Player Matchup

Surtr
Surtr
A1D1ManTisss
Surtr
Level 124
God Stats
2W - 1L
1,311 SR
Queue Stats
11W - 7L
1,387 Elo+
Party 1
Merlin
Merlin
Mrsoup1395
Merlin
Level 129
God Stats
3W - 4L
1,300 SR
Queue Stats
160W - 147L
1,412 Elo+
Party 3
Fenrir
Fenrir
RUSTHEJEW
Fenrir
Level 158
God Stats
7W - 6L
1,409 SR
Queue Stats
171W - 174L
1,398 Elo+
Party 3
Osiris
Osiris
SonGohan21
Osiris
Level 167
God Stats
1W - 1L
1,279 SR
Queue Stats
27W - 33L
1,456 Elo+
Solo
Sol
Sol
ToxicFrenzzy
Sol
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 12L
1,387 Elo+
Party 1
Team Averages
Level 141
1,360 SR
1,408 Elo+

VS

Team Averages
Level 144
1,487 SR
1,493 Elo+
Agni
Agni
 
Agni
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ChRoNiCxHaVoC
Horus
Level 163
God Stats
0W - 2L
1,471 SR
Queue Stats
120W - 114L
1,481 Elo+
Solo
Ymir
Ymir
MrAgin73
Ymir
Level 151
God Stats
0W - 2L
1,317 SR
Queue Stats
86W - 89L
1,457 Elo+
Party 2
Zhong Kui
Zhong Kui
TheSummerPhoenix
Zhong Kui
Level 108
God Stats
10W - 7L
1,650 SR
Queue Stats
128W - 126L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,925
593
3,847
8,716
5,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Mrsoup1395
Merlin
9
1 / 0 / 0
5,976
598
2,414
4,140
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
RUSTHEJEW
Fenrir
10
2 / 0 / 2
5,922
592
3,712
9,330
3,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
SonGohan21
Osiris
10
0 / 0 / 0
6,216
622
3,719
9,707
7,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 1
6,503
650
12,157
4,708
1,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 2 / 0
5,540
554
3,173
5,122
1,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
 
Apollo
8
0 / 3 / 1
4,811
481
4,392
8,379
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 0
5,110
511
2,752
12,006
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
9
0 / 2 / 1
5,370
537
3,463
8,811
5,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
10
0 / 0 / 0
5,917
592
5,898
6,637
7,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
8
Kills
1
1
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
2
0
0
L
Apollo
 
Apollo
0
3
1
0.17
W
1
1
4
3
L
1
1
0
1
L
Ymir
0
2
1
0.25
W
Merlin
Mrsoup1395
Merlin
1
0
0
1
W
Fenrir
RUSTHEJEW
Fenrir
2
0
2
3
W
Osiris
SonGohan21
Osiris
0
0
0
0
L
Zhong Kui
0
0
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,849
Damage
19,678
36,601
Taken
40,955
19,445
Mitigated
25,604
16,795
Healing
15,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,173
177
0
820
5,122
1,633
0
1,927
2,959
42,614
0
L
Apollo
 
Apollo
4,392
3,412
0
1,961
8,379
3,297
0
5,524
2,855
0
41,095
W
3,847
960
0
3,189
8,716
5,546
22
909
7,807
198
15,159
L
2,752
1,454
1,513
6,001
12,006
7,752
0
5,831
6,175
0
10,575
L
Ymir
3,463
928
0
1,886
8,811
5,321
0
964
7,817
33,823
7,726
W
Merlin
Mrsoup1395
Merlin
2,414
115
0
1,628
4,140
1,460
0
2,894
1,246
33,228
0
W
Fenrir
RUSTHEJEW
Fenrir
3,712
1,296
0
3,218
9,330
3,631
0
2,174
7,156
0
41,467
W
Osiris
SonGohan21
Osiris
3,719
1,857
0
4,831
9,707
7,475
0
5,192
3,490
0
43,019
L
Zhong Kui
5,898
2,133
0
3,153
6,637
7,601
0
0
6,637
43,072
0
W
12,157
7,154
0
3,929
4,708
1,333
981
213
4,495
54,152
4,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,542
Gold Earned
26,748
347
Minions Killed
303
0
Camps Cleared
0
1,018,792
Distance Traveled
927,395
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,540
554
78
8
0
186,224
2
L
Apollo
4,811
481
74
7
0
173,650
0
W
Surtr
5,925
593
29
3
0
205,553
0
L
Horus
5,110
511
5
1
0
209,841
3
L
Ymir
5,370
537
68
7
0
189,334
0
W
Merlin
5,976
598
81
8
0
194,363
0
W
Fenrir
5,922
592
62
6
0
238,782
0
W
Osiris
6,216
622
88
9
0
186,713
1
L
Zhong Kui
5,917
592
78
8
0
168,346
0
W
Sol
6,503
650
87
9
0
193,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role