Player Matchup

Freya
Freya
 
Freya
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
ImBadasf
Khepri
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 56L
1,597 Elo+
Party 2
Achilles
Achilles
Mos730
Achilles
Level 170
God Stats
0W - 3L
1,310 SR
Queue Stats
81W - 85L
1,475 Elo+
Solo
Izanami
Izanami
PainTV
Izanami
Level 115
God Stats
0W - 1L
1,277 SR
Queue Stats
15W - 14L
1,585 Elo+
Party 2
Ra
Ra
Veeloy
Ra
Level 212
God Stats
12W - 19L
1,484 SR
Queue Stats
116W - 145L
1,428 Elo+
Party 2
Team Averages
Level 136
1,414 SR
1,517 Elo+

VS

Team Averages
Level 134
1,556 SR
1,509 Elo+
Surtr
Surtr
 
Surtr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
CrypticMordeci
Danzaburou
Level 129
God Stats
12W - 4L
1,667 SR
Queue Stats
245W - 249L
1,519 Elo+
Party 1
Zhong Kui
Zhong Kui
Hirokat
Zhong Kui
Level 91
God Stats
5W - 2L
1,460 SR
Queue Stats
206W - 199L
1,532 Elo+
Party 3
Ne Zha
Ne Zha
Jaccballa
Ne Zha
Level 160
God Stats
14W - 13L
1,478 SR
Queue Stats
139W - 147L
1,447 Elo+
Solo
Hera
Hera
XxNatsumex
Hera
Level 164
God Stats
4W - 3L
1,675 SR
Queue Stats
407W - 396L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
0 / 1 / 2
7,030
639
2,797
6,424
2,791
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
ImBadasf
Khepri
13
0 / 3 / 1
7,882
717
2,890
12,311
10,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Mos730
Achilles
14
3 / 0 / 1
8,053
732
7,515
9,495
12,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
PainTV
Izanami
14
2 / 3 / 3
7,846
713
8,744
9,886
4,620
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ra
15
1 / 5 / 1
8,310
755
7,139
13,629
6,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
1 / 2 / 5
8,085
735
5,935
11,655
9,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
CrypticMordeci
Danzaburou
16
3 / 1 / 2
8,896
809
5,601
8,320
3,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Hirokat
Zhong Kui
14
1 / 1 / 2
7,968
724
12,279
8,785
7,239
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Jaccballa
Ne Zha
14
3 / 2 / 6
8,057
732
8,171
8,727
3,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 1 / 4
9,078
825
13,798
4,956
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
12
12
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
1
2
1
W
Surtr
 
Surtr
1
2
5
1.75
W
Danzaburou
CrypticMordeci
Danzaburou
3
1
2
4
W
Zhong Kui
Hirokat
Zhong Kui
1
1
2
2
L
Khepri
ImBadasf
Khepri
0
3
1
0.17
W
Ne Zha
Jaccballa
Ne Zha
3
2
6
3
L
Achilles
Mos730
Achilles
3
0
1
3.5
L
Izanami
PainTV
Izanami
2
3
3
1.17
L
Ra
1
5
1
0.3
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,085
Damage
45,784
51,745
Taken
42,443
37,425
Mitigated
26,225
11,125
Healing
9,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,797
842
0
912
6,424
2,791
0
3,609
2,815
21,698
0
W
Surtr
 
Surtr
5,935
3,211
0
920
11,655
9,233
675
4,508
6,814
538
19,630
W
Danzaburou
CrypticMordeci
Danzaburou
5,601
2,902
0
1,834
8,320
3,871
0
1,334
6,956
0
32,850
W
Zhong Kui
Hirokat
Zhong Kui
12,279
149
332
4,260
8,785
7,239
0
2,305
6,374
33,675
0
L
Khepri
ImBadasf
Khepri
2,890
280
0
1,975
12,311
10,370
0
4,766
7,545
16,862
0
W
Ne Zha
Jaccballa
Ne Zha
8,171
1,080
0
1,067
8,727
3,783
421
2,689
5,860
0
21,468
L
Achilles
Mos730
Achilles
7,515
781
0
1,618
9,495
12,893
0
5,470
4,025
0
19,261
L
Izanami
PainTV
Izanami
8,744
5,124
0
1,187
9,886
4,620
0
5,515
4,371
0
24,972
L
Ra
7,139
273
1,647
3,786
13,629
6,751
0
6,939
6,690
45,173
0
W
13,798
2,149
0
730
4,956
2,099
1,303
1,267
3,613
44,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,121
Gold Earned
42,084
211
Minions Killed
245
0
Camps Cleared
0
1,046,005
Distance Traveled
1,107,340
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,030
639
27
2
0
164,871
0
W
Surtr
8,085
735
30
3
0
226,169
0
W
Danzaburou
8,896
809
63
6
0
190,820
0
W
Zhong Kui
7,968
724
44
4
0
239,128
0
L
Khepri
7,882
717
25
2
0
205,414
2
W
Ne Zha
8,057
732
22
2
0
233,990
0
L
Achilles
8,053
732
24
2
0
247,334
1
L
Izanami
7,846
713
37
3
0
204,860
0
L
Ra
8,310
755
98
9
0
223,526
0
W
Hera
9,078
825
86
8
0
217,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role