Player Matchup

Anubis
Anubis
Gold III
Jusdidat
Anubis
Gold III
Level 143
God Stats
14W - 14L
1,683 SR
Queue Stats
78W - 69L
1,477 MMR
Party 2
Mulan
Mulan
Gold IV
Markoviccii
Mulan
Gold IV
Level 44
God Stats
7W - 13L
1,288 SR
Queue Stats
62W - 61L
1,436 MMR
Party 2
Khepri
Khepri
Silver II
RickSlick311
Khepri
Silver II
Level 145
God Stats
13W - 8L
1,628 SR
Queue Stats
55W - 55L
1,296 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,533 SR
1,403 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,468 SR
1,390 MMR
Medusa
Medusa
Gold V
Animalia99
Medusa
Gold V
Level 147
God Stats
21W - 21L
1,575 SR
Queue Stats
305W - 331L
1,321 MMR
Solo
Freya
Freya
Bronze IV
SpeckaSpur
Freya
Bronze IV
Level 68
God Stats
0W - 2L
1,396 SR
Queue Stats
0W - 7L
1,439 MMR
Party 1
Horus
Horus
Bronze III
TeriyakiTipp
Horus
Bronze III
Level 118
God Stats
1W - 2L
1,432 SR
Queue Stats
2W - 9L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jusdidat
Anubis
15
12 / 2 / 4
12,377
952
22,585
12,304
7,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 4 / 10
11,177
860
13,717
12,970
11,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Khepri
13
1 / 3 / 12
10,068
774
5,530
12,461
13,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ChaacArachneDiscordiaAthenaThoth

VS

Bans
NoxSun WukongAtlasBastetMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Animalia99
Medusa
13
4 / 5 / 5
9,982
768
11,735
14,939
7,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
12
2 / 6 / 6
9,965
767
9,467
15,349
5,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 6 / 6
9,767
751
6,994
19,634
17,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
17
Kills
9
9
Deaths
17
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
Animalia99
Medusa
4
5
5
1.3
W
Anubis
Jusdidat
Anubis
12
2
4
7
W
4
4
10
2.25
W
Khepri
1
3
12
2.33
L
Freya
2
6
6
0.83
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,832
Damage
28,196
37,735
Taken
49,922
31,672
Mitigated
30,706
9,527
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Animalia99
Medusa
11,735
4,193
0
3,900
14,939
7,504
0
9,306
5,633
346
42,487
W
Anubis
Jusdidat
Anubis
22,585
1,926
0
6,725
12,304
7,119
1,316
2,839
9,010
71,480
0
W
13,717
1,273
0
2,082
12,970
11,027
914
2,641
9,993
0
47,005
W
Khepri
5,530
312
0
720
12,461
13,526
259
3,954
8,239
13,280
0
L
Freya
9,467
2,667
0
1,804
15,349
5,285
0
10,009
5,340
24,788
2,088
L
6,994
2,937
875
2,039
19,634
17,917
0
9,044
10,590
0
20,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,622
Gold Earned
29,714
169
Minions Killed
91
0
Camps Cleared
0
703,597
Distance Traveled
674,913
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,982
768
31
2
0
233,250
7
W
Anubis
12,377
952
93
7
0
238,052
0
W
Mulan
11,177
860
64
5
0
232,574
0
W
Khepri
10,068
774
12
1
0
232,971
4
L
Freya
9,965
767
45
3
0
218,622
0
L
Horus
9,767
751
15
1
0
223,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role