Player Matchup

Ra
Ra
BigDaddyH
Ra
Level 156
God Stats
1W - 4L
1,285 SR
Queue Stats
92W - 116L
1,449 Elo+
Party 2
Zhong Kui
Zhong Kui
Cake98
Zhong Kui
Level 86
God Stats
1W - 0L
1,278 SR
Queue Stats
103W - 130L
1,473 Elo+
Party 2
Raijin
Raijin
NumesTC
Raijin
Level 156
God Stats
1W - 0L
1,569 SR
Queue Stats
117W - 141L
1,472 Elo+
Party 2
Geb
Geb
UNA8211
Geb
Level 179
God Stats
41W - 25L
1,648 SR
Queue Stats
94W - 115L
1,457 Elo+
Party 2
Pele
Pele
jack283
Pele
Level 155
God Stats
2W - 2L
1,519 SR
Queue Stats
77W - 111L
1,447 Elo+
Party 2
Team Averages
Level 146
1,460 SR
1,460 Elo+

VS

Team Averages
Level 187
1,565 SR
1,542 Elo+
Guan Yu
Guan Yu
Edawg8829
Guan Yu
Level 190
God Stats
1W - 1L
1,594 SR
Queue Stats
166W - 198L
1,501 Elo+
Party 1
Horus
Horus
Foehz
Horus
Level 158
God Stats
63W - 45L
1,624 SR
Queue Stats
479W - 493L
1,526 Elo+
Party 1
Medusa
Medusa
Melon3q
Medusa
Level 141
God Stats
1W - 3L
1,369 SR
Queue Stats
336W - 369L
1,580 Elo+
Party 1
Chang'e
Chang'e
ShadowsWoe
Chang'e
Level 216
God Stats
1W - 1L
1,625 SR
Queue Stats
450W - 509L
1,490 Elo+
Party 1
Mercury
Mercury
TheHaramboi69
Mercury
Level 231
God Stats
7W - 5L
1,612 SR
Queue Stats
354W - 330L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 6
8,697
621
7,291
8,014
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Zhong Kui
Cake98
Zhong Kui
14
3 / 1 / 3
8,733
624
7,487
7,400
6,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Raijin
NumesTC
Raijin
15
5 / 1 / 3
9,885
706
9,767
8,875
7,335
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Geb
13
1 / 0 / 9
8,634
617
6,951
12,385
9,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pele
jack283
Pele
16
9 / 0 / 4
9,667
691
17,254
12,712
6,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Edawg8829
Guan Yu
13
0 / 5 / 1
7,412
529
2,274
13,757
10,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Foehz
Horus
10
0 / 3 / 1
6,708
479
5,727
18,658
13,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Melon3q
Medusa
13
1 / 3 / 0
7,600
543
4,839
10,617
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Chang'e
ShadowsWoe
Chang'e
12
1 / 3 / 0
7,237
517
9,155
11,499
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
14
1 / 5 / 1
7,653
547
9,402
14,389
5,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
19
Kills
3
3
Deaths
19
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Zhong Kui
Cake98
Zhong Kui
3
1
3
4.5
L
Guan Yu
Edawg8829
Guan Yu
0
5
1
0.1
L
Horus
Foehz
Horus
0
3
1
0.17
L
Medusa
Melon3q
Medusa
1
3
0
0.33
W
Raijin
NumesTC
Raijin
5
1
3
6.5
L
Chang'e
ShadowsWoe
Chang'e
1
3
0
0.33
L
Mercury
1
5
1
0.3
W
Geb
1
0
9
5.5
W
Pele
jack283
Pele
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,750
Damage
31,397
49,386
Taken
68,920
32,874
Mitigated
37,669
26,861
Healing
21,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,291
1,125
4,583
3,963
8,014
3,239
609
2,713
5,093
81,670
0
W
Zhong Kui
Cake98
Zhong Kui
7,487
2,612
0
3,424
7,400
6,653
1,903
920
6,454
56,908
8,585
L
Guan Yu
Edawg8829
Guan Yu
2,274
173
0
3,957
13,757
10,964
0
8,330
5,192
0
53,408
L
Horus
Foehz
Horus
5,727
2,224
2,396
4,973
18,658
13,462
0
8,196
10,261
0
20,618
L
Medusa
Melon3q
Medusa
4,839
1,599
0
2,523
10,617
4,051
492
5,672
4,820
0
61,525
W
Raijin
NumesTC
Raijin
9,767
1,600
0
4,351
8,875
7,335
807
908
7,909
79,092
91
L
Chang'e
ShadowsWoe
Chang'e
9,155
439
2,871
3,516
11,499
3,963
0
4,498
6,975
62,795
0
L
Mercury
9,402
3,940
0
1,315
14,389
5,229
0
3,577
10,812
0
69,537
W
Geb
6,951
964
2,854
3,717
12,385
9,469
134
2,852
9,353
23,192
0
W
Pele
jack283
Pele
17,254
3,384
0
3,969
12,712
6,178
1,051
1,456
11,134
0
96,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,616
Gold Earned
36,610
496
Minions Killed
471
0
Camps Cleared
0
1,492,251
Distance Traveled
1,456,978
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,697
621
131
9
0
293,786
2
W
Zhong Kui
8,733
624
105
8
0
260,344
3
L
Guan Yu
7,412
529
84
6
0
282,846
0
L
Horus
6,708
479
21
2
0
292,798
3
L
Medusa
7,600
543
110
8
0
276,089
4
W
Raijin
9,885
706
111
8
0
264,279
1
L
Chang'e
7,237
517
137
10
0
289,513
2
L
Mercury
7,653
547
119
9
0
315,732
0
W
Geb
8,634
617
25
2
0
324,863
5
W
Pele
9,667
691
124
9
0
348,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role