Player Matchup

Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
I3l4ckyChan
He Bo
Level 127
God Stats
2W - 3L
1,480 SR
Queue Stats
276W - 270L
1,380 Elo+
Solo
Aphrodite
Aphrodite
Sammie Slayz
Aphrodite
Level 119
God Stats
12W - 32L
1,407 SR
Queue Stats
54W - 113L
1,373 Elo+
Party 1
Baron Samedi
Baron Samedi
xTIME 2 RELOADx
Baron Samedi
Level 142
God Stats
0W - 5L
1,433 SR
Queue Stats
137W - 182L
1,457 Elo+
Party 1
Team Averages
Level 107
1,464 SR
1,442 Elo+

VS

Team Averages
Level 108
1,437 SR
1,432 Elo+
Ix Chel
Ix Chel
GrXm-OwL
Ix Chel
Level 106
God Stats
3W - 6L
1,190 SR
Queue Stats
110W - 134L
1,401 Elo+
Solo
Nox
Nox
Oatmizzle
Nox
Level 145
God Stats
2W - 4L
1,516 SR
Queue Stats
438W - 426L
1,427 Elo+
Party 2
Medusa
Medusa
RunnyDump69
Medusa
Level 100
God Stats
9W - 13L
1,464 SR
Queue Stats
101W - 122L
1,429 Elo+
Solo
King Arthur
King Arthur
Sannote
King Arthur
Level 151
God Stats
7W - 8L
1,517 SR
Queue Stats
437W - 430L
1,440 Elo+
Party 2
Tsukuyomi
Tsukuyomi
convp
Tsukuyomi
Level 39
God Stats
4W - 4L
1,500 SR
Queue Stats
26W - 35L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 0 / 0
4,884
611
2,723
5,453
2,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
 
Hachiman
4
0 / 3 / 0
3,371
421
1,434
4,167
1,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 1 / 0
4,631
579
1,570
5,321
1,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
Sammie Slayz
Aphrodite
7
0 / 2 / 0
4,210
526
1,438
5,194
2,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
xTIME 2 RELOADx
Baron Samedi
8
0 / 2 / 1
4,508
564
2,593
4,791
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GrXm-OwL
Ix Chel
8
2 / 0 / 6
5,625
703
2,787
2,624
1,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
3 / 1 / 0
5,206
651
3,419
3,992
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
8
3 / 0 / 2
5,188
649
4,271
3,619
1,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Sannote
King Arthur
8
0 / 0 / 0
4,193
524
2,419
5,750
4,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
convp
Tsukuyomi
7
0 / 0 / 0
4,132
517
1,483
4,356
1,354
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
8
8
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
L
Hachiman
 
Hachiman
0
3
0
0
W
Ix Chel
GrXm-OwL
Ix Chel
2
0
6
5
L
1
1
0
1
W
3
1
0
3
W
Medusa
3
0
2
4
L
Aphrodite
Sammie Slayz
Aphrodite
0
2
0
0
W
King Arthur
Sannote
King Arthur
0
0
0
0
W
Tsukuyomi
convp
Tsukuyomi
0
0
0
0
L
Baron Samedi
xTIME 2 RELOADx
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,758
Damage
14,379
24,926
Taken
20,341
8,979
Mitigated
9,210
9,684
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,723
867
0
2,024
5,453
2,207
0
273
5,180
0
27,100
L
Hachiman
 
Hachiman
1,434
1,033
0
608
4,167
1,249
0
1,314
2,853
0
9,842
W
Ix Chel
GrXm-OwL
Ix Chel
2,787
644
739
1,529
2,624
1,116
0
927
1,697
18,336
0
L
1,570
0
0
2,862
5,321
1,467
0
917
4,404
31,891
0
W
3,419
379
0
655
3,992
1,558
0
2,288
1,704
33,495
0
W
Medusa
4,271
1,094
0
1,242
3,619
1,158
450
963
2,656
0
31,735
L
Aphrodite
Sammie Slayz
Aphrodite
1,438
206
1,027
1,686
5,194
2,217
0
885
4,309
16,398
0
W
King Arthur
Sannote
King Arthur
2,419
184
0
1,160
5,750
4,024
0
523
5,227
914
18,258
W
Tsukuyomi
convp
Tsukuyomi
1,483
537
0
1,872
4,356
1,354
0
900
3,456
0
22,148
L
Baron Samedi
xTIME 2 RELOADx
Baron Samedi
2,593
398
161
1,316
4,791
1,839
0
3,090
1,701
26,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,604
Gold Earned
24,344
202
Minions Killed
206
0
Camps Cleared
0
724,309
Distance Traveled
808,292
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,884
611
50
6
0
169,191
3
L
Hachiman
3,371
421
19
2
0
95,006
0
W
Ix Chel
5,625
703
22
3
0
146,184
1
L
He Bo
4,631
579
54
7
0
177,222
0
W
Nox
5,206
651
59
7
0
165,703
0
W
Medusa
5,188
649
49
6
0
148,884
0
L
Aphrodite
4,210
526
29
4
0
150,501
3
W
King Arthur
4,193
524
39
5
0
159,219
0
W
Tsukuyomi
4,132
517
37
5
0
188,302
1
L
Baron Samedi
4,508
564
50
6
0
132,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role