 6L
1,589 SR
Queue Stats
298W - 279L
1,519 Elo+
Party 1
Thanatos
Thanatos
Mounebwoo
Thanatos
Level 67
God Stats
6W - 10L
1,393 SR
Queue Stats
10W - 17L
1,337 Elo+
Party 2
Sol
Sol
Shepherd5962
Sol
Level 156
God Stats
19W - 19L
1,561 SR
Queue Stats
579W - 564L
1,439 Elo+
Solo
Athena
Athena
WildStyle1572
Athena
Level 42
God Stats
8W - 3L
1,799 SR
Queue Stats
271W - 247L
1,416 Elo+
Party 1
Agni
Agni
YoungBagel
Agni
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 1 / 1
6,138
558
3,812
9,400
3,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
0 / 1 / 2
5,156
469
4,941
11,828
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
2 / 4 / 1
5,403
491
1,559
6,328
2,930
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 1 / 2
5,007
455
4,345
5,869
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 0
5,045
459
2,687
8,261
3,986
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DieFast23
Hercules
11
3 / 0 / 0
7,043
640
4,494
6,031
7,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Mounebwoo
Thanatos
10
4 / 1 / 2
6,507
592
6,366
7,682
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 0
5,400
491
7,757
5,954
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 2
5,945
540
4,551
10,962
9,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
2 / 2 / 2
5,958
542
4,188
3,891
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
11
11
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
1
1
3.5
L
0
1
2
1
W
Hercules
DieFast23
Hercules
3
0
0
3
L
2
4
1
0.63
L
1
1
2
2
L
0
4
0
0
W
Thanatos
Mounebwoo
Thanatos
4
1
2
5
W
2
2
0
1
W
0
1
2
1
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,344
Damage
27,356
41,686
Taken
34,520
19,796
Mitigated
22,333
10,952
Healing
15,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,812
1,407
0
3,701
9,400
3,919
0
2,179
7,221
0
46,060
L
4,941
738
0
3,475
11,828
6,984
27
7,287
4,541
26,196
0
W
Hercules
DieFast23
Hercules
4,494
1,375
0
3,251
6,031
7,004
0
76
5,955
0
42,579
L
1,559
495
0
369
6,328
2,930
0
2,944
3,384
21,589
0
L
4,345
1,789
0
2,105
5,869
1,977
0
4,086
1,783
0
26,898
L
2,687
1,009
0
1,302
8,261
3,986
0
0
8,261
263
26,018
W
Thanatos
Mounebwoo
Thanatos
6,366
1,224
0
5,831
7,682
2,708
0
868
6,814
0
37,440
W
7,757
2,663
292
2,466
5,954
2,389
1,081
2,199
3,755
39,682
0
W
4,551
993
183
3,631
10,962
9,004
208
2,647
8,315
20,525
0
W
4,188
535
0
0
3,891
1,228
846
786
3,105
28,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,749
Gold Earned
30,853
232
Minions Killed
258
0
Camps Cleared
0
1,032,336
Distance Traveled
1,084,465
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,138
558
76
7
0
229,793
0
L
Geb
5,156
469
20
2
0
218,046
0
W
Hercules
7,043
640
71
6
0
208,284
0
L
Tiamat
5,403
491
35
3
0
178,437
0
L
Neith
5,007
455
55
5
0
190,736
0
L
Surtr
5,045
459
46
4
0
215,324
2
W
Thanatos
6,507
592
52
5
0
250,459
0
W
Sol
5,400
491
58
5
0
194,692
0
W
Athena
5,945
540
32
3
0
231,518
0
W
Agni
5,958
542
45
4
0
199,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role