Player Matchup

Fenrir
Fenrir
DesignatedDilf
Fenrir
Level 109
God Stats
28W - 25L
1,609 SR
Queue Stats
251W - 261L
1,507 Elo+
Party 1
Ares
Ares
Give Me Plant
Ares
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 179L
1,515 Elo+
Party 1
King Arthur
King Arthur
Stubbaroni
King Arthur
Level 129
God Stats
4W - 5L
1,334 SR
Queue Stats
236W - 202L
1,463 Elo+
Solo
Cernunnos
Cernunnos
W3tnut999
Cernunnos
Level 120
God Stats
4W - 7L
1,429 SR
Queue Stats
444W - 391L
1,524 Elo+
Solo
Janus
Janus
YourMomNaked
Janus
Level 117
God Stats
3W - 5L
1,500 SR
Queue Stats
251W - 243L
1,490 Elo+
Party 1
Team Averages
Level 118
1,474 SR
1,500 Elo+

VS

Team Averages
Level 115
1,631 SR
1,486 Elo+
Thanatos
Thanatos
AkaOgLion
Thanatos
Level 88
God Stats
2W - 4L
1,432 SR
Queue Stats
76W - 75L
1,494 Elo+
Party 2
Amaterasu
Amaterasu
Jtmeyer1
Amaterasu
Level 123
God Stats
3W - 2L
1,884 SR
Queue Stats
69W - 52L
1,567 Elo+
Party 2
Anhur
Anhur
T50 ES
Anhur
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,426 Elo+
Party 2
Geb
Geb
UncleCrackerrOC
Geb
Level 76
God Stats
2W - 2L
1,714 SR
Queue Stats
17W - 20L
1,458 Elo+
Party 2
King Arthur
King Arthur
thepndejo
King Arthur
Level 143
God Stats
15W - 10L
1,626 SR
Queue Stats
116W - 101L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 6 / 5
8,009
667
11,788
13,259
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
3 / 6 / 8
6,319
527
6,437
12,410
8,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Stubbaroni
King Arthur
14
2 / 0 / 1
8,407
701
11,116
11,771
11,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
W3tnut999
Cernunnos
11
1 / 1 / 10
6,777
565
8,294
8,159
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 0 / 6
7,519
627
8,124
4,858
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AkaOgLion
Thanatos
9
2 / 5 / 2
6,036
503
5,316
11,497
6,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Jtmeyer1
Amaterasu
12
3 / 5 / 3
7,137
595
5,677
13,853
6,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
T50 ES
Anhur
9
6 / 3 / 0
6,424
535
7,002
10,350
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 6 / 3
5,988
499
7,200
11,325
4,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
thepndejo
King Arthur
11
0 / 3 / 0
6,212
518
6,398
15,953
12,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
22
Kills
13
13
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AkaOgLion
Thanatos
2
5
2
0.6
W
10
6
5
2.08
W
3
6
8
1.17
L
Amaterasu
Jtmeyer1
Amaterasu
3
5
3
0.9
W
King Arthur
Stubbaroni
King Arthur
2
0
1
2.5
L
Anhur
T50 ES
Anhur
6
3
0
2
L
2
6
3
0.58
W
Cernunnos
W3tnut999
Cernunnos
1
1
10
6
W
6
0
6
9
L
King Arthur
thepndejo
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,759
Damage
31,593
50,457
Taken
62,978
31,210
Mitigated
34,648
10,377
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AkaOgLion
Thanatos
5,316
1,022
116
4,723
11,497
6,768
0
3,366
8,131
0
24,114
W
11,788
4,038
0
1,636
13,259
5,679
0
1,045
12,086
0
43,242
W
6,437
1,101
0
885
12,410
8,754
204
3,069
9,027
19,065
0
L
Amaterasu
Jtmeyer1
Amaterasu
5,677
2,792
0
1,317
13,853
6,803
0
2,715
11,138
0
59,343
W
King Arthur
Stubbaroni
King Arthur
11,116
1,945
0
2,375
11,771
11,990
0
376
11,395
507
71,293
L
Anhur
T50 ES
Anhur
7,002
3,905
0
1,570
10,350
3,390
0
3,084
7,266
0
32,960
L
7,200
1,110
0
975
11,325
4,777
0
5,119
6,206
23,703
0
W
Cernunnos
W3tnut999
Cernunnos
8,294
3,795
0
4,344
8,159
3,107
638
1,578
6,399
0
49,291
W
8,124
977
0
1,137
4,858
1,680
714
756
3,974
40,817
0
L
King Arthur
thepndejo
King Arthur
6,398
1,360
0
2,313
15,953
12,910
0
347
15,606
376
51,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,031
Gold Earned
31,797
343
Minions Killed
284
0
Camps Cleared
0
1,223,635
Distance Traveled
1,210,530
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,036
503
28
2
0
233,326
0
W
Fenrir
8,009
667
44
4
0
276,058
1
W
Ares
6,319
527
36
3
0
232,966
1
L
Amaterasu
7,137
595
96
8
0
252,175
0
W
King Arthur
8,407
701
130
11
0
228,007
0
L
Anhur
6,424
535
48
4
0
231,678
0
L
Geb
5,988
499
31
3
0
255,402
0
W
Cernunnos
6,777
565
72
6
0
223,018
0
W
Janus
7,519
627
61
5
0
263,586
1
L
King Arthur
6,212
518
81
7
0
237,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role