Player Matchup

Hun Batz
Hun Batz
FKJVOPMWREIP
Hun Batz
Level 68
God Stats
1W - 0L
1,465 SR
Queue Stats
41W - 25L
1,729 Elo+
Party 1
Nu Wa
Nu Wa
Itsthecatbus
Nu Wa
Level 127
God Stats
1W - 4L
1,358 SR
Queue Stats
75W - 54L
1,570 Elo+
Party 4
Chaac
Chaac
Jinxlett
Chaac
Level 7
God Stats
4W - 3L
1,806 SR
Queue Stats
10W - 9L
1,605 Elo+
Party 4
Ares
Ares
alostcause1503
Ares
Level 25
God Stats
2W - 3L
1,521 SR
Queue Stats
91W - 78L
1,579 Elo+
Party 1
Izanami
Izanami
jDiversity
Izanami
Level 84
God Stats
1W - 0L
1,483 SR
Queue Stats
75W - 61L
1,579 Elo+
Party 1
Team Averages
Level 62
1,527 SR
1,612 Elo+

VS

Team Averages
Level 74
1,665 SR
1,442 Elo+
Raijin
Raijin
CalicheGaming
Raijin
Level 65
God Stats
10W - 1L
1,922 SR
Queue Stats
182W - 203L
1,497 Elo+
Party 2
Kali
Kali
Nachth
Kali
Level 29
God Stats
20W - 13L
1,602 SR
Queue Stats
89W - 87L
1,476 Elo+
Party 2
Rama
Rama
Pu77aCus
Rama
Level 129
God Stats
16W - 5L
1,803 SR
Queue Stats
149W - 118L
1,506 Elo+
Party 2
Bellona
Bellona
RealSinistral
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,225 Elo+
Party 3
Atlas
Atlas
xDarkXMangomanx
Atlas
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
317W - 314L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FKJVOPMWREIP
Hun Batz
17
7 / 1 / 3
10,413
613
10,916
16,598
6,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 2 / 5
8,903
524
13,037
9,904
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Jinxlett
Chaac
17
9 / 0 / 5
11,172
657
16,018
13,762
13,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 1
7,743
455
3,687
18,115
17,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
jDiversity
Izanami
13
0 / 3 / 5
7,797
459
7,064
9,599
3,438
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
8,495
500
7,224
13,042
4,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kali
Nachth
Kali
14
3 / 2 / 3
8,552
503
9,702
15,911
7,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
16
5 / 1 / 3
10,099
594
15,899
14,095
6,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
11
0 / 9 / 0
6,770
398
5,065
15,805
12,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 3
8,078
475
4,632
12,805
12,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
20
Kills
9
9
Deaths
20
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Hun Batz
FKJVOPMWREIP
Hun Batz
7
1
3
8.5
W
3
2
5
2.75
W
Chaac
Jinxlett
Chaac
9
0
5
11.5
L
Kali
Nachth
Kali
3
2
3
2.25
L
Rama
5
1
3
6.5
L
Bellona
0
9
0
0
W
1
3
1
0.5
W
Izanami
jDiversity
Izanami
0
3
5
0.83
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,722
Damage
42,522
67,978
Taken
71,658
45,000
Mitigated
43,733
13,825
Healing
17,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,224
919
0
1,300
13,042
4,407
254
6,878
6,164
89,447
0
W
Hun Batz
FKJVOPMWREIP
Hun Batz
10,916
4,980
0
1,143
16,598
6,944
675
2,504
14,094
0
93,456
W
13,037
3,177
0
500
9,904
3,321
605
5,283
4,621
62,590
0
W
Chaac
Jinxlett
Chaac
16,018
3,159
0
6,169
13,762
13,850
0
991
12,771
0
83,390
L
Kali
Nachth
Kali
9,702
4,163
0
3,519
15,911
7,953
0
3,240
12,671
0
78,632
L
Rama
15,899
12,503
0
7,737
14,095
6,678
636
3,774
10,321
0
92,837
L
Bellona
5,065
2,358
0
1,407
15,805
12,666
0
1,069
14,736
632
25,661
W
3,687
620
0
3,611
18,115
17,447
0
1,795
16,320
30,543
0
W
Izanami
jDiversity
Izanami
7,064
4,002
0
2,402
9,599
3,438
925
1,640
7,959
0
58,400
L
4,632
1,334
0
3,841
12,805
12,029
68
2,505
10,300
29,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,028
Gold Earned
41,994
475
Minions Killed
476
0
Camps Cleared
0
1,803,854
Distance Traveled
1,527,431
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,495
500
153
9
0
284,757
0
W
Hun Batz
10,413
613
135
8
0
412,538
0
W
Nu Wa
8,903
524
98
6
0
317,716
0
W
Chaac
11,172
657
123
7
0
372,254
1
L
Kali
8,552
503
99
6
0
375,680
0
L
Rama
10,099
594
157
9
0
301,521
1
L
Bellona
6,770
398
33
2
0
264,011
0
W
Ares
7,743
455
28
2
0
352,102
0
W
Izanami
7,797
459
91
5
0
349,244
0
L
Atlas
8,078
475
34
2
0
301,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role